I then proceeded to look more closely at when it says this under Bestial Fury;
"When you command your beast to take the Beast's Strike action, the beast can use it twice."
This seems to have been overlooked, but it is different than a creature's multiattack which says that, as an action, it can attack twice. This, instead, says that WHENEVER you command it to take the Beast's Strike action, it can use it twice, which explicitly overrides the action economy, and there is no other if. Thus, with this feature, you CAN command it multiple times in a turn, unlike pre-level 11 when you could command it all you wanted, but nothing said it got multiple actions, post-level 11 it DOES get extra actions, as explicitly stated in the feature.
There is a problem with monster stat blocks in that it lists any attacks a creature can make under the heading of "Actions". And that mixing of "actions" and "attacks" makes for a problem, especially when mixed with features that are meant to allow the creature to make more than one attack as most of them would, under a strict RAW reading, include the creature using multiple actions.
I agree with @TarodNet and @Plaguescarred on how the Beast Master is intended to work.
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There is a problem with monster stat blocks in that it lists any attacks a creature can make under the heading of "Actions". And that mixing of "actions" and "attacks" makes for a problem, especially when mixed with features that are meant to allow the creature to make more than one attack as most of them would, under a strict RAW reading, include the creature using multiple actions.
I agree with @TarodNet and @Plaguescarred on how the Beast Master is intended to work.