If you have an inert clone, as made by the 8th level spell Clone, and you die around your Cleric that can resurrect you, can you decide for your soul to stay with your corpse so you can be brought back?
Basically my thinking is that you'd want to save your clone for an emergency, maybe you were away from your party and they have no way of knowing where you died (or if you died at all). If someone in your group has the ability to bring you back, you'd want to wait, rather than waste a clone.
The rules for Clone are stated the same as Resurrection, implying that a soul that is separated from it's body is aware of it's situation and can make decisions accordingly. I would tend to agree with your logic.
Probably a bit up to DM. The way I see it, if your soul is free and willing to return to life, the clone will activate, if your soul is not free and willing to return to life, resurrection will fail. For everything else there is revivify.
Now, I'm picturing a situation with the soul being split and all the evil-ness goes one way and the good-ness goes the other way. Since there's no goat-tee test here, which one is evil and which one is good? Since it's a split, who gets which powers? Who gets to keep which memories? Who gets to keep the pets? Does the DM play one and the player the other? Does the player play both? Is there a way to recombine the two back into a full character?
I'm rambling.
I think that, in the spirit of the Clone spell (heh, spirit), you are willing to risk the waste of transferring to a clone even with other Resurrection options. As soon as the soul is willing to return, the soul gets transferred immediately to the clone, making no soul available for a Resurrection. Since the effect of Resurrection is instant, it would be practically impossible for the soul to make the decision to return at the exact moment the spell would take effect. The soul has to be already willing at the instant Resurrection takes effect, which makes it vulnerable to the Clone. I don't think they intended Clone to be a "if Resurrection fails" option. I think Clone is in lieu of Resurrection.
That's a precisionist attitude, though. As best as I can tell, D&D isn't an exact science. As with all things, it ultimately falls to the DM, though.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Eric makes some good points. Either way of looking at it could make sense. A veteran character who has cheated death many times might be a better fit when it comes to looking at the more pragmatic elements of returning to life.
I agree that it would be up to the DM, probably would have to be something i'd suss out with them. I just had an idea of a wizard that was a bit paranoid, and so kept a demiplane stocked with copies of his spellbook and jars full of clones.
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If you have an inert clone, as made by the 8th level spell Clone, and you die around your Cleric that can resurrect you, can you decide for your soul to stay with your corpse so you can be brought back?
Basically my thinking is that you'd want to save your clone for an emergency, maybe you were away from your party and they have no way of knowing where you died (or if you died at all). If someone in your group has the ability to bring you back, you'd want to wait, rather than waste a clone.
The rules for Clone are stated the same as Resurrection, implying that a soul that is separated from it's body is aware of it's situation and can make decisions accordingly. I would tend to agree with your logic.
Probably a bit up to DM. The way I see it, if your soul is free and willing to return to life, the clone will activate, if your soul is not free and willing to return to life, resurrection will fail. For everything else there is revivify.
Now, I'm picturing a situation with the soul being split and all the evil-ness goes one way and the good-ness goes the other way. Since there's no goat-tee test here, which one is evil and which one is good? Since it's a split, who gets which powers? Who gets to keep which memories? Who gets to keep the pets? Does the DM play one and the player the other? Does the player play both? Is there a way to recombine the two back into a full character?
I'm rambling.
I think that, in the spirit of the Clone spell (heh, spirit), you are willing to risk the waste of transferring to a clone even with other Resurrection options. As soon as the soul is willing to return, the soul gets transferred immediately to the clone, making no soul available for a Resurrection. Since the effect of Resurrection is instant, it would be practically impossible for the soul to make the decision to return at the exact moment the spell would take effect. The soul has to be already willing at the instant Resurrection takes effect, which makes it vulnerable to the Clone. I don't think they intended Clone to be a "if Resurrection fails" option. I think Clone is in lieu of Resurrection.
That's a precisionist attitude, though. As best as I can tell, D&D isn't an exact science. As with all things, it ultimately falls to the DM, though.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Eric makes some good points. Either way of looking at it could make sense. A veteran character who has cheated death many times might be a better fit when it comes to looking at the more pragmatic elements of returning to life.
I agree that it would be up to the DM, probably would have to be something i'd suss out with them. I just had an idea of a wizard that was a bit paranoid, and so kept a demiplane stocked with copies of his spellbook and jars full of clones.