I wanna say this is a quick question, but I and other DM's in my area have been debating about for awhile now. So here is my question. If a Wizard/Sorcerer/Warlock walks into an anti-magic field and doesn't have any spells or magical items that provided an effect going like an Ioun Stone, do they know they walked into the anti-magic field. Thank you for any and all feedback!
Antimagic Field turns off all magic for it's duration, so the character (Wizard/Sorcerer/Warlock) won't be automatically notified in any way.
A DM may decide to allow the character a roll against something like the Arcana skill to notice that something has changed and they are unable to cast magic, but otherwise they don't know until they try to cast a spell and nothing happens (or they observe that one of their magical items doesn't work).
The spell as standard is a globe surrounding the caster, but a similar effect is sometimes used by DMs in dungeons, so again there it would be up to the DM to decide if they want to hint to the player or allow them a skill roll to perceive something has changed.
What Stormknight said, with a little addition of pointing out the spell mentions "invisible" sphere.
Whether the spell or another reproduction (such as the mentioned trap-usage field), unless people are there when it's activated (cast), I prefer to go for the dramatic reveal (when someone attempts to cast a spell or use a magic item and nothing happens).
Note that the effect is obviously magical, however (Abjuration, in fact), and a pre-cast Detect Magic would pick it up before the caster stumbled into it.
I feel like a Wizard wouldn't, because of their spells not being internal. For a sorcerer and warlock magic, is more internal to them, and having this nature within them basically gone, would seem to indicate something. A Cleric may even become uneasy as their connection to their God is lost. They might not recognize it is an anti-magic field, but some uneasiness would probably be appropriate. Especially among the classes where magic is essentially part of their essence.
Random Question, how does an anti-magic field being magical work in an anti-magic field? ....okay we'll forget that.
The system doesn't make any particular distinction of internalised magic or whatnot between classes (or races?), but I like the thematic approach. I could very well see it used, or even use it myself, depending on circumstance.
For the Antimagic Field spell question, though, the spell itself actually references the possibility (I suppose it came up during design talks? :p). Overlapping Antimagic fields do not nullify each other.
The system doesn't make any particular distinction of internalised magic or whatnot between classes (or races?), but I like the thematic approach. I could very well see it used, or even use it myself, depending on circumstance.
For the Antimagic Field spell question, though, the spell itself actually references the possibility (I suppose it came up during design talks? :p). Overlapping Antimagic fields do not nullify each other.
Well its more the antimagic field not canceling itself out as it prevents magical effects, which itself being a magical effect shouldn't work as magic can't work. I suppose you could say that at a microscopic center of the antimagic field, lies the magic where the field comes from... but I digress.
Games I've played in/seen have had a tendency to point out the Clerics uneasiness, but I'm not sure I've seen it expanded to the other classes. I've seen other games completely ignore this though. I do like the idea of PCs feeling a bit odd and uneasy, as I think that can grow tension and that sounds like a good thing.
I like to think of magic as a particular sort of wave, like a sound wave or a wavelength of light. In doing so, it becomes easy to interpret anti-magic as a different wave canceling out the magic wave - like enough static noise to drown out other sounds. Considering it like that, it's also easy to see why two anti-magic fields don't have a negative effect upon each other, as more static added to static is still enough static to drown out other sounds.
So my party is going to face a Beholder soon and they they have an Artificer Battle Smith with his Steel Defender. How would the Steel Defender be affected by the Anti-Magic Field? I imagine it just stops working then starts again when its not in the field or would it disable it until he can basically revive it?
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I wanna say this is a quick question, but I and other DM's in my area have been debating about for awhile now. So here is my question. If a Wizard/Sorcerer/Warlock walks into an anti-magic field and doesn't have any spells or magical items that provided an effect going like an Ioun Stone, do they know they walked into the anti-magic field. Thank you for any and all feedback!
Antimagic Field turns off all magic for it's duration, so the character (Wizard/Sorcerer/Warlock) won't be automatically notified in any way.
A DM may decide to allow the character a roll against something like the Arcana skill to notice that something has changed and they are unable to cast magic, but otherwise they don't know until they try to cast a spell and nothing happens (or they observe that one of their magical items doesn't work).
The spell as standard is a globe surrounding the caster, but a similar effect is sometimes used by DMs in dungeons, so again there it would be up to the DM to decide if they want to hint to the player or allow them a skill roll to perceive something has changed.
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What Stormknight said, with a little addition of pointing out the spell mentions "invisible" sphere.
Whether the spell or another reproduction (such as the mentioned trap-usage field), unless people are there when it's activated (cast), I prefer to go for the dramatic reveal (when someone attempts to cast a spell or use a magic item and nothing happens).
Note that the effect is obviously magical, however (Abjuration, in fact), and a pre-cast Detect Magic would pick it up before the caster stumbled into it.
I feel like a Wizard wouldn't, because of their spells not being internal. For a sorcerer and warlock magic, is more internal to them, and having this nature within them basically gone, would seem to indicate something. A Cleric may even become uneasy as their connection to their God is lost. They might not recognize it is an anti-magic field, but some uneasiness would probably be appropriate. Especially among the classes where magic is essentially part of their essence.
Random Question, how does an anti-magic field being magical work in an anti-magic field? ....okay we'll forget that.
The system doesn't make any particular distinction of internalised magic or whatnot between classes (or races?), but I like the thematic approach. I could very well see it used, or even use it myself, depending on circumstance.
For the Antimagic Field spell question, though, the spell itself actually references the possibility (I suppose it came up during design talks? :p). Overlapping Antimagic fields do not nullify each other.
I like to think of magic as a particular sort of wave, like a sound wave or a wavelength of light. In doing so, it becomes easy to interpret anti-magic as a different wave canceling out the magic wave - like enough static noise to drown out other sounds. Considering it like that, it's also easy to see why two anti-magic fields don't have a negative effect upon each other, as more static added to static is still enough static to drown out other sounds.
So my party is going to face a Beholder soon and they they have an Artificer Battle Smith with his Steel Defender. How would the Steel Defender be affected by the Anti-Magic Field? I imagine it just stops working then starts again when its not in the field or would it disable it until he can basically revive it?