Forgive me for being a newb player but I have some questions regarding spellcasting.
At the moment I play a wood elf fighter and after September we will convert our characters to their 2024 versions.
In the new book all wood elves get a handful of spells, while it is also still possible to obtain additional spells by subclass or feats. Looking at the spellcasting information I still wonder how it works, especially concerning spellslots and spell levels.
The new and improved Wood Elf gets a cantrip, a level 1 spell and a level 2 spell. I do get the concept of cantrips, but what does that mean for the spells? Do I automatically get a level 1 spell slot and a level 2 spell slot for those? And if I learn additional spells do I get more spell slots or will I be restricted by those 2 spell slots (unless cantrip) but can I choose what spell I use in what slot? Or .. ?
I'm guessing it works the same as the MotM races. If so, then you get one free cast of each leveled spell a day. You can also use your spell slots to cast them IF you have spell slots.
Each Elf variant has an associated pair of spells gained at level 3 and level 5. Each spell is always prepared and can be cast once without a spell slot or again using your character’s available spell slots.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Illusionist: [...] At level 6, Illusionists get the new Phantasmal Creatures feature which grants Summon Beast and Summon Fey as always prepared spells. These can be cast as Illusion spells, which summons a modified version of the creature, and also allows a free casting of each once per Long Rest. Finally, Illusory Self has been clarified to trigger on a hit instead of an attack roll, and it can be restored by expending a level 2+ spell slot without requiring any action.
Starting at level 9, every 2024 Warlock has the ability to reach out and contact their patron directly once per Long Rest. This feature grants you the spell Contact Other Plane as an always-prepared spell. You can use the spell once per day to contact your patron without expending a spell slot, and you automatically succeed on the Intelligence saving throw required to complete the spell.
Ah I see, "can be cast once without a spell slot" - so you do not even need spell slots, thanks! :-) I guess the same is valid for spells acquired by feats?
It seems so. At least for some classes and feats, it's like that.
Thanks, that clears up things!
Related question: say I know one cantrip, two level 1 spells and two level 2 spells from feats. Then I decide to go Ranger multiclass, which gives two level 1 spell slots.
Can I then also cast the previously learnt spells from the Ranger spell slots? - I suppose only the level 1 spells?
Example: say a Wood Elf learnt Longstrider, a lvl1 Transmutation spell (because of its species/origin). Can the elf then cast that spell 3 times between Long Rests: once without spell slot and two times more by means of the Ranger spell slots?
Mmm... that's a very good question, but in my case, I don't know the rules for 2024 multiclassing beyond what's mentioned in the following article. Sorry! :(
If the feature that gives you the spells says that they can also be cast using any spell slots of the appropriate level, then you can. (Generally, if you gain spells from your specie, a feat, or similar feature they can be cast using your spell slots even if the spells are not normally on your class’s spell list.)
Multiclassing and spell slots can be more complex and, as Tarodnet says, we haven’t seen the final new version yet. However, it looks (from the play test documents) as though it will be broadly similar to the 2014 rules. In those, you add up the total number of levels in classes with spell-casting (Ranger and Paladin levels count as half levels; Eldritch Knight and Arcane Trickster levels count as thirds of levels) then refer to a table which tells you how many spell slots you have. You can then use those slots to cast spells from all the sources you have available.
In your proposed case, of a Fighter/Ranger multiclass, that should be straightforward (unless you’re an Eldritch Knight), as you’ll just have the Ranger’s spell slots.
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Forgive me for being a newb player but I have some questions regarding spellcasting.
At the moment I play a wood elf fighter and after September we will convert our characters to their 2024 versions.
In the new book all wood elves get a handful of spells, while it is also still possible to obtain additional spells by subclass or feats.
Looking at the spellcasting information I still wonder how it works, especially concerning spellslots and spell levels.
The new and improved Wood Elf gets a cantrip, a level 1 spell and a level 2 spell.
I do get the concept of cantrips, but what does that mean for the spells? Do I automatically get a level 1 spell slot and a level 2 spell slot for those?
And if I learn additional spells do I get more spell slots or will I be restricted by those 2 spell slots (unless cantrip) but can I choose what spell I use in what slot?
Or .. ?
I'm guessing it works the same as the MotM races. If so, then you get one free cast of each leveled spell a day. You can also use your spell slots to cast them IF you have spell slots.
Apart from the helpful answer from @Athanar90, we also have this excerpt from the article The 10 Species in the 2024 Player's Handbook (more detailed information can be found in the article itself):
Ah I see, "can be cast once without a spell slot" - so you do not even need spell slots, thanks! :-)
I guess the same is valid for spells acquired by feats?
It seems so. At least for some classes and feats, it's like that. Here are some examples:
From the article "2024 Wizard vs. 2014 Wizard: What’s New":
From the article "2024 Ranger vs. 2014 Ranger: What’s New":
From the article "2024 Warlock vs. 2014 Warlock: What’s New":
Thanks, that clears up things!
Related question: say I know one cantrip, two level 1 spells and two level 2 spells from feats.
Then I decide to go Ranger multiclass, which gives two level 1 spell slots.
Can I then also cast the previously learnt spells from the Ranger spell slots?
- I suppose only the level 1 spells?
Example: say a Wood Elf learnt Longstrider, a lvl1 Transmutation spell (because of its species/origin).
Can the elf then cast that spell 3 times between Long Rests: once without spell slot and two times more by means of the Ranger spell slots?
Mmm... that's a very good question, but in my case, I don't know the rules for 2024 multiclassing beyond what's mentioned in the following article. Sorry! :(
2024 DnD 5e Transition Guide and Change Log: Everything That’s Different in the new Player’s Handbook
If the feature that gives you the spells says that they can also be cast using any spell slots of the appropriate level, then you can. (Generally, if you gain spells from your specie, a feat, or similar feature they can be cast using your spell slots even if the spells are not normally on your class’s spell list.)
Multiclassing and spell slots can be more complex and, as Tarodnet says, we haven’t seen the final new version yet. However, it looks (from the play test documents) as though it will be broadly similar to the 2014 rules. In those, you add up the total number of levels in classes with spell-casting (Ranger and Paladin levels count as half levels; Eldritch Knight and Arcane Trickster levels count as thirds of levels) then refer to a table which tells you how many spell slots you have. You can then use those slots to cast spells from all the sources you have available.
In your proposed case, of a Fighter/Ranger multiclass, that should be straightforward (unless you’re an Eldritch Knight), as you’ll just have the Ranger’s spell slots.