Diseased Pool. The water is about 5 feet deep and is tainted by disease. Anyone who drinks the water or wades into it is exposed and must succeed on a DC 10 Constitution saving throw to avoid infection. Symptoms manifest one day after exposure and include high fever, muscle spasms, and eventual paralysis.
An infected creature suffers one level of exhaustion when it finishes the first long rest it takes after being exposed. Whenever it finishes a long rest thereafter, it must make a DC 10 Constitution saving throw. On a failed save, the creature suffers another level of exhaustion. On a successful save, its exhaustion level is reduced by one. If its exhaustion level reaches 5, the infected creature becomes paralyzed until the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature recovers from the disease.
As written it almost sounds like it is supposed to just paralyze you, but doesn't state that you can't go past level 5, to death. I'd assume you could? Since you can keep saving to get cured eventually. Or you could just reach max exhaustion.
As I read it, you're still able to die. In addition to all the other effects of Exhausation 5 you also get paralyzed, but the disease doesn't end on you so you'll still have to roll Con saves after rests.
It can't kill you. In fact you'll never have more than 1 Exhaustion with it because of the Exhaustion rule:
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
So their first night after getting the disease they wake up and are given 1 point of Exhaustion. That's fine - they were given it after their sleep. The next night they sleep and heal 1 point of Exhaustion for having a long rest and they make a save to either gain a new one or heal one they don't have. This will continue every day. If you don't want this situation to occur - you will need to mention that taking a long rest with the disease does not heal a point of Exhaustion to specifically override the general rule.
it needs a little rewording but I think if you word it. If you take a long rest and don't succeed on the save you don't gain the benefits of a long rest. Or Emmber is forgetting specific (the disease write up) beats general (Exhaustion).
I think wording it that they don't gain the benefit of a long rest if they fail the save would be too overly restrictive. Spellcasters wouldn't get their spell slots back - they wouldn't get any long rest features back - and they wouldn't fully heal. It would basically make them much worse while they have it - more so than just having exhaustion would.
I think it's safer to say they don't recover exhaustion even if they do long rest. And I am aware that specific beats general - but unless it says you don't heal an exhaustion point while you long rest - there's nothing specific mentioned to beat the general rule. Rules only do what they say they do. If they don't say you don't heal an exhaustion point after a long rest - then you will continue to be able to do that.
If your exhaustion level reaches level 6 you die. In this case, the only difference is that the disease causes paralysis at exhaustion level 5 in addition to the other effects of exhaustion level 5. Normally, exhaustion level 5 just reduces your speed to 0. As I read it, you continue making saves until you either recover with exhaustion 0 or die with exhaustion 6.
In addition, after reaching exhaustion level 5 the first time, the paralysis is permanent until the disease is cured or the character dies. This means that even as the character recovers to exhaustion levels less than 5 during the recovery process they remain paralysed until the disease is cured or the character recovers.
It can't kill you. In fact you'll never have more than 1 Exhaustion with it because of the Exhaustion rule:
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
Specific overrides general. The general rule is that at the end of a long rest you reduce the level of Exhaustion. The specific rule when afflicted by this specific disease is that you must succed a DC 10 Con save or suffer a level of Exhaustion at the end of the rest, reducing Exhaustion only on a succesful save.
It can't kill you. In fact you'll never have more than 1 Exhaustion with it because of the Exhaustion rule:
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
Specific overrides general. The general rule is that at the end of a long rest you reduce the level of Exhaustion. The specific rule when afflicted by this specific disease is that you must succed a DC 10 Con save or suffer a level of Exhaustion at the end of the rest, reducing Exhaustion only on a succesful save.
This. The disease is overriding what happens when you take a long rest. It is now telling you that you can roll a Con save to reduce exhaustion by one level, or you gain one level of exhaustion on a failed save.
It can, and will, kill you if you reach 6 levels of exhaustion.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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Diseased Pool. The water is about 5 feet deep and is tainted by disease. Anyone who drinks the water or wades into it is exposed and must succeed on a DC 10 Constitution saving throw to avoid infection. Symptoms manifest one day after exposure and include high fever, muscle spasms, and eventual paralysis.
An infected creature suffers one level of exhaustion when it finishes the first long rest it takes after being exposed. Whenever it finishes a long rest thereafter, it must make a DC 10 Constitution saving throw. On a failed save, the creature suffers another level of exhaustion. On a successful save, its exhaustion level is reduced by one. If its exhaustion level reaches 5, the infected creature becomes paralyzed until the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature recovers from the disease.
As written it almost sounds like it is supposed to just paralyze you, but doesn't state that you can't go past level 5, to death. I'd assume you could? Since you can keep saving to get cured eventually. Or you could just reach max exhaustion.
TIA
Call me Knives.
As I read it, you're still able to die. In addition to all the other effects of Exhausation 5 you also get paralyzed, but the disease doesn't end on you so you'll still have to roll Con saves after rests.
I am one with the Force. The Force is with me.
It can't kill you. In fact you'll never have more than 1 Exhaustion with it because of the Exhaustion rule:
So their first night after getting the disease they wake up and are given 1 point of Exhaustion. That's fine - they were given it after their sleep. The next night they sleep and heal 1 point of Exhaustion for having a long rest and they make a save to either gain a new one or heal one they don't have. This will continue every day. If you don't want this situation to occur - you will need to mention that taking a long rest with the disease does not heal a point of Exhaustion to specifically override the general rule.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
it needs a little rewording but I think if you word it. If you take a long rest and don't succeed on the save you don't gain the benefits of a long rest. Or Emmber is forgetting specific (the disease write up) beats general (Exhaustion).
No Gaming is Better than Bad Gaming.
I think wording it that they don't gain the benefit of a long rest if they fail the save would be too overly restrictive. Spellcasters wouldn't get their spell slots back - they wouldn't get any long rest features back - and they wouldn't fully heal. It would basically make them much worse while they have it - more so than just having exhaustion would.
I think it's safer to say they don't recover exhaustion even if they do long rest. And I am aware that specific beats general - but unless it says you don't heal an exhaustion point while you long rest - there's nothing specific mentioned to beat the general rule. Rules only do what they say they do. If they don't say you don't heal an exhaustion point after a long rest - then you will continue to be able to do that.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
If your exhaustion level reaches level 6 you die. In this case, the only difference is that the disease causes paralysis at exhaustion level 5 in addition to the other effects of exhaustion level 5. Normally, exhaustion level 5 just reduces your speed to 0. As I read it, you continue making saves until you either recover with exhaustion 0 or die with exhaustion 6.
In addition, after reaching exhaustion level 5 the first time, the paralysis is permanent until the disease is cured or the character dies. This means that even as the character recovers to exhaustion levels less than 5 during the recovery process they remain paralysed until the disease is cured or the character recovers.
Specific overrides general. The general rule is that at the end of a long rest you reduce the level of Exhaustion. The specific rule when afflicted by this specific disease is that you must succed a DC 10 Con save or suffer a level of Exhaustion at the end of the rest, reducing Exhaustion only on a succesful save.
I am one with the Force. The Force is with me.
Thanks everyone! I appreciate the feedback
Call me Knives.
This. The disease is overriding what happens when you take a long rest. It is now telling you that you can roll a Con save to reduce exhaustion by one level, or you gain one level of exhaustion on a failed save.
It can, and will, kill you if you reach 6 levels of exhaustion.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.