GW Fighting Style states: "When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit."
Divine Favor reads: "Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit."
Does this mean that casting Divine Favor and wielding a great weapon grants you a minimum of 3 Radiant damage on the D4 as well as the weapon's base damage dice?
Does this mean that a Great Sword would get a minimum of 3 on each of its D6s?
Just to point it out, a d6 average goes from 3.5 to 4, so a great sword only gains one damage from the fighting style. A d4 goes from a 2.5 average to a 3.25, so it fairs a bit better. The more dice you stack the better this feature gets and the smaller those dice are the better the feature gets. but you'd need to have an attack that deals a bunch of dice for this to even catch up to the feat value of something like dueling or the value you gain from archery.
GW Fighting Style states: "When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit."
Divine Favor reads: "Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit."
Does this mean that casting Divine Favor and wielding a great weapon grants you a minimum of 3 Radiant damage on the D4 as well as the weapon's base damage dice?
Does this mean that a Great Sword would get a minimum of 3 on each of its D6s?
Thanks in advance.
I think that is all correct.
Just to point it out, a d6 average goes from 3.5 to 4, so a great sword only gains one damage from the fighting style. A d4 goes from a 2.5 average to a 3.25, so it fairs a bit better. The more dice you stack the better this feature gets and the smaller those dice are the better the feature gets. but you'd need to have an attack that deals a bunch of dice for this to even catch up to the feat value of something like dueling or the value you gain from archery.
For completion:
I agree with @WolfOfTheBees
Another example of damage could be a Smite spell, as pointed out here: Great Weapon Fighting style with bonus damage from weapons
Or extra damage from Hunter's Mark, Hex, True Strike at higher levels... when using "a Melee weapon that you are holding with two hands".
Thanks to you both. I have a player with notorious dice luck and I mentioned this to him. The higher minimum might appeal to him.