The main thing with medium armor is that it can be quite heavy and wizards don't have much of a reason to invest in Strength. I'd consider just relying on Mage Armor or Unarmored Defense and taking advantage of getting access to shields (unless you're a Bladesinger.)
Not to mention that you cannot use most of the Barbarian core abilities while wearing heavy armor...
Generally speaking, Wizard/Barbarian is a very poor multiclass combination. I'm not saying it can't work, or at least be interesting, but I really would not recommend it unless you know the system & both classes front-and-back.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
yea i dropped the idea for heavy armor, and was planning to grab Light armor prof at level 4 then maybe medium at level 8. i made a goliath wizard for fun, but hes a upclose and personal kinda wizard lol
like yes, Koravhal is not the most Optimized wizard, but he is very fitting for a wizard of a Goliath race, again hes a more for fun type lol ill link his AS below, i used Point buy for him
yea i dropped the idea for heavy armor, and was planning to grab Light armor prof at level 4 then maybe medium at level 8. i made a goliath wizard for fun, but hes a upclose and personal kinda wizard lol
Keep in mind:
You gain no benefit from the Barbarian's Unarmored Defense feature if you are wearing any armor.
If you use Rage, you are unable to cast any spells, and any spell you were maintaining concentration on (like Haste) automatically ends.
Casting a spell with an attack roll, while adjacent to any hostile creature, is done at disadvantage.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
You could just go with Eldritch Knight if you want a heavy armor fighter with some spell casting. You could role play it as him believing that he is a really a wizard who just loves to mix it up. He studied fighting with his brothers but HE got to go to wizard school as well.
If you're looking to inject some beef into an 'up close kind of wizard', there's a couple different options.
1.) War, Tempest, Twilight (UA), Life, or Forge Cleric Domains. Each of these offers heavy armor proficiency (the base cleric class offers armor up to medium and shields, so you get the whole kit). The first three also offer martial weapons. Justifying how your wizard suddenly gained the favor of a god is up to you and your DM, but these would let you run heavy armor without having to kill multiple feats on it. Heavy armor is what you want if you're looking for serious AC on a null-dex character. A cleric dip has the advantage of being least disruptive to your wizard spell progression - you lose no progress in your spell slots and only end up one level behind in spell levels. You gain some pretty nice Channel Divinity features and usually something else helpful, as well as a bunch of extra cantrips. If, regrettably, from the weakest cantrip list in the game by far.
2.) Hexblade Warlock Hexblade Warlock gets you medium armor, shields, and martial weapons with Hex Warrior, as well as the ability to attack with CHA if it's higher than STR or DEX. This is a more offensive variation, with access to Hexblade's Curse and basic warlock casting, plus all the nonsense that comes from a typical two-level warlock dip if you'd like, but it slows your wizard progression more than a cleric dip does.
...the more I think about it, the more those are really it. You can dip half the game for medium armor proficiency and shields, but none of them are any less disruptive to your wizard spell progression than warlock is and most of them offer less than Hexblade does, even discounting Agonizing Blast. For my money, a single level of Forge Domain gets you heavy armor and the ability to +1 that heavy armor (or anybody else's nonmagical armor or weapon, but NOT their shields) as well as three cantrips and first-level cleric spells, including Cure Wounds, which you can cast with your wizard slots as well. That's going to be the most bang for your defensive dollar.
i like the thought but i love the idea of my first 5 levels being Wiz Barb Barb Barb Wiz. get that primal and that rage. i have him well planned out lol
IF i have a wizard with 13+ strength, they can multiclass into a barbarian. but how would they do that? what would he gain? and what changes.
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That's up to you and your DM.
They'd get any class features from their barbarian levels and the proficiencies listed in the Multiclassing rules.
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can you link the rules to me?
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https://www.dndbeyond.com/classes/barbarian
https://www.dndbeyond.com/sources/basic-rules/customization-options#Proficiencies
thanks
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hm, so how would i go about. getting a wizard into heavy armor prof lol
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Unfortunately, the only way to get heavy armor from multiclassing is via certain cleric domains.
well thats quite rough, would medium armor be easier?
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The main thing with medium armor is that it can be quite heavy and wizards don't have much of a reason to invest in Strength. I'd consider just relying on Mage Armor or Unarmored Defense and taking advantage of getting access to shields (unless you're a Bladesinger.)
The Forum Infestation (TM)
Not to mention that you cannot use most of the Barbarian core abilities while wearing heavy armor...
Generally speaking, Wizard/Barbarian is a very poor multiclass combination. I'm not saying it can't work, or at least be interesting, but I really would not recommend it unless you know the system & both classes front-and-back.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
yea i dropped the idea for heavy armor, and was planning to grab Light armor prof at level 4 then maybe medium at level 8. i made a goliath wizard for fun, but hes a upclose and personal kinda wizard lol
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like yes, Koravhal is not the most Optimized wizard, but he is very fitting for a wizard of a Goliath race, again hes a more for fun type lol ill link his AS below, i used Point buy for him
http://prntscr.com/pknxax
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Keep in mind:
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
i know the rules of that, i did my research, and i dont think unarmored defence helps me with 10 dex
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ok never mind my stupidity, i forget its Dex+con for barb isn't it
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You could just go with Eldritch Knight if you want a heavy armor fighter with some spell casting. You could role play it as him believing that he is a really a wizard who just loves to mix it up. He studied fighting with his brothers but HE got to go to wizard school as well.
na now that i realize its Dex + con, i dont need the armor. i was just holding a mild invalidity
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Just making sure this is clear: this only applies to ranged attacks.
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If you're looking to inject some beef into an 'up close kind of wizard', there's a couple different options.
1.) War, Tempest, Twilight (UA), Life, or Forge Cleric Domains.
Each of these offers heavy armor proficiency (the base cleric class offers armor up to medium and shields, so you get the whole kit). The first three also offer martial weapons. Justifying how your wizard suddenly gained the favor of a god is up to you and your DM, but these would let you run heavy armor without having to kill multiple feats on it. Heavy armor is what you want if you're looking for serious AC on a null-dex character. A cleric dip has the advantage of being least disruptive to your wizard spell progression - you lose no progress in your spell slots and only end up one level behind in spell levels. You gain some pretty nice Channel Divinity features and usually something else helpful, as well as a bunch of extra cantrips. If, regrettably, from the weakest cantrip list in the game by far.
2.) Hexblade Warlock
Hexblade Warlock gets you medium armor, shields, and martial weapons with Hex Warrior, as well as the ability to attack with CHA if it's higher than STR or DEX. This is a more offensive variation, with access to Hexblade's Curse and basic warlock casting, plus all the nonsense that comes from a typical two-level warlock dip if you'd like, but it slows your wizard progression more than a cleric dip does.
...the more I think about it, the more those are really it. You can dip half the game for medium armor proficiency and shields, but none of them are any less disruptive to your wizard spell progression than warlock is and most of them offer less than Hexblade does, even discounting Agonizing Blast. For my money, a single level of Forge Domain gets you heavy armor and the ability to +1 that heavy armor (or anybody else's nonmagical armor or weapon, but NOT their shields) as well as three cantrips and first-level cleric spells, including Cure Wounds, which you can cast with your wizard slots as well. That's going to be the most bang for your defensive dollar.
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i like the thought but i love the idea of my first 5 levels being Wiz Barb Barb Barb Wiz. get that primal and that rage. i have him well planned out lol
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