You can spend time between adventures learning a new language or training with a set of tools. Your GM might allow additional training options. First, you must find an instructor willing to teach you. The GM determines how long it takes, and whether one or more ability checks are required. The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool.
The bold part is where I see some wiggle room. It is not implicitly allowed, however that line opens up the ability to talk with your DM and see if that is an activity they would allow.
It is usually at the DMs discretion, but normally yes. Usually you get trained in a skill, or a language. You can get training on a weapon but it would take longer to learn to get proficiency in than a skill or language. Best to talk with your DM to see what they say time frame is to learn anything new. Character intelligence could also play a factor in how quickly you can pick up on learning.
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Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
I’m new to the game so if any be willing to train me I would appreciate it
You should check out the play-by-post forums. You can read along as people play through various campaigns, seeing how players detail their actions, and how DMs manage them all. Ask questions about specific mechanics you don't get, then when you're comfortable, find a group on the forums that's looking for new players and just ask to join in. Be sure to let them know you're new... most DMs here (and players) would be happy to go the extra step and show you the ropes.
That's honestly the best way to learn once you've read up on the basics--just jump in and play!
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
There's feats as well- Skilled is pretty open-ended.
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
Just curious. Do you mean something similar to how skills work in DnD 3e?
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
There's feats as well- Skilled is pretty open-ended.
I gave him that. But even the Skilled feat doesn't add a tool proficiency. I figure, IRL I've done extra education to learn different things in my life, a PC could (especially by 5th level) have done the same thing. It's different from progressing in your chosen "profession" (in this case increasing levels as a Ranger) - it's something you do in your spare time. That's why I like the option (at DM's discretion of course) to add languages or tool proficiencies - within reason - via the "time and cost" option.
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
There's feats as well- Skilled is pretty open-ended.
I gave him that. But even the Skilled feat doesn't add a tool proficiency. I figure, IRL I've done extra education to learn different things in my life, a PC could (especially by 5th level) have done the same thing. It's different from progressing in your chosen "profession" (in this case increasing levels as a Ranger) - it's something you do in your spare time. That's why I like the option (at DM's discretion of course) to add languages or tool proficiencies - within reason - via the "time and cost" option.
Yes, Skilled does:
You gain proficiency in any combination of three skills or tools of your choice.
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
There's feats as well- Skilled is pretty open-ended.
I gave him that. But even the Skilled feat doesn't add a tool proficiency. I figure, IRL I've done extra education to learn different things in my life, a PC could (especially by 5th level) have done the same thing. It's different from progressing in your chosen "profession" (in this case increasing levels as a Ranger) - it's something you do in your spare time. That's why I like the option (at DM's discretion of course) to add languages or tool proficiencies - within reason - via the "time and cost" option.
Yes, Skilled does:
You gain proficiency in any combination of three skills or tools of your choice.
Hey look at that! Thanks - I was confusing the "Skilled" origin feat with the "Skill Expert" general feat.
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
Just curious. Do you mean something similar to how skills work in DnD 3e?
Yes skill development system in general, but adapted to D&D 5E system. So getting some proficiency points each X levels would not be bad.
Getting skilled feat is not a real option TBH. As mentioned, feats should be feats, getting expertise, in addition to ability score increase, with one of them. Skilled as origin feat at higher levels is not good, even selectable if you want a character skilled in many things, paying the cost.
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
Just curious. Do you mean something similar to how skills work in DnD 3e?
Yes skill development system in general, but adapted to D&D 5E system. So getting some proficiency points each X levels would not be bad. [...]
I think I agree with you.
In the 2024 PHB, for example, tools are more interesting for crafting than before (with XGE out of the equation), but the rules don't help in gaining proficiency with them at a good pace.
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
Just curious. Do you mean something similar to how skills work in DnD 3e?
Yes skill development system in general, but adapted to D&D 5E system. So getting some proficiency points each X levels would not be bad.
Getting skilled feat is not a real option TBH. As mentioned, feats should be feats, getting expertise, in addition to ability score increase, with one of them. Skilled as origin feat at higher levels is not good, even selectable if you want a character skilled in many things, paying the cost.
It's not optimal, there's a difference between that and not being a "real option". And how is getting 3 profs not a "feat", exactly, beyond the fact it doesn't also give a half ASI so you can maximize your abilities alongside your profs?
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can you get trained in a skill as well!? It doesn’t say it’s not allowed.
In short: it's up to your dm.
The bold part is where I see some wiggle room. It is not implicitly allowed, however that line opens up the ability to talk with your DM and see if that is an activity they would allow.
It is usually at the DMs discretion, but normally yes. Usually you get trained in a skill, or a language. You can get training on a weapon but it would take longer to learn to get proficiency in than a skill or language. Best to talk with your DM to see what they say time frame is to learn anything new. Character intelligence could also play a factor in how quickly you can pick up on learning.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Thanks a lot! I will definitely talk to them
I’m new to the game so if any be willing to train me I would appreciate it
You should check out the play-by-post forums. You can read along as people play through various campaigns, seeing how players detail their actions, and how DMs manage them all. Ask questions about specific mechanics you don't get, then when you're comfortable, find a group on the forums that's looking for new players and just ask to join in. Be sure to let them know you're new... most DMs here (and players) would be happy to go the extra step and show you the ropes.
That's honestly the best way to learn once you've read up on the basics--just jump in and play!
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
gonna cost a gold piece a day and take somewhere around 250 but sure;)
Not a fan of getting proficiencies with money and time, it should be related to character “learning”, AKA level. All classes (maybe even attached to character level instead) should have proficiency points to spend on proficiencies on skills, tools or languages, not limited to just some feats.
It would be nice though if some of the backgrounds/classes gave you more options and let you choose. Bard options are mostly instruments - I mean, what is my bard going to do with 6 different instrument proficiencies - I just don't see that coming into play on a regular basis. I made a 5th level Hunter Ranger for a campaign - he gets proficiency with Cartographer's tools from the Guide background, but I fashioned him as a survival expert and would much rather he had proficiency with Leatherworkers tools - not that it really matters as far as game play goes, it's just a personal preference for his personality. At least with the time/cost rules I can justify giving him that proficiency.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
There's feats as well- Skilled is pretty open-ended.
Just curious. Do you mean something similar to how skills work in DnD 3e?
I gave him that. But even the Skilled feat doesn't add a tool proficiency. I figure, IRL I've done extra education to learn different things in my life, a PC could (especially by 5th level) have done the same thing. It's different from progressing in your chosen "profession" (in this case increasing levels as a Ranger) - it's something you do in your spare time. That's why I like the option (at DM's discretion of course) to add languages or tool proficiencies - within reason - via the "time and cost" option.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Yes, Skilled does:
Hey look at that! Thanks - I was confusing the "Skilled" origin feat with the "Skill Expert" general feat.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Yes skill development system in general, but adapted to D&D 5E system. So getting some proficiency points each X levels would not be bad.
Getting skilled feat is not a real option TBH. As mentioned, feats should be feats, getting expertise, in addition to ability score increase, with one of them. Skilled as origin feat at higher levels is not good, even selectable if you want a character skilled in many things, paying the cost.
I think I agree with you.
In the 2024 PHB, for example, tools are more interesting for crafting than before (with XGE out of the equation), but the rules don't help in gaining proficiency with them at a good pace.
It's not optimal, there's a difference between that and not being a "real option". And how is getting 3 profs not a "feat", exactly, beyond the fact it doesn't also give a half ASI so you can maximize your abilities alongside your profs?