Could it be cast right under a monster and the other portal cast onto the side of a cliff or underside of a bridge or suspended walkway ejecting the monster to it's doom? Or at the very least be used to move a monster safely away?
The Hither-Thither Staff creates portals on any flat surface within 1500 feet that is larger than the size of the portal, so I see no reason this wouldn't work. Put one portal on the ground and the second on the vertical surface of a cliff 1000 feet in the air. Monster falls through the portal on the ground, and appears at the top of the cliff.
The Hither-Thither Staff creates portals on any flat surface within 1500 feet that is larger than the size of the portal, so I see no reason this wouldn't work. Put one portal on the ground and the second on the vertical surface of a cliff 1000 feet in the air. Monster falls through the portal on the ground, and appears at the top of the cliff.
Look out below!
That staff has got to be one for the most over powered weapons in the game. I hope my bard doesn't go power crazy.
Is that a joke? The magic item says the rarity is legendary at the top of its description. That said, if you have legendary items, then yes, you are probably a legendary hero.
Rollback Post to RevisionRollBack
"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
Is that a joke? The magic item says the rarity is legendary at the top of its description. That said, if you have legendary items, then yes, you are probably a legendary hero.
Half joke. I'm completely new to the game and learning as I go. And you can tone down the rudeness.
The Hither-Thither Staff creates portals on any flat surface within 1500 feet that is larger than the size of the portal, so I see no reason this wouldn't work. Put one portal on the ground and the second on the vertical surface of a cliff 1000 feet in the air. Monster falls through the portal on the ground, and appears at the top of the cliff.
Look out below!
That staff has got to be one for the most over powered weapons in the game. I hope my bard doesn't go power crazy.
It was created for the movie, so it is maybe a little excessive, but DMs are usually pretty careful about handing out legendary-tier magic items. And if they're not careful, they learn quick.
Is that a joke? The magic item says the rarity is legendary at the top of its description. That said, if you have legendary items, then yes, you are probably a legendary hero.
Half joke. I'm completely new to the game and learning as I go. And you can tone down the rudeness.
I did not mean to be rude, so I can't actually stop you from being offended. (I find it hilarious you are likely to find this post rude)
Rollback Post to RevisionRollBack
"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
Half joke. I'm completely new to the game and learning as I go.
I don't know what version of the game you are playing, but it may be helpful to see the guidelines on awarding magic items in the 2024 rules. Per those suggestions, the party should start to receive legendary items between levels 11 and 16. You can choose to award them sooner or later and you can choose to award more or less than what is recommended.
I think there is a similar table in Xanathar's but I don't have access to it right now.
Half joke. I'm completely new to the game and learning as I go.
I don't know what version of the game you are playing, but it may be helpful to see the guidelines on awarding magic items in the 2024 rules. Per those suggestions, the party should start to receive legendary items between levels 11 and 16. You can choose to award them sooner or later and you can choose to award more or less than what is recommended.
I think there is a similar table in Xanathar's but I don't have access to it right now.
I'm creating a solo adventure. I'm still working out the details on how my bard comes across the weapon but she'll definitely find it early on.
Half joke. I'm completely new to the game and learning as I go.
I don't know what version of the game you are playing, but it may be helpful to see the guidelines on awarding magic items in the 2024 rules. Per those suggestions, the party should start to receive legendary items between levels 11 and 16. You can choose to award them sooner or later and you can choose to award more or less than what is recommended.
I think there is a similar table in Xanathar's but I don't have access to it right now.
I'm creating a solo adventure. I'm still working out the details on how my bard comes across the weapon but she'll definitely find it early on.
That is the root of your problem. Legendary items are, well, legendary. You should avoid giving them out at low levels.
Rollback Post to RevisionRollBack
"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
Half joke. I'm completely new to the game and learning as I go.
I don't know what version of the game you are playing, but it may be helpful to see the guidelines on awarding magic items in the 2024 rules. Per those suggestions, the party should start to receive legendary items between levels 11 and 16. You can choose to award them sooner or later and you can choose to award more or less than what is recommended.
I think there is a similar table in Xanathar's but I don't have access to it right now.
I'm creating a solo adventure. I'm still working out the details on how my bard comes across the weapon but she'll definitely find it early on.
That is the root of your problem. Legendary items are, well, legendary. You should avoid giving them out at low levels.
I never said I had problem and I see no problem. From my understanding D&D is fully customizable and cns be howere we want it. If I want a low level bard to fumble around with a legendary weapon while she learns how to harness it's power that's up to me. That's always been one of my favorite aspects in fiction, a beginner magic user in over their head and screwing things up often but they learn with their mistakes and become very powerful at a young age. Or low level in this case.
Could it be cast right under a monster and the other portal cast onto the side of a cliff or underside of a bridge or suspended walkway ejecting the monster to it's doom? Or at the very least be used to move a monster safely away?
Provided you can see the flat surface where you create the portals, as DM my only caveat would be wether creating a portal in a creature's space is the same as the creature entering the portal it. For example, spells affecting creature when their area of effect appears are specifics rule, in general it's not the case for all spells and the Hither-Thither Staff doesn't say when the portal appears, each creature in it exits from the other, but when they enter.
You would need a way to push/shove/knock the enemy through the first portal. Simply creating a portal in their space does not mean they step through it. Another way to handle it would be to allow the target a save to see whether they are able to avoid it. Also, as already stated, the user of the staff would need to be able to see the spot where both portals are being created.
Rollback Post to RevisionRollBack
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Teleportation effects that don't allow things like that specify it. That being said I'd allow a save of some kind its doorway sized people could catch a ledge while falling through.
You would need a way to push/shove/knock the enemy through the first portal. Simply creating a portal in their space does not mean they step through it. Another way to handle it would be to allow the target a save to see whether they are able to avoid it. Also, as already stated, the user of the staff would need to be able to see the spot where both portals are being created.
The idea is that the portal is opened on the floor/ground under the enemy, and they fall through it; they don't need to step or be pushed through it if they're standing on it.
The staff just says the portal has to be on a flat surface; it doesn't say it needs to be a vertical one.
You would need a way to push/shove/knock the enemy through the first portal. Simply creating a portal in their space does not mean they step through it. Another way to handle it would be to allow the target a save to see whether they are able to avoid it. Also, as already stated, the user of the staff would need to be able to see the spot where both portals are being created.
The portal is four feet wide, if it's under them they're falling through if they aren't that big and can't fly it float.
Could it be cast right under a monster and the other portal cast onto the side of a cliff or underside of a bridge or suspended walkway ejecting the monster to it's doom? Or at the very least be used to move a monster safely away?
The Hither-Thither Staff creates portals on any flat surface within 1500 feet that is larger than the size of the portal, so I see no reason this wouldn't work. Put one portal on the ground and the second on the vertical surface of a cliff 1000 feet in the air. Monster falls through the portal on the ground, and appears at the top of the cliff.
Look out below!
That staff has got to be one for the most over powered weapons in the game. I hope my bard doesn't go power crazy.
I mean, it is legendary.
Extended signature
Does that mean my bard is legendary?
Is that a joke? The magic item says the rarity is legendary at the top of its description. That said, if you have legendary items, then yes, you are probably a legendary hero.
Extended signature
Half joke. I'm completely new to the game and learning as I go. And you can tone down the rudeness.
It was created for the movie, so it is maybe a little excessive, but DMs are usually pretty careful about handing out legendary-tier magic items. And if they're not careful, they learn quick.
I did not mean to be rude, so I can't actually stop you from being offended. (I find it hilarious you are likely to find this post rude)
Extended signature
I don't know what version of the game you are playing, but it may be helpful to see the guidelines on awarding magic items in the 2024 rules. Per those suggestions, the party should start to receive legendary items between levels 11 and 16. You can choose to award them sooner or later and you can choose to award more or less than what is recommended.
I think there is a similar table in Xanathar's but I don't have access to it right now.
How to add Tooltips.
I'm creating a solo adventure. I'm still working out the details on how my bard comes across the weapon but she'll definitely find it early on.
That is the root of your problem. Legendary items are, well, legendary. You should avoid giving them out at low levels.
Extended signature
I never said I had problem and I see no problem. From my understanding D&D is fully customizable and cns be howere we want it. If I want a low level bard to fumble around with a legendary weapon while she learns how to harness it's power that's up to me. That's always been one of my favorite aspects in fiction, a beginner magic user in over their head and screwing things up often but they learn with their mistakes and become very powerful at a young age. Or low level in this case.
I mean, you were just complaining about it being overpowered.
Extended signature
Wasn't a complaint it was an observation
Provided you can see the flat surface where you create the portals, as DM my only caveat would be wether creating a portal in a creature's space is the same as the creature entering the portal it. For example, spells affecting creature when their area of effect appears are specifics rule, in general it's not the case for all spells and the Hither-Thither Staff doesn't say when the portal appears, each creature in it exits from the other, but when they enter.
You would need a way to push/shove/knock the enemy through the first portal. Simply creating a portal in their space does not mean they step through it. Another way to handle it would be to allow the target a save to see whether they are able to avoid it. Also, as already stated, the user of the staff would need to be able to see the spot where both portals are being created.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Teleportation effects that don't allow things like that specify it. That being said I'd allow a save of some kind its doorway sized people could catch a ledge while falling through.
The idea is that the portal is opened on the floor/ground under the enemy, and they fall through it; they don't need to step or be pushed through it if they're standing on it.
The staff just says the portal has to be on a flat surface; it doesn't say it needs to be a vertical one.
The portal is four feet wide, if it's under them they're falling through if they aren't that big and can't fly it float.