So I’ve read that typically only natural running water or large man made water structures, such as canals, are able to stop a vampire from crossing.
So my query is, if I built a small canal that surrounded an entire town and kept the water flowing by attaching wooden water wheels along it, would this stop a vampire?
Side note: If someone’s answer is no, there is a nearby lake and river, so if I connected the canal to these water sources, would that change your answer to a yes?
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The vorpal blade went snicker-snack! He left it dead, and with its head. He went galumphing back.
Sure, I'd probably say both of those work, why not.
(Though I think that by 5e RAW, the vampire is only hurt by actually being in the running water, so it would be able to cross it if there's a bridge or something, or fly over it in bat form.)
This is entirely up to the DM. There is a lot of lore about vampires. Different people will implement different things in their games.
As far as D&D vampires are concerned the only relevant information is that running water harms them.
"Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water."
That is the only effect. The Monster Manual does not mention any of the other "lore" leaving it up to the DM to customize the vampire behaviours in their game.
Some examples:
- crossing running water
- effect of running water
- requiring an invitation to enter a dwelling
- effect of garlic or holy symbols
etc.
So depending on your DM, a canal of moving water might be a barrier to a vampire or they might just shape change into a bat and fly over .. the only issue, RAW, would be trying to walk through the water and even then they would take damage that could be healed in 1 round on the other side of the moving water if there is nothing to prevent their healing.
"Regeneration. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sun light or running water. lfthe vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn"
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So I’ve read that typically only natural running water or large man made water structures, such as canals, are able to stop a vampire from crossing.
So my query is, if I built a small canal that surrounded an entire town and kept the water flowing by attaching wooden water wheels along it, would this stop a vampire?
Side note: If someone’s answer is no, there is a nearby lake and river, so if I connected the canal to these water sources, would that change your answer to a yes?
The vorpal blade went snicker-snack! He left it dead, and with its head. He went galumphing back.
Sure, I'd probably say both of those work, why not.
(Though I think that by 5e RAW, the vampire is only hurt by actually being in the running water, so it would be able to cross it if there's a bridge or something, or fly over it in bat form.)
This is entirely up to the DM. There is a lot of lore about vampires. Different people will implement different things in their games.
As far as D&D vampires are concerned the only relevant information is that running water harms them.
"Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water."
That is the only effect. The Monster Manual does not mention any of the other "lore" leaving it up to the DM to customize the vampire behaviours in their game.
Some examples:
- crossing running water
- effect of running water
- requiring an invitation to enter a dwelling
- effect of garlic or holy symbols
etc.
So depending on your DM, a canal of moving water might be a barrier to a vampire or they might just shape change into a bat and fly over .. the only issue, RAW, would be trying to walk through the water and even then they would take damage that could be healed in 1 round on the other side of the moving water if there is nothing to prevent their healing.
"Regeneration. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sun light or running water. lfthe vampire takes radiant damage or damage
from holy water, this trait doesn't function at the start of the vampire's next turn"