My character in D&D is a plasmoid wizard called Jolbulous. The way he got his intelligence is because he engulfed a wizard and got its nervous system. It got combined with him by magic and he could speak, write and have a conscience. I decided that he is able to squish through a gap that's 3 inches across instead of 1 inch. I am wondering if he can still hold his breath for 1 hour or if it's half or quartered, and if there are more abilities that he does not benefit from. I also choose 3 inches because of my spellbook because their is not a certain size for spellbooks.
At this point anything outside of the pre-written stats of a Plasmoid are just you and your DM coming to a consensus on your homebrew. I see no reason why your breath holding ability should be nerfed... even the idea that you can't fit through gaps larger than an inch because of your spellbook is already built into the racial stats, which explains that the 1-inch gap rule only applies if you're not including any equipment or supplies.
I meant it so it could also fit the spellbook, the character has a physical nervous system which causes it to only to be able to fit through gaps as big as 3 inches but I also think that the hold breath should not be nerfed because the plasmoid can harden it´s skin, so I think that it could also hold air inside him while he is underwater or sinking in quicksand like a bubble holding air. Thanks for your opinion but I think you forgot that it is a physical nervous system or I forgot to mention that it is a physical nervous system.
It also says on the plasmoid classes [on multiple websites.] that the wizard class is not a great class for plasmoids because you have to always hold a spellbook.
I agree that you don't need to hold it all the time, but you will need a spellbook to copy spells, which are found in situations that you probably need to escape from. But this is not about spellbooks, it is because of the physical nervous system that he can only squeeze through gaps 3 inches across.
The thing about the Nervous System is... it's kind of a big squishy net of very thin neurons. It doesn't include any of the bones... The only part of the nervous system that couldn't reasonably be squished into a 1-inch gap is the Brain, but that's also a squishy, fatty mass... and if it can survive being consumed and integrated into a slime, it could probably survive being smooshed a bit.
I agree that you don't need to hold it all the time, but you will need a spellbook to copy spells, which are found in situations that you probably need to escape from. But this is not about spellbooks, it is because of the physical nervous system that he can only squeeze through gaps 3 inches across.
One rarely has a chance to steal spellbooks or otherwise acquire them in such a way that simply walking out the door isn't the easiest option to leave once the dust has settled, and you will almost certainly never have the opportunity to scribe from them in the middle of a scene unless you're a Scribes Wizard.
Thank you THE_ACE_OF_ROGUES for clearing that up, because I am not in the order of the Scribes wizard, and I also agree that 90 percent of the nervous system is thin neurons, but I don't agree about a full size adult brain fitting in a gap as small as 1 inch because a full size adult brain is 5.5 x 6.5 x 3.6 inches. I am worried that the brain will explode or I will lose some intelligence from my score. Also the brain has acid lining like a stomach, but everything else about it is normal.
Anyways, I have another question, which school of magic is better for a wizard, I have decided on 2, but I need others opinions because I can´t decide. Which is better, School of Evocation or the school of Divination .
I can't quantify what capability a human sized brain has for squeezing (it is typically inside a skull that can't squeeze after all) so it is hard to say how realistic it is.
But try googling "octopus escaping a ship" for an example of how resilient soft tissue is to being squeezed. At the time I posted this the top result I got was a video of what looks like a Giant Pacific Octopus escaping through a 1-2 inch hole. An octopus has a hard beak and as the person filming mentions that is what limits the size of hole they can fit through. This isn't a perfect example though, as an octopuses nervous system is organized very differently from a humans.
Still, if I were making a ruling on this as a DM I would just let the player use the Plasmoid race's stat block as is. It is a cool character concept and I don't think it is very immersion breaking to leave the races mechanics unchanged. If the player wanted to mechanically reinforce their character concept though that is a different conversation.
*edit* I would pick School of Divination just because it is funny to think that the wizard you got the nervous system from didn't foresee his own death/loss of body XD.
Thank you THE_ACE_OF_ROGUES for clearing that up, because I am not in the order of the Scribes wizard, and I also agree that 90 percent of the nervous system is thin neurons, but I don't agree about a full size adult brain fitting in a gap as small as 1 inch because a full size adult brain is 5.5 x 6.5 x 3.6 inches. I am worried that the brain will explode or I will lose some intelligence from my score. Also the brain has acid lining like a stomach, but everything else about it is normal.
This is something you need to discuss with your DM. In-game, Rules As Written, if you're playing a Plasmoid, you get all the benefits of being a Plasmoid, no ifs, ands, or buts. There are no in-game rules about how a human brain reacts to being squeezed... if you let yourself get caught up in literal, real-world interactions then you have to ask yourself... how does your plasmoid even consume the Wizard in the first place? Why would eating a wizard give you access to his nervous system? You're already neck-deep in unrealistic fantasy... if you want to enjoy the challenges of nerfing your character for roleplay reasons, that's on you... there's no existing reason that the backstory you created would limit your Plasmoid powers.
Anyways, I have another question, which school of magic is better for a wizard, I have decided on 2, but I need others opinions because I can´t decide. Which is better, School of Evocation or the school of Divination .
Evocation is the easier subclass to play. It's probably the least complex Wizard subclass... it opens you up to using AOE damage spells more easily, since you can force the magic to not harm allies.
Divination takes a bit more thought, but overall I think it's better than Evocation. Portent rolls give you unprecedented control over the game world.
Thank you TransmorpherDDS for reminding me about that, I will choose divination even though a lot of powerful spells are evocation. It is funny when you think about it that the wizard did not foretell their death.
Thank you TransmorpherDDS for reminding me about that, I will choose divination even though a lot of powerful spells are evocation. It is funny when you think about it that the wizard did not foretell their death.
Keep in mind that you can still cast Evocation spells just fine as a Divination Wizard. Evocation gives you some damage boosts to your Evocation spells, but dealing some more damage with fireball is unlikely to be as game-changing as being able to force an enemy to fail a major saving throw.
Yah, but if you take the evocation school, you half the cost, and that could be useful if you don't have 50 gold or something and in the case of really expensive evocation spells, you can get rid of a lot of gold.
Thank you THE_ACE_OF_ROGUES for clearing that up, because I am not in the order of the Scribes wizard, and I also agree that 90 percent of the nervous system is thin neurons, but I don't agree about a full size adult brain fitting in a gap as small as 1 inch because a full size adult brain is 5.5 x 6.5 x 3.6 inches. I am worried that the brain will explode or I will lose some intelligence from my score. Also the brain has acid lining like a stomach, but everything else about it is normal.
I want to point out that this is ENTIRELY you making up homebrew rules in conjunction with your DM to fit with some sort of backstory you have created to justify the existence of a plasmoid character likely in a world where they don't exist as a race of creatures.
However, your worry about how small you can squish things would appear to be entirely misplaced.
A brain is fundamentally an interconnected mass of neurons. All that matters is the interconnected neural network, not the volume it takes up or the structure. Assuming that the plasmoid medium is more or less non-conducting then all that matters is retaining the connections of the network, not the physical structure. In which case, it might well be possible to squish the "brain" or the set of neural connections that represents the brain into a space of an inch. There really isn't that much difference between 3" and 1" and this is fantasy logic at its best.
So - I see no reason to adjust the plasmoid racial characteristics unless that is something that you and the DM WANT to do since you can easily justify all of them if you want to.
P.S. I also don't see why a plasmoid would make any worse of a wizard than any other species. They can use their appendages for somatic components, they can speak for verbal components and use appendages to manipulate material components or arcane foci. They need to hold their spellbook to cast ritual spells just like any other wizard. They also can't squish through a space of 1" unless they are holding and wearing nothing - so the spellbook is moot in that case and most of the time, when leaving somewhere they have acquired treasure, they would use the door like any other adventurer. So, I really don't see the issue.
My character in D&D is a plasmoid wizard called Jolbulous. The way he got his intelligence is because he engulfed a wizard and got its nervous system. It got combined with him by magic and he could speak, write and have a conscience. I decided that he is able to squish through a gap that's 3 inches across instead of 1 inch. I am wondering if he can still hold his breath for 1 hour or if it's half or quartered, and if there are more abilities that he does not benefit from. I also choose 3 inches because of my spellbook because their is not a certain size for spellbooks.
At this point anything outside of the pre-written stats of a Plasmoid are just you and your DM coming to a consensus on your homebrew. I see no reason why your breath holding ability should be nerfed... even the idea that you can't fit through gaps larger than an inch because of your spellbook is already built into the racial stats, which explains that the 1-inch gap rule only applies if you're not including any equipment or supplies.
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I meant it so it could also fit the spellbook, the character has a physical nervous system which causes it to only to be able to fit through gaps as big as 3 inches but I also think that the hold breath should not be nerfed because the plasmoid can harden it´s skin, so I think that it could also hold air inside him while he is underwater or sinking in quicksand like a bubble holding air. Thanks for your opinion but I think you forgot that it is a physical nervous system or I forgot to mention that it is a physical nervous system.
It also says on the plasmoid classes [on multiple websites.] that the wizard class is not a great class for plasmoids because you have to always hold a spellbook.
You don't literally need to always hold the book; you can cast spells without it, though you need it to swap out your preps in the morning.
I agree that you don't need to hold it all the time, but you will need a spellbook to copy spells, which are found in situations that you probably need to escape from. But this is not about spellbooks, it is because of the physical nervous system that he can only squeeze through gaps 3 inches across.
The thing about the Nervous System is... it's kind of a big squishy net of very thin neurons. It doesn't include any of the bones... The only part of the nervous system that couldn't reasonably be squished into a 1-inch gap is the Brain, but that's also a squishy, fatty mass... and if it can survive being consumed and integrated into a slime, it could probably survive being smooshed a bit.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
One rarely has a chance to steal spellbooks or otherwise acquire them in such a way that simply walking out the door isn't the easiest option to leave once the dust has settled, and you will almost certainly never have the opportunity to scribe from them in the middle of a scene unless you're a Scribes Wizard.
Thank you THE_ACE_OF_ROGUES for clearing that up, because I am not in the order of the Scribes wizard, and I also agree that 90 percent of the nervous system is thin neurons, but I don't agree about a full size adult brain fitting in a gap as small as 1 inch because a full size adult brain is 5.5 x 6.5 x 3.6 inches. I am worried that the brain will explode or I will lose some intelligence from my score. Also the brain has acid lining like a stomach, but everything else about it is normal.
Anyways, I have another question, which school of magic is better for a wizard, I have decided on 2, but I need others opinions because I can´t decide. Which is better, School of Evocation or the school of Divination .
I can't quantify what capability a human sized brain has for squeezing (it is typically inside a skull that can't squeeze after all) so it is hard to say how realistic it is.
But try googling "octopus escaping a ship" for an example of how resilient soft tissue is to being squeezed. At the time I posted this the top result I got was a video of what looks like a Giant Pacific Octopus escaping through a 1-2 inch hole. An octopus has a hard beak and as the person filming mentions that is what limits the size of hole they can fit through. This isn't a perfect example though, as an octopuses nervous system is organized very differently from a humans.
Still, if I were making a ruling on this as a DM I would just let the player use the Plasmoid race's stat block as is. It is a cool character concept and I don't think it is very immersion breaking to leave the races mechanics unchanged. If the player wanted to mechanically reinforce their character concept though that is a different conversation.
*edit* I would pick School of Divination just because it is funny to think that the wizard you got the nervous system from didn't foresee his own death/loss of body XD.
This is something you need to discuss with your DM. In-game, Rules As Written, if you're playing a Plasmoid, you get all the benefits of being a Plasmoid, no ifs, ands, or buts. There are no in-game rules about how a human brain reacts to being squeezed... if you let yourself get caught up in literal, real-world interactions then you have to ask yourself... how does your plasmoid even consume the Wizard in the first place? Why would eating a wizard give you access to his nervous system? You're already neck-deep in unrealistic fantasy... if you want to enjoy the challenges of nerfing your character for roleplay reasons, that's on you... there's no existing reason that the backstory you created would limit your Plasmoid powers.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Evocation is the easier subclass to play. It's probably the least complex Wizard subclass... it opens you up to using AOE damage spells more easily, since you can force the magic to not harm allies.
Divination takes a bit more thought, but overall I think it's better than Evocation. Portent rolls give you unprecedented control over the game world.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
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Thank you TransmorpherDDS for reminding me about that, I will choose divination even though a lot of powerful spells are evocation. It is funny when you think about it that the wizard did not foretell their death.
Keep in mind that you can still cast Evocation spells just fine as a Divination Wizard. Evocation gives you some damage boosts to your Evocation spells, but dealing some more damage with fireball is unlikely to be as game-changing as being able to force an enemy to fail a major saving throw.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Yah, but if you take the evocation school, you half the cost, and that could be useful if you don't have 50 gold or something and in the case of really expensive evocation spells, you can get rid of a lot of gold.
Plus the portent ability is not as predictable as some of the evocation abilities, which make it that you do maximum damage
Which ones are better, Evocation abilities: https://roll20.net/compendium/dnd5e/School%20of%20Evocation#content
or divination abilities: http://dnd5e.*******.com/wizard:divination
Compare them. Tell me which one is better.
I still have not decided yet, sorry about the false alarm. Thank you.
I want to point out that this is ENTIRELY you making up homebrew rules in conjunction with your DM to fit with some sort of backstory you have created to justify the existence of a plasmoid character likely in a world where they don't exist as a race of creatures.
However, your worry about how small you can squish things would appear to be entirely misplaced.
A brain is fundamentally an interconnected mass of neurons. All that matters is the interconnected neural network, not the volume it takes up or the structure. Assuming that the plasmoid medium is more or less non-conducting then all that matters is retaining the connections of the network, not the physical structure. In which case, it might well be possible to squish the "brain" or the set of neural connections that represents the brain into a space of an inch. There really isn't that much difference between 3" and 1" and this is fantasy logic at its best.
So - I see no reason to adjust the plasmoid racial characteristics unless that is something that you and the DM WANT to do since you can easily justify all of them if you want to.
P.S. I also don't see why a plasmoid would make any worse of a wizard than any other species. They can use their appendages for somatic components, they can speak for verbal components and use appendages to manipulate material components or arcane foci. They need to hold their spellbook to cast ritual spells just like any other wizard. They also can't squish through a space of 1" unless they are holding and wearing nothing - so the spellbook is moot in that case and most of the time, when leaving somewhere they have acquired treasure, they would use the door like any other adventurer. So, I really don't see the issue.