If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
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Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
Geas doesn't turn the target into a helpless thrall.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
That's certainly... an interpretation, but Legendary Resistance says that if the beastie "fails a saving throw, it can choose to succeed instead." Silvery Barbs doesn't make the creature make a new saving throw, it just modifies the die roll. The result of the die roll is irrelevant, as the legendary resistance usage says that the save has succeeded.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
Using legendary resistance is always an optional effect - even if silvery barbs can make an LR fail, that would not coerce the target into burning a second LR.
But also, if a creature with LRs needs to roll a 10 to pass a save and rolls a 5 (so it uses LR to pass), then Silvery Barbs makes it roll a 7, your DM is fairly clearly cheating if they rule the 5 passed due to LR use but the 7 doesn't, as the spell has the creature keep the 5.
Legendary resistances ignore reroll effects like Silvery Barbs. LR causes the creature to succeed regardless of the roll. Changing the value of the roll has no effect. This is RAW.
At best, it might be able to turn a natural success into a failure, thus forcing out one LR. Though I would also argue most level 20 BBEGs should usually have some pretty high wisdom saves.
I cannot believe people think Geas is an overpowered spell. This is a 5th level spell that does the following:
1) Huge casting time and only 60 ft range.
2) lets the victim ignore the command for a mere 5d10 points of damage per day (does not go up with level).
3) A bunch off other limitations (must understand, can't be suicidal, some people are immune/resistant to charm, etc)
This spell works great on people of 7th level or lower, but you have to be 9th caster level to cast it. It is mainly for Dungeon Masters to acquire a bunch of minions that the players will have moral issues about attacking. No, we can't kill the 13 year old prince who is trying to poison us, he is under a Geas.
The Charm condition just prevents you from attacking the caster. After a full minute of casting and a failed Wisdom save.
I agree, people are ignoring the 1 minute casting by assuming you can hide for the duration but as the spell requires sight that will be difficult. Also the charmed creature can still attack the rest of the party (the Geas could be worded so that incures 5d10 damage but it only happend once). There might be ways the party can get round it, for example another PC casters greater invisibility on the caster who then goes in ant attempts to cast Gaes without being detected, certainly on my table that would require a subtle spell and I would have the caster rolling stealth every round.
I am concerned that the 2024PHB will cause issues with divine intervention alowing this to be cast as an action, the PC walks in uses DI to cast Geas as an action and then helps themselves to the NPCs treasure, but the new divine intervention makes Hallow a much more abusable spell.
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17th level bard + 3rd level sorcerer
If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Geas doesn't turn the target into a helpless thrall.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That's certainly... an interpretation, but Legendary Resistance says that if the beastie "fails a saving throw, it can choose to succeed instead." Silvery Barbs doesn't make the creature make a new saving throw, it just modifies the die roll. The result of the die roll is irrelevant, as the legendary resistance usage says that the save has succeeded.
Using legendary resistance is always an optional effect - even if silvery barbs can make an LR fail, that would not coerce the target into burning a second LR.
But also, if a creature with LRs needs to roll a 10 to pass a save and rolls a 5 (so it uses LR to pass), then Silvery Barbs makes it roll a 7, your DM is fairly clearly cheating if they rule the 5 passed due to LR use but the 7 doesn't, as the spell has the creature keep the 5.
Legendary resistances ignore reroll effects like Silvery Barbs. LR causes the creature to succeed regardless of the roll. Changing the value of the roll has no effect. This is RAW.
At best, it might be able to turn a natural success into a failure, thus forcing out one LR. Though I would also argue most level 20 BBEGs should usually have some pretty high wisdom saves.
Or take the metamagic adpet feat
I cannot believe people think Geas is an overpowered spell. This is a 5th level spell that does the following:
1) Huge casting time and only 60 ft range.
2) lets the victim ignore the command for a mere 5d10 points of damage per day (does not go up with level).
3) A bunch off other limitations (must understand, can't be suicidal, some people are immune/resistant to charm, etc)
This spell works great on people of 7th level or lower, but you have to be 9th caster level to cast it. It is mainly for Dungeon Masters to acquire a bunch of minions that the players will have moral issues about attacking. No, we can't kill the 13 year old prince who is trying to poison us, he is under a Geas.
The Charm condition just prevents you from attacking the caster. After a full minute of casting and a failed Wisdom save.
I agree, people are ignoring the 1 minute casting by assuming you can hide for the duration but as the spell requires sight that will be difficult. Also the charmed creature can still attack the rest of the party (the Geas could be worded so that incures 5d10 damage but it only happend once). There might be ways the party can get round it, for example another PC casters greater invisibility on the caster who then goes in ant attempts to cast Gaes without being detected, certainly on my table that would require a subtle spell and I would have the caster rolling stealth every round.
I am concerned that the 2024PHB will cause issues with divine intervention alowing this to be cast as an action, the PC walks in uses DI to cast Geas as an action and then helps themselves to the NPCs treasure, but the new divine intervention makes Hallow a much more abusable spell.