Maybe I missed a reply up above, but the PHB specifically excludes Gems pg 119. It also mentions only wood, stone iron, copper and silver. If they wanted to include gold or other high value substances they would have included it.
Yeah, wrong school of magic. You are looking at Transmuter's Minor Alchemy. This 2.5 year old thread has been about the Conjurer's Minor Conjuration.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
Maybe I missed a reply up above, but the PHB specifically excludes Gems pg 119. It also mentions only wood, stone iron, copper and silver. If they wanted to include gold or other high value substances they would have included it.
Yeah, wrong school of magic. You are looking at Transmuter's Minor Alchemy. This 2.5 year old thread has been about the Conjurer's Minor Conjuration.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
"Anything of value" that is glowing, clearly magical, lasts an hour, can only be used on one item at a time, and disappears if it takes or deals any damage.
In a D&D world where conjurors have been around for a while, and the signs of conjured items are known, there are very few tricks that a conjuror could play using obviously magical glowing items that will disappear in an hour that aren't either going to get them in trouble or wouldn't work anyway. I don't think the devs had anything to worry about here personally.
Whether these items can be used as components in casting spells, especially expensive ones, is a DM call. RAW doesn't appear to say anything about it. However, a DM could easily rule that a magical glowing diamond is not actually a diamond. Alternatively, Revivfy requires more than one diamond so it wouldn't work there (unless a DM rules that a single diamond of 300gp value is sufficient), Raise Dead takes an hour to cast so the conjured diamond would disappear before the casting was complete assuming it was conjured before the casting started. Charcoal and incense for find familiar is more than one object and spell components without a stated value could all be replaced with a spellcasting focus anyway. This likely leaves only a few cases where it might conceivably be an issue.
P.S. I liked the comment earlier that merchants would test any currency to make sure it was real using minor damage - conjured items would disappear then.
P.P.S. The transmuter ability I find much more difficult to come up with uses ... change a wooden door to an iron one for an hour? but it requires your concentration so interferes with spellcasting. I'm actually not sure what real use or application this ability might have.
Maybe I missed a reply up above, but the PHB specifically excludes Gems pg 119. It also mentions only wood, stone iron, copper and silver. If they wanted to include gold or other high value substances they would have included it.
Yeah, wrong school of magic. You are looking at Transmuter's Minor Alchemy. This 2.5 year old thread has been about the Conjurer's Minor Conjuration.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
"Anything of value" that is glowing, clearly magical, lasts an hour, can only be used on one item at a time, and disappears if it takes or deals any damage.
In a D&D world where conjurors have been around for a while, and the signs of conjured items are known, there are very few tricks that a conjuror could play using obviously magical glowing items that will disappear in an hour that aren't either going to get them in trouble or wouldn't work anyway. I don't think the devs had anything to worry about here personally.
Whether these items can be used as components in casting spells, especially expensive ones, is a DM call. RAW doesn't appear to say anything about it. However, a DM could easily rule that a magical glowing diamond is not actually a diamond. Alternatively, Revivfy requires more than one diamond so it wouldn't work there (unless a DM rules that a single diamond of 300gp value is sufficient), Raise Dead takes an hour to cast so the conjured diamond would disappear before the casting was complete assuming it was conjured before the casting started. Charcoal and incense for find familiar is more than one object and spell components without a stated value could all be replaced with a spellcasting focus anyway. This likely leaves only a few cases where it might conceivably be an issue.
It is precisely the fact that DMs have to house rule and there is nothing as written preventing the party from conjuring a multi thousand GP component or poison out of thin air that I say the devs made a glaring oversight.
Maybe I missed a reply up above, but the PHB specifically excludes Gems pg 119. It also mentions only wood, stone iron, copper and silver. If they wanted to include gold or other high value substances they would have included it.
Yeah, wrong school of magic. You are looking at Transmuter's Minor Alchemy. This 2.5 year old thread has been about the Conjurer's Minor Conjuration.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
"Anything of value" that is glowing, clearly magical, lasts an hour, can only be used on one item at a time, and disappears if it takes or deals any damage.
In a D&D world where conjurors have been around for a while, and the signs of conjured items are known, there are very few tricks that a conjuror could play using obviously magical glowing items that will disappear in an hour that aren't either going to get them in trouble or wouldn't work anyway. I don't think the devs had anything to worry about here personally.
Whether these items can be used as components in casting spells, especially expensive ones, is a DM call. RAW doesn't appear to say anything about it. However, a DM could easily rule that a magical glowing diamond is not actually a diamond. Alternatively, Revivfy requires more than one diamond so it wouldn't work there (unless a DM rules that a single diamond of 300gp value is sufficient), Raise Dead takes an hour to cast so the conjured diamond would disappear before the casting was complete assuming it was conjured before the casting started. Charcoal and incense for find familiar is more than one object and spell components without a stated value could all be replaced with a spellcasting focus anyway. This likely leaves only a few cases where it might conceivably be an issue.
It is precisely the fact that DMs have to house rule and there is nothing as written preventing the party from conjuring a multi thousand GP component or poison out of thin air that I say the devs made a glaring oversight.
The point I was making was that I couldn't find any spells using a single expensive material component that take less than an hour to cast. There are a couple where a 100gp item could be created for a spell but for most spells with really expensive items, the component is multiple/composite items like "Diamonds" for revivfy or diamond dust, or the spell takes an hour or more to cast and so the created material component wouldn't work. All of the Raise Dead, Reincarnate, Resurrection, True Resurrection spells take an hour to cast so they don't work with a component that only lasts an hour.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
"Anything of value" that is glowing, clearly magical, lasts an hour, can only be used on one item at a time, and disappears if it takes or deals any damage.
In a D&D world where conjurors have been around for a while, and the signs of conjured items are known, there are very few tricks that a conjuror could play using obviously magical glowing items that will disappear in an hour that aren't either going to get them in trouble or wouldn't work anyway. I don't think the devs had anything to worry about here personally.
Whether these items can be used as components in casting spells, especially expensive ones, is a DM call. RAW doesn't appear to say anything about it. However, a DM could easily rule that a magical glowing diamond is not actually a diamond. Alternatively, Revivfy requires more than one diamond so it wouldn't work there (unless a DM rules that a single diamond of 300gp value is sufficient), Raise Dead takes an hour to cast so the conjured diamond would disappear before the casting was complete assuming it was conjured before the casting started. Charcoal and incense for find familiar is more than one object and spell components without a stated value could all be replaced with a spellcasting focus anyway. This likely leaves only a few cases where it might conceivably be an issue.
It is precisely the fact that DMs have to house rule and there is nothing as written preventing the party from conjuring a multi thousand GP component or poison out of thin air that I say the devs made a glaring oversight.
The point I was making was that I couldn't find any spells using a single expensive material component that take less than an hour to cast. There are a couple where a 100gp item could be created for a spell but for most spells with really expensive items, the component is multiple/composite items like "Diamonds" for revivfy or diamond dust, or the spell takes an hour or more to cast and so the created material component wouldn't work. All of the Raise Dead, Reincarnate, Resurrection, True Resurrection spells take an hour to cast so they don't work with a component that only lasts an hour.
There isnt really a clear rule in the books that says it can't be a composite item.
As for expensive components (in order I find them working down):
Those are all the level 5 and higher spells with non-liquid/powder/dust components that cost over 100gp that can be cast within the duration of minor conjuration (I also excluded any spells I noticed where the item had to deal damage or be kept for the spell duration). It is not a short list and I'm sure there are twice as many level 4 and lower spells.
it is a perfect copy of a real item thus its value will be that of the item it imitates since value of the item is determined by economics. a 100g gem and a copy of said gem are both worth the same to the person that wants it so long as you dont tell them it will vanish in a 1 hour.
For what it's worth, my interpretation of RAW is that as long as "this object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen," it qualifies. If it becomes a problem at the table, then it's an issue to be resolved outside the context of a rule analysis.
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Yeah, wrong school of magic. You are looking at Transmuter's Minor Alchemy. This 2.5 year old thread has been about the Conjurer's Minor Conjuration.
Minor Conjugation doesn't have any limitations, because while the devs were worried about PCs turning stuff into slightly more valuable stuff, they were not worried about them creating literally anything of any value out of thin air.
"Anything of value" that is glowing, clearly magical, lasts an hour, can only be used on one item at a time, and disappears if it takes or deals any damage.
In a D&D world where conjurors have been around for a while, and the signs of conjured items are known, there are very few tricks that a conjuror could play using obviously magical glowing items that will disappear in an hour that aren't either going to get them in trouble or wouldn't work anyway. I don't think the devs had anything to worry about here personally.
Whether these items can be used as components in casting spells, especially expensive ones, is a DM call. RAW doesn't appear to say anything about it. However, a DM could easily rule that a magical glowing diamond is not actually a diamond. Alternatively, Revivfy requires more than one diamond so it wouldn't work there (unless a DM rules that a single diamond of 300gp value is sufficient), Raise Dead takes an hour to cast so the conjured diamond would disappear before the casting was complete assuming it was conjured before the casting started. Charcoal and incense for find familiar is more than one object and spell components without a stated value could all be replaced with a spellcasting focus anyway. This likely leaves only a few cases where it might conceivably be an issue.
P.S. I liked the comment earlier that merchants would test any currency to make sure it was real using minor damage - conjured items would disappear then.
P.P.S. The transmuter ability I find much more difficult to come up with uses ... change a wooden door to an iron one for an hour? but it requires your concentration so interferes with spellcasting. I'm actually not sure what real use or application this ability might have.
It is precisely the fact that DMs have to house rule and there is nothing as written preventing the party from conjuring a multi thousand GP component or poison out of thin air that I say the devs made a glaring oversight.
The point I was making was that I couldn't find any spells using a single expensive material component that take less than an hour to cast. There are a couple where a 100gp item could be created for a spell but for most spells with really expensive items, the component is multiple/composite items like "Diamonds" for revivfy or diamond dust, or the spell takes an hour or more to cast and so the created material component wouldn't work. All of the Raise Dead, Reincarnate, Resurrection, True Resurrection spells take an hour to cast so they don't work with a component that only lasts an hour.
Summon fiend has a 600gp component. How expensive is your arbitrary opinion of expensive?
There isnt really a clear rule in the books that says it can't be a composite item.
As for expensive components (in order I find them working down):
Those are all the level 5 and higher spells with non-liquid/powder/dust components that cost over 100gp that can be cast within the duration of minor conjuration (I also excluded any spells I noticed where the item had to deal damage or be kept for the spell duration). It is not a short list and I'm sure there are twice as many level 4 and lower spells.
it is a perfect copy of a real item thus its value will be that of the item it imitates since value of the item is determined by economics. a 100g gem and a copy of said gem are both worth the same to the person that wants it so long as you dont tell them it will vanish in a 1 hour.
For what it's worth, my interpretation of RAW is that as long as "this object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen," it qualifies. If it becomes a problem at the table, then it's an issue to be resolved outside the context of a rule analysis.
"Not all those who wander are lost"