I've never played d&d. I want to know, what will be after character's death. What should player do in this case? Will be he eliminated from the game, or will he be able to play another character or to continue game in another way?
It's not written down as a rule anywhere AFAIK, but the convention is that, assuming the player still wants to play, you put another character together and the DM works out how to add this character to the game. You may find that some players have a backup character already put together for such circumstances. Alternatively, depending on circumstances, the party may attempt to resurrect the character.
As mentioned above, character death is a very real possibility. In D&D, there are no 'do-overs', save points or respawns. Your actions have consequences - and putting yourself into a dangerous situation could lead to your character's death. It's what makes the game so intense, fun and exciting. And ultimately, it's what helps you connect so strongly to your character.
This is particularly true for veteran characters, who may have been on countless campaigns that span years of real-life time. It can be a heartbreaking moment if they are killed, but again, it means choices have genuine meaning, when you can't simply rinse and repeat until you find the 'trick' that takes down the boss. A high-level character isn't just an investment of time - it's a hallmark of clever decisions, smart tactics, and invariably strong teamwork and allies.
When your character dies, your DM might ask you to roll another character, and will work with you to slot them into the campaign. Alternatively, there are spells to resurrect your character, but these can be expensive, and high-level.
I've never played d&d. I want to know, what will be after character's death. What should player do in this case? Will be he eliminated from the game, or will he be able to play another character or to continue game in another way?
Ultimately, that's up to your group. The game has rules regarding characters dying, and ways in which they could be brought back to life. Those ways generally involve a certain level of spellcasting ability, and those spells usually have costly material components. If no one in the party is capable, such spellcasting services may be available from NPCs such as clerics at a local temple. If those options are not feasible and the character is "go through his pockets and look for loose change" dead, then in most groups the player would roll up a new character that gets written into the game somehow. And in most cases that new character comes in at a level similar to the party's level, or slightly behind.
but for real there are a lot of spells that will return the dead to life, and even more ways to prevent a dying character from going down for good while they are bleeding out. In the rare cases where the party lacks the means (low level party, a poor party, or one that didn’t take any Rez spells) I’ll typically let them start a new character at the same level but with their experience rounded down to the nearest half level. So if the party is freshly level 5 they will start with no xp past what they need to be level 5, but if the party is almost six I’ll put them at halfway between level 5 and level 6.
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Learning is power, power corrupts, study hard be Evil.
In D&D, there are no 'do-overs', save points or respawns. Your actions have consequences - and putting yourself into a dangerous situation could lead to your character's death.
Well, there can be. Apart from actual game mechanics like resurrection spells (as close to a respawn as I can think of!), and Astral Projection (which sort of acts like a "save point"), the DM is free to implement "save points", whether artificially ("Ok, guys, you all died... let's try again, you enter the dark cave, roll Wisdom (Perception) to see if you notice the dragon this time..."), or narratively (say something like Assassin's Creed, where the situation the PCs find themselves in isn't actually real, but rather a mental illusion sort of thing).
But yeah, usually death is either permanent or reverted with a resurrection spell.
Have the PC "resurrected" into a Warlock... entering into a pact with some all-powerful patron.
And multi-class from there.
Unless they already were a Warlock...
While this is a very cool concept, I wouldn't want someone new to D&D confused by thinking that they have to multiclass into Warlock in order to keep playing, nor that they can multiclass into Warlock in order to keep playing.
There are a number of spells specifically in the game to restore characters that have died.
Revivify
Raise Dead
Reincarnation
Resurrection
Some of these require the body (e.g. Raise Dead). Some have a time limit (Revivfy - 1 minute - use right after the circumstance that caused the character to die). Reincarnation can change your race. Resurrection can restore the character even if there is nothing left but it is a very high level spell.
Beyond these, in a regular game, the DM might have you create a new character that can be fitted into the story line since the idea is to have fun and sitting there without a character to play is not fun. (though having a character die is also generally not that much fun so it is relatively rare depending on the DM .. however, the risk of a character dying adds some tension to the game so it is present in pretty much every encounter).
Have the PC "resurrected" into a Warlock... entering into a pact with some all-powerful patron.
And multi-class from there.
Unless they already were a Warlock...
While this is a very cool concept, I wouldn't want someone new to D&D confused by thinking that they have to multiclass into Warlock in order to keep playing, nor that they can multiclass into Warlock in order to keep playing.
Heavily dependent on DM, and player's own interests. Heavily...
Have the PC "resurrected" into a Warlock... entering into a pact with some all-powerful patron.
And multi-class from there.
Unless they already were a Warlock...
You can also do this with a paladin or cleric, having a god resurrect them. You can also fit it into your campaign pretty easily (i.e., bard becomes paladin for music god, wizard becomes cleric for magic god).
One of the best campaigns I ever played in was very deadly with no resurrection. My first character died on his first roll. My second, a game session later.
My Waterdeep: Dragon Heist group just had a permadeath occur last session(we learned later that the player basically committed suicide by bad guy, he wasn't happy with how his character concept turned out in practice and wanted to roll up someone different), and it's let to some really interesting dramatic moments in the in-character chatroom we use between sessions.
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I've never played d&d. I want to know, what will be after character's death. What should player do in this case? Will be he eliminated from the game, or will he be able to play another character or to continue game in another way?
It's not written down as a rule anywhere AFAIK, but the convention is that, assuming the player still wants to play, you put another character together and the DM works out how to add this character to the game. You may find that some players have a backup character already put together for such circumstances. Alternatively, depending on circumstances, the party may attempt to resurrect the character.
As mentioned above, character death is a very real possibility. In D&D, there are no 'do-overs', save points or respawns. Your actions have consequences - and putting yourself into a dangerous situation could lead to your character's death. It's what makes the game so intense, fun and exciting. And ultimately, it's what helps you connect so strongly to your character.
This is particularly true for veteran characters, who may have been on countless campaigns that span years of real-life time. It can be a heartbreaking moment if they are killed, but again, it means choices have genuine meaning, when you can't simply rinse and repeat until you find the 'trick' that takes down the boss. A high-level character isn't just an investment of time - it's a hallmark of clever decisions, smart tactics, and invariably strong teamwork and allies.
When your character dies, your DM might ask you to roll another character, and will work with you to slot them into the campaign. Alternatively, there are spells to resurrect your character, but these can be expensive, and high-level.
Have the PC "resurrected" into a Warlock... entering into a pact with some all-powerful patron.
And multi-class from there.
Unless they already were a Warlock...
Ultimately, that's up to your group. The game has rules regarding characters dying, and ways in which they could be brought back to life. Those ways generally involve a certain level of spellcasting ability, and those spells usually have costly material components. If no one in the party is capable, such spellcasting services may be available from NPCs such as clerics at a local temple. If those options are not feasible and the character is "go through his pockets and look for loose change" dead, then in most groups the player would roll up a new character that gets written into the game somehow. And in most cases that new character comes in at a level similar to the party's level, or slightly behind.
You have to kill them in real life.
but for real there are a lot of spells that will return the dead to life, and even more ways to prevent a dying character from going down for good while they are bleeding out. In the rare cases where the party lacks the means (low level party, a poor party, or one that didn’t take any Rez spells) I’ll typically let them start a new character at the same level but with their experience rounded down to the nearest half level. So if the party is freshly level 5 they will start with no xp past what they need to be level 5, but if the party is almost six I’ll put them at halfway between level 5 and level 6.
Learning is power, power corrupts, study hard be Evil.
Well, there can be. Apart from actual game mechanics like resurrection spells (as close to a respawn as I can think of!), and Astral Projection (which sort of acts like a "save point"), the DM is free to implement "save points", whether artificially ("Ok, guys, you all died... let's try again, you enter the dark cave, roll Wisdom (Perception) to see if you notice the dragon this time..."), or narratively (say something like Assassin's Creed, where the situation the PCs find themselves in isn't actually real, but rather a mental illusion sort of thing).
But yeah, usually death is either permanent or reverted with a resurrection spell.
While this is a very cool concept, I wouldn't want someone new to D&D confused by thinking that they have to multiclass into Warlock in order to keep playing, nor that they can multiclass into Warlock in order to keep playing.
There are a number of spells specifically in the game to restore characters that have died.
Revivify
Raise Dead
Reincarnation
Resurrection
Some of these require the body (e.g. Raise Dead). Some have a time limit (Revivfy - 1 minute - use right after the circumstance that caused the character to die). Reincarnation can change your race. Resurrection can restore the character even if there is nothing left but it is a very high level spell.
Beyond these, in a regular game, the DM might have you create a new character that can be fitted into the story line since the idea is to have fun and sitting there without a character to play is not fun. (though having a character die is also generally not that much fun so it is relatively rare depending on the DM .. however, the risk of a character dying adds some tension to the game so it is present in pretty much every encounter).
Heavily dependent on DM, and player's own interests.
Heavily...
You can also do this with a paladin or cleric, having a god resurrect them. You can also fit it into your campaign pretty easily (i.e., bard becomes paladin for music god, wizard becomes cleric for magic god).
I stole my pfp from this person: https://mobile.twitter.com/xelart1/status/1177312449575432193
One of the best campaigns I ever played in was very deadly with no resurrection. My first character died on his first roll. My second, a game session later.
My Waterdeep: Dragon Heist group just had a permadeath occur last session(we learned later that the player basically committed suicide by bad guy, he wasn't happy with how his character concept turned out in practice and wanted to roll up someone different), and it's let to some really interesting dramatic moments in the in-character chatroom we use between sessions.