Just curious on the component of a 500gp valued diamond. For the Raise Dead Spell. I can not take this to Critical Role thread as I am only on episode 31, (I do not have a protection against Spoilers spell.) but Jester and Clay just bought 500gp worth of diamonds. Naturally, I expect this is ok and know the "up to the DM to decide rule" but since on occasion our party finds various gems, I thought it would be fun to begin trying to save small diamonds for the purpose of the spell. Does anyone have thoughts on this?
Given the difference on material components between spells like Raise Dead and Resurrection, and the wording of True Resurrection, I think the wording is intentional ("a diamond worth" as opposed to "diamonds worth").
That said, I personally go Bunny's way in my games.
I can see how the intentional way can be the focus of an entire story ("the hero is dead, we need to find a diamond worth a thousand gold pieces. There's such a marvelous gem in the ruins to the east, but no one has survived the traps and the nagas so far,") but the average campaign in my experience usually handles the raise spells as an "oops" repair, and thus delay in handling material components is just an unwanted distraction.
Just curious on the component of a 500gp valued diamond. For the Raise Dead Spell. I can not take this to Critical Role thread as I am only on episode 31, (I do not have a protection against Spoilers spell.) but Jester and Clay just bought 500gp worth of diamonds. Naturally, I expect this is ok and know the "up to the DM to decide rule" but since on occasion our party finds various gems, I thought it would be fun to begin trying to save small diamonds for the purpose of the spell. Does anyone have thoughts on this?
The diamonds they bought are not for any of those spells because none of the characters have access. Raise Dead is a 5th level spell meaning you have to be Level 9 in the class to cast it. The diamonds they got are for Revivify which requires any number of diamonds worth up to 300 gold in total. Unlike Raise Dead it does not need to be a single diamond.
Rollback Post to RevisionRollBack
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Just curious on the component of a 500gp valued diamond. For the Raise Dead Spell. I can not take this to Critical Role thread as I am only on episode 31, (I do not have a protection against Spoilers spell.) but Jester and Clay just bought 500gp worth of diamonds. Naturally, I expect this is ok and know the "up to the DM to decide rule" but since on occasion our party finds various gems, I thought it would be fun to begin trying to save small diamonds for the purpose of the spell. Does anyone have thoughts on this?
The diamonds they bought are not for any of those spells because none of the characters have access. Raise Dead is a 5th level spell meaning you have to be Level 9 in the class to cast it. The diamonds they got are for Revivify which requires any number of diamonds worth up to 300 gold in total. Unlike Raise Dead it does not need to be a single diamond.
Given the difference on material components between spells like Raise Dead and Resurrection, and the wording of True Resurrection, I think the wording is intentional ("a diamond worth" as opposed to "diamonds worth").
That said, I personally go Bunny's way in my games.
I can see how the intentional way can be the focus of an entire story ("the hero is dead, we need to find a diamond worth a thousand gold pieces. There's such a marvelous gem in the ruins to the east, but no one has survived the traps and the nagas so far,") but the average campaign in my experience usually handles the raise spells as an "oops" repair, and thus delay in handling material components is just an unwanted distraction.
I like the idea of a campaign is about finding gems to raise dead. Cool idea!
Just curious on the component of a 500gp valued diamond. For the Raise Dead Spell. I can not take this to Critical Role thread as I am only on episode 31, (I do not have a protection against Spoilers spell.) but Jester and Clay just bought 500gp worth of diamonds. Naturally, I expect this is ok and know the "up to the DM to decide rule" but since on occasion our party finds various gems, I thought it would be fun to begin trying to save small diamonds for the purpose of the spell. Does anyone have thoughts on this?
The gold cost is the important part.
A DM could require it being a single diamond, but I'd consider it pedantic.
Given the difference on material components between spells like Raise Dead and Resurrection, and the wording of True Resurrection, I think the wording is intentional ("a diamond worth" as opposed to "diamonds worth").
That said, I personally go Bunny's way in my games.
I can see how the intentional way can be the focus of an entire story ("the hero is dead, we need to find a diamond worth a thousand gold pieces. There's such a marvelous gem in the ruins to the east, but no one has survived the traps and the nagas so far,") but the average campaign in my experience usually handles the raise spells as an "oops" repair, and thus delay in handling material components is just an unwanted distraction.
The diamonds they bought are not for any of those spells because none of the characters have access. Raise Dead is a 5th level spell meaning you have to be Level 9 in the class to cast it. The diamonds they got are for Revivify which requires any number of diamonds worth up to 300 gold in total. Unlike Raise Dead it does not need to be a single diamond.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Cool. I missed that. Thanks. Makes sense.
I like the idea of a campaign is about finding gems to raise dead. Cool idea!
Could a Creation spell be used to generate the diamond for these spells?
From Creation "Using any material created by this spell as another spell's material component causes that spell to fail."
Also, the casting time of all of these spells is an hour and gems created by Creation only last 10 minutes.