so I've been searching the web for the feat that allows players to build up damage so you can release all that damage at once as it was told to me by my DM a few weeks ago and i forgot to ask him about it again as i'm thinking of building a character with the feat so does anyone know what that feat was?
honestly it might be home brew for his campaigns but i don't recall him saying that as other players of his had gotten and used that feat before so i doubt its home brew though i could be wrong.
so I've been searching the web for the feat that allows players to build up damage so you can release all that damage at once as it was told to me by my DM a few weeks ago and i forgot to ask him about it again as i'm thinking of building a character with the feat so does anyone know what that feat was?
honestly it might be home brew for his campaigns but i don't recall him saying that as other players of his had gotten and used that feat before so i doubt its home brew though i could be wrong.
That's gotta be homebrew, there's no official feat that lets you save up damage to release in a burst.
The only thing I can think of (other than something homebrew I know nothing about) it the DM is referring to tactics in general.
Most PCs have limited resources that can be used (among other things) to increase damage. If a paladin uses al their spell slots on smites on the first encounter of the day later encounters will be much tougher. It is very common for the hardest encounter to be the last of the day (for example you go through a dungeon having several encounters with the bosses minions and at the end of the dungeon you meet the boss). There is a certain balance if you don't use any resources you might not be so low on health you can't defeat the boss (I think of HPs as a resource too) and there might not be enough rounds in the boss fight to use all your resources, but that is something you will have to work out for yourself..
They may have been referring to the feat Vital Sacrifice, from one of the critical role sourcebooks. The wording doesn't conform to current standards and is slightly ambiguous, so some people interpret it as letting you accumulate a lot of charges over the course of <1 hour, and then spending them all on a single attack.
They also may have been referring to a magic item, Shield of Skymetal, from the Dungeons of Drakkenheim.
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so I've been searching the web for the feat that allows players to build up damage so you can release all that damage at once as it was told to me by my DM a few weeks ago and i forgot to ask him about it again as i'm thinking of building a character with the feat so does anyone know what that feat was?
honestly it might be home brew for his campaigns but i don't recall him saying that as other players of his had gotten and used that feat before so i doubt its home brew though i could be wrong.
I don't know of any such feat, but I don't have the feats from all the newest materials.
That's gotta be homebrew, there's no official feat that lets you save up damage to release in a burst.
The only thing I can think of (other than something homebrew I know nothing about) it the DM is referring to tactics in general.
Most PCs have limited resources that can be used (among other things) to increase damage. If a paladin uses al their spell slots on smites on the first encounter of the day later encounters will be much tougher. It is very common for the hardest encounter to be the last of the day (for example you go through a dungeon having several encounters with the bosses minions and at the end of the dungeon you meet the boss). There is a certain balance if you don't use any resources you might not be so low on health you can't defeat the boss (I think of HPs as a resource too) and there might not be enough rounds in the boss fight to use all your resources, but that is something you will have to work out for yourself..
They may have been referring to the feat Vital Sacrifice, from one of the critical role sourcebooks. The wording doesn't conform to current standards and is slightly ambiguous, so some people interpret it as letting you accumulate a lot of charges over the course of <1 hour, and then spending them all on a single attack.
They also may have been referring to a magic item, Shield of Skymetal, from the Dungeons of Drakkenheim.