As I understand how Counter spell works, it wouldn't have any effect on the familiar of the find familiar spell. It dispels a spell being cast, right? So it shouldn't be able to dispel a familiar.
Since the familiar is a magic entity created via a magic spell, would an Anti-Magic Field temporarily or permanently dismiss a familiar?
How would an Anti-Magic field work on other strange magic items? What would it do to things like a bag of holding or a portable hole?
Counter Spell doesn't dispel anything. It prevents something being cast.
Dispel Magic, which does dispel spells, has no affect on Instantaneous spells, like Find Familiar.
In an Antimagic Field a familiar winks out of existence. The spell is still in effect, so you can still 'dismiss' this back to the pocket dimension and re summon outside the field, as long as you're not in it yourself.
Magic items have all magic effects suppressed while inside an antimagic field. They act like mundane items. A Vorpal Longsword will act like a normal longsword. A bag of holding just acts like a normal bag. The magic effects resume once they leave the field. Antimagic Field doesn't dispel or end magical effects, you see, it only supresses the effect.
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Antimagic: It can definitely not permanently dismiss a familiar (summoned creatures reappear). I would rule it temporarily does.
Magic Items have their magic suppressed. They would temporarily stop working - the 'portal' closes, but come back when they left the anti-magic. Things inside the bag would remain inside the bag till then.
"ithin the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. "
It may be mostly referring to things summoned like from Conjure Animals, where the summoning is part of a duration.
Still, find familiar is an oddity in this regard. It's an instaneous summoned creature. So, maybe a DMs call. Personally I'd rule in favour of duration being key so Find Familiar wouldn't be affected. Probably better to clear that with a DM.
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The conflict between Find Familiar's instant duration and the fact that it nevertheless has ongoing spell effects and a summoned creature which should (do) wink out in an antimagic field was exhaustively argued in Warlocks and Anti-Magic Fields some months ago. Thread starts off about Warlocks, but dips heavily into the interaction between Find Familiar and Antimagic Field and Dispel Magic.
TLDR: Antimagic Field poofs familiars (specifically because they're a "creature summoned by magic"), despite some boneheaded SAC that tries to suggest otherwise. Dispel Magic doesn't do anything to a summoned familiar however, and Counterspell is only relevant at the moment when the spell is being cast, not down the road (even when using the spell-like ability that Find Familiar grants to summon/dismiss your familiar later on).
I'm still against AMF poofing familiars since familiars are not sustained by magic. Rather than think of them as a "summoned creature" I think of them as a "creature that was previously summoned." No different than a creature that has teleported.
But that is me, your DM will probably rule differently.
I'm still against AMF poofing familiars since familiars are not sustained by magic. Rather than think of them as a "summoned creature" I think of them as a "creature that was previously summoned." No different than a creature that has teleported.
But that is me, your DM will probably rule differently.
Even if the creature is not itself sustained by magic, the link with its summoner is sustained by magic. It is not a technological effect, nor a natural one. None of the creatures on the familiar list are capable of forming telepathic links on their own and certainly are not naturally submissive. If they were, the find familiar spell would not be needed at all. Simple persuasion would be enough.
Yeah, I'm not going to try to change your mind.
It was already pointed out that the familiar is not the same creature as its form. It is a spirit. That spirit is submissive with a link with the caster. The ability to use the familiar's senses is a magical effect though and wouldn't work.
Again, just my take. I try to lean away from restrictions within reason.
The dispute can be found in the linked thread, argued ad nauseum by both sides. One camp believes that because there’s a line elsewhere saying instantaneous duration spells don’t create any lingering magic, any creature summoned or created by an instantaneous duration spell is somehow different from a creature created or summoned by a spell for a limited duration, and shouldn’t be affected by something called an “Antimagic Field.” Sage Advice went and agreed with them, saying Antimagic Field doesn’t affect undead created by Animate Dead >_<
As I understand how Counter spell works, it wouldn't have any effect on the familiar of the find familiar spell. It dispels a spell being cast, right? So it shouldn't be able to dispel a familiar.
Since the familiar is a magic entity created via a magic spell, would an Anti-Magic Field temporarily or permanently dismiss a familiar?
How would an Anti-Magic field work on other strange magic items? What would it do to things like a bag of holding or a portable hole?
Counter Spell doesn't dispel anything. It prevents something being cast.
Dispel Magic, which does dispel spells, has no affect on Instantaneous spells, like Find Familiar.
In an Antimagic Field a familiar winks out of existence. The spell is still in effect, so you can still 'dismiss' this back to the pocket dimension and re summon outside the field, as long as you're not in it yourself.
Magic items have all magic effects suppressed while inside an antimagic field. They act like mundane items. A Vorpal Longsword will act like a normal longsword. A bag of holding just acts like a normal bag. The magic effects resume once they leave the field. Antimagic Field doesn't dispel or end magical effects, you see, it only supresses the effect.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
"ithin the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. "
It may be mostly referring to things summoned like from Conjure Animals, where the summoning is part of a duration.
Still, find familiar is an oddity in this regard. It's an instaneous summoned creature. So, maybe a DMs call. Personally I'd rule in favour of duration being key so Find Familiar wouldn't be affected. Probably better to clear that with a DM.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
The conflict between Find Familiar's instant duration and the fact that it nevertheless has ongoing spell effects and a summoned creature which should (do) wink out in an antimagic field was exhaustively argued in Warlocks and Anti-Magic Fields some months ago. Thread starts off about Warlocks, but dips heavily into the interaction between Find Familiar and Antimagic Field and Dispel Magic.
TLDR: Antimagic Field poofs familiars (specifically because they're a "creature summoned by magic"), despite some boneheaded SAC that tries to suggest otherwise. Dispel Magic doesn't do anything to a summoned familiar however, and Counterspell is only relevant at the moment when the spell is being cast, not down the road (even when using the spell-like ability that Find Familiar grants to summon/dismiss your familiar later on).
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I'm going to make this way harder than it needs to be.
I'm still against AMF poofing familiars since familiars are not sustained by magic. Rather than think of them as a "summoned creature" I think of them as a "creature that was previously summoned." No different than a creature that has teleported.
But that is me, your DM will probably rule differently.
Yeah, I'm not going to try to change your mind.
It was already pointed out that the familiar is not the same creature as its form. It is a spirit. That spirit is submissive with a link with the caster. The ability to use the familiar's senses is a magical effect though and wouldn't work.
Again, just my take. I try to lean away from restrictions within reason.
The dispute can be found in the linked thread, argued ad nauseum by both sides. One camp believes that because there’s a line elsewhere saying instantaneous duration spells don’t create any lingering magic, any creature summoned or created by an instantaneous duration spell is somehow different from a creature created or summoned by a spell for a limited duration, and shouldn’t be affected by something called an “Antimagic Field.” Sage Advice went and agreed with them, saying Antimagic Field doesn’t affect undead created by Animate Dead >_<
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I'm going to make this way harder than it needs to be.