Assuming action refers to one of the Actions: this is a very strange rule. This only actually tells you that you can't do the two actions from action surge at once, but we have the simultaneous effects rule. Therefore, this is either fluff, or refers to the english definition of action of "a thing done".
Assuming action refers to one of the Actions: this is a very strange rule. This only actually tells you that you can't do the two actions from action surge at once, but we have the simultaneous effects rule. Therefore, this is either fluff, or refers to the english definition of action of "a thing done".
Or Haste. There may be other ways to get additional actions in a turn, even if what they can be used for is restricted.
Assuming action refers to one of the Actions: this is a very strange rule. This only actually tells you that you can't do the two actions from action surge at once, but we have the simultaneous effects rule. Therefore, this is either fluff, or refers to the english definition of action of "a thing done".
Or Haste. There may be other ways to get additional actions in a turn, even if what they can be used for is restricted.
So, the way I understand the rules, this is possible if you have Extra Attacks: Attack #1, move, Bonus Action, move, Attack #2.
But not: Attack #1, take a Bonus Action while moving, Attack #2.
PS. Not sure if this should be a separate thread.
The discussion directly impacts the viability of Charger with Feinting Attack.
Ok, nice!
My assumption is that it behaves as you describe, but I think it is worth asking explicitly since I also assumed that Bonus Actions could not interrupt Actions due to Only One Thing At A Time until you convinced me otherwise.
Let's see what other adventurers think around here! ;)
In reading everyone's comments, it sounds like an argument could be made that Feinting attack could be used during the Charge Attack action, since it's a bonus action and the lack of a timing specification could make it viable to use during the course of the action. An argument can also be made that it can't be used during the Charge Attack action. I may try it out and see if the DM allows it... Our DM is a first time DM, so she may allow it.
In reading everyone's comments, it sounds like an argument could be made that Feinting attack could be used during the Charge Attack action, since it's a bonus action and the lack of a timing specification could make it viable to use during the course of the action. An argument can also be made that it can't be used during the Charge Attack action. I may try it out and see if the DM allows it... Our DM is a first time DM, so she may allow it.
I would discuss it ahead of time and mention the pros and cons. Then, if she is unsure about the call, suggest trying it out with it working for a few sessions. And, if taking Charger is conditional on it working, ask if you can change it out if she decides not to allow it later.
I was looking at this feat - it seems like if you're using a warhammer you get most of the benefits of a Crit every turn assuming you have at least 2 attacks
lets assume you start in with 5 feet of a Large or smaller NPC
Attack one - you hit with your warhammer so str 18 so D8 + 4 damage - you then "push them 10 feet
You use 10 feet to move up to the same NPC
Attack two you hit with your warhammer so str 18 so D8 + D8 + 4 damage, which would be the same as crit.
I did look into this a bit google at least says you can move between attacks if you have multiple.
In terms of feats this is something you would likely be able to use every turn - and there's no saving throw for any of it. Like topple of shield bash etc etc.
I was looking at this feat - it seems like if you're using a warhammer you get most of the benefits of a Crit every turn assuming you have at least 2 attacks
lets assume you start in with 5 feet of a Large or smaller NPC
Attack one - you hit with your warhammer so str 18 so D8 + 4 damage - you then "push them 10 feet
You use 10 feet to move up to the same NPC
Attack two you hit with your warhammer so str 18 so D8 + D8 + 4 damage, which would be the same as crit.
I did look into this a bit google at least says you can move between attacks if you have multiple.
In terms of feats this is something you would likely be able to use every turn - and there's no saving throw for any of it. Like topple of shield bash etc etc.
That's amazing!
It's a criminally underrated Feat IMO when it's combined with the Push Weapon Mastery. I recently leveled up to 6 and it was between Charger and Great Weapon Master for my Battle Master Fighter. I went with Great Weapon Master because I wanted to shift my focus to using two handed weapons. Charger also works really well with Second Wind and Tactical Shift.
I could have also potentially applied Trip Attack to my first hit with a Push Weapon, pushing it 10' away and potentially knocking it Prone and getting advantage on the Charge Attack. I get another Feat and I may end up taking it then, but I may need to mitigate my damage taken and defense by going with Heavy Armor Master instead.
Just spitballing here, but if you take the Charger Feat (Push 10’) and the Slasher Feat (Slow 10’) later, you could use your hammer (Push 10’) and a whip (Slow 10’), you could Charge hit with the whip to slow them 20’, then hit them with the hammer to knock them back 20’. If their Speed was 30’, then they will only be able to move 10’ back towards you on their turn. If you could get a Dash as a Bonus Action (Monk 2/Rogue 2/Magic Initiate taking Expeditious Retreat), then you can use your Dash (40’) to make your attack and Ready your Movement as a Reaction on the enemy’s Turn. Your Trigger could be something like “if an enemy moves towards me, I move away to stay 20’ from them.” Then your next turn, being only 20’ away, you only need 20’ of your Dash(BA) to Charge them leaving 20’ to maneuver yourself for your next Turn while also Readying your Move as a Reaction to make sure you’re in the best position for your next Charge like knocking them into another melee character or knocking them away from one of your casters.
As far as I know, your Ready Trigger can be as complicated as you want as long as you stay within your Resource limit. I assume your trigger could be “if any enemy moves towards me, I keep 20’ away from them, and if no enemy moves towards me, I move within 20’ of the enemy closest to my Healer right before my next Turn.”
If you dip into Rogue 2 for Bonus Action Dash, you’ll also get Sneak Attack on Level 1. Since the whip is also a Finesse Weapon, it is eligible for applying Sneak Attack.
Readying an action costs an action to use so you can't normally ready an action on the turn you attack (or cast a spell).
If you want to use Magic Initiate, look at Zephyr Strike (Xanathar's); with it, your movement doesn't provoke attacks of opportunity. That means on each of your turns, you can freely move 10 feet back and charge 10, if you need to. I will be using a Zephyr Strike imbued scimitar with an Arcane Trickster. One plan is to move in, Booming Blade, move away.
Readying an action costs an action to use so you can't normally ready an action on the turn you attack (or cast a spell).
If you want to use Magic Initiate, look at Zephyr Strike (Xanathar's); with it, your movement doesn't provoke attacks of opportunity. That means on each of your turns, you can freely move 10 feet back and charge 10, if you need to. I will be using a Zephyr Strike imbued scimitar with an Arcane Trickster. One plan is to move in, Booming Blade, move away.
You can Ready an Action OR a Movement, but not both.
”First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”” - PHB, 2024
You can Ready an Action OR a Movement, but not both.
The point @SmiteMakesRight_3_5 made is that the Ready action is an action in itself that you take on your turn to be able to act when the trigger occurs. And thus even if what you ready is some movement you still spend an action on your turn so it normally can't be done on a turn where you have already taken the Attack action, which you seemed to imply you where doing.
This is the rule in question:
Assuming action refers to one of the Actions: this is a very strange rule. This only actually tells you that you can't do the two actions from action surge at once, but we have the simultaneous effects rule. Therefore, this is either fluff, or refers to the english definition of action of "a thing done".
Or Haste. There may be other ways to get additional actions in a turn, even if what they can be used for is restricted.
How to add Tooltips.
My houserulings.
I knew I was forgetting something.
Ok, nice!
Let's see what other adventurers think around here! ;)
Thanks @SmiteMakesRight_3_5!
In reading everyone's comments, it sounds like an argument could be made that Feinting attack could be used during the Charge Attack action, since it's a bonus action and the lack of a timing specification could make it viable to use during the course of the action. An argument can also be made that it can't be used during the Charge Attack action. I may try it out and see if the DM allows it... Our DM is a first time DM, so she may allow it.
I would discuss it ahead of time and mention the pros and cons. Then, if she is unsure about the call, suggest trying it out with it working for a few sessions. And, if taking Charger is conditional on it working, ask if you can change it out if she decides not to allow it later.
How to add Tooltips.
My houserulings.
I was looking at this feat - it seems like if you're using a warhammer you get most of the benefits of a Crit every turn assuming you have at least 2 attacks
lets assume you start in with 5 feet of a Large or smaller NPC
Attack one - you hit with your warhammer so str 18 so D8 + 4 damage - you then "push them 10 feet
You use 10 feet to move up to the same NPC
Attack two you hit with your warhammer so str 18 so D8 + D8 + 4 damage, which would be the same as crit.
I did look into this a bit google at least says you can move between attacks if you have multiple.
In terms of feats this is something you would likely be able to use every turn - and there's no saving throw for any of it. Like topple of shield bash etc etc.
That's amazing!
It's a criminally underrated Feat IMO when it's combined with the Push Weapon Mastery. I recently leveled up to 6 and it was between Charger and Great Weapon Master for my Battle Master Fighter. I went with Great Weapon Master because I wanted to shift my focus to using two handed weapons. Charger also works really well with Second Wind and Tactical Shift.
I could have also potentially applied Trip Attack to my first hit with a Push Weapon, pushing it 10' away and potentially knocking it Prone and getting advantage on the Charge Attack. I get another Feat and I may end up taking it then, but I may need to mitigate my damage taken and defense by going with Heavy Armor Master instead.
Just spitballing here, but if you take the Charger Feat (Push 10’) and the Slasher Feat (Slow 10’) later, you could use your hammer (Push 10’) and a whip (Slow 10’), you could Charge hit with the whip to slow them 20’, then hit them with the hammer to knock them back 20’. If their Speed was 30’, then they will only be able to move 10’ back towards you on their turn. If you could get a Dash as a Bonus Action (Monk 2/Rogue 2/Magic Initiate taking Expeditious Retreat), then you can use your Dash (40’) to make your attack and Ready your Movement as a Reaction on the enemy’s Turn. Your Trigger could be something like “if an enemy moves towards me, I move away to stay 20’ from them.” Then your next turn, being only 20’ away, you only need 20’ of your Dash(BA) to Charge them leaving 20’ to maneuver yourself for your next Turn while also Readying your Move as a Reaction to make sure you’re in the best position for your next Charge like knocking them into another melee character or knocking them away from one of your casters.
As far as I know, your Ready Trigger can be as complicated as you want as long as you stay within your Resource limit. I assume your trigger could be “if any enemy moves towards me, I keep 20’ away from them, and if no enemy moves towards me, I move within 20’ of the enemy closest to my Healer right before my next Turn.”
If you dip into Rogue 2 for Bonus Action Dash, you’ll also get Sneak Attack on Level 1. Since the whip is also a Finesse Weapon, it is eligible for applying Sneak Attack.
Readying an action costs an action to use so you can't normally ready an action on the turn you attack (or cast a spell).
If you want to use Magic Initiate, look at Zephyr Strike (Xanathar's); with it, your movement doesn't provoke attacks of opportunity. That means on each of your turns, you can freely move 10 feet back and charge 10, if you need to. I will be using a Zephyr Strike imbued scimitar with an Arcane Trickster. One plan is to move in, Booming Blade, move away.
How to add Tooltips.
My houserulings.
You can Ready an Action OR a Movement, but not both.
”First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”” - PHB, 2024
The point @SmiteMakesRight_3_5 made is that the Ready action is an action in itself that you take on your turn to be able to act when the trigger occurs. And thus even if what you ready is some movement you still spend an action on your turn so it normally can't be done on a turn where you have already taken the Attack action, which you seemed to imply you where doing.