DMing a mod where the party is on a ship heading to the Moonshae Isles in building seas. Found a nice little "Seasick" chart for DC's vs. getting seasick. First save in moderate seas is CON vs. 10 for any toon without "Sailor" in their background. Poor Halfelf Bard rolls a natural 1 and is hurling for the next 8 hours. Rest of party mocking him, rping eating boiled eggs and eating sardines while he heaves. 8 hours later he rolls again....another natural 1. Everyone laughing and the seas roughen....8 hours later comes his next save. As a joke, and maybe to emphasize how miserable it is to be seasick, we all agree if he rolls a one again, he dies. Annnnnd.....he rolls a one. Also on the ship is Queen Ordalf (Fandom), 11,000 year old Eladrin whom they were escorting. One of the players asks her if she has ever seen someone die of seasickness in her 11000 year old life....we rolled for a gauged response and she says, "never." Good times and good fun.
In "real life" the player is a very accomplished sailor and throughout the game was nitpicking pretty much everything sea related....karma's a *****. :)
DMing a mod where the party is on a ship heading to the Moonshae Isles in building seas. Found a nice little "Seasick" chart for DC's vs. getting seasick. First save in moderate seas is CON vs. 10 for any toon without "Sailor" in their background. Poor Halfelf Bard rolls a natural 1 and is hurling for the next 8 hours. Rest of party mocking him, rping eating boiled eggs and eating sardines while he heaves. 8 hours later he rolls again....another natural 1. Everyone laughing and the seas roughen....8 hours later comes his next save. As a joke, and maybe to emphasize how miserable it is to be seasick, we all agree if he rolls a one again, he dies. Annnnnd.....he rolls a one. Also on the ship is Queen Ordalf (Fandom), 11,000 year old Eladrin whom they were escorting. One of the players asks her if she has ever seen someone die of seasickness in her 11000 year old life....we rolled for a gauged response and she says, "never." Good times and good fun.
In "real life" the player is a very accomplished sailor and throughout the game was nitpicking pretty much everything sea related....karma's a *****. :)
Did the bard's player also enjoy the session? Was he one of the 'we all agree' to let the character die on 3rd roll?
This is reminding me so much of the 'old school' D&D meat grinder adventures...
I guess it would be possible to die of seasickness. If it's so bad you can't keep a meal down, you'll eventually wither away and die without IV fluids or something they don't have on pirate ships.
Stole something from somewhere online and this is what we used:
"Being Seasick causes all actions, attacks, saves, etc. as DISADVANTAGED...as you are throwing up uncontrollably and are incredibly ill.
Characters unaccustomed to life on board ships run the risk of getting seasick. Such characters must succeed at a DC 10 CON save or become Seasick for 8 hours. On each 8 hour period, the character is entitled to a new save. On a success, the character is no longer Seasick. On a failure, the Seasick condition persists for another 8 hours. Each day thereafter, a character is entitled to another CON save. The DC of Seasickness increases to 15 in rough weather. Making two successful saves in a row allows the character to recover from Seasickness for the duration of the voyage. Characters with sailor background are immune to Seasickness."
Curious, there isn't a sickened condition in the PHB. I'd probably follow exhaustion mechanics, making a check daily (since the illness is also preventing adequate rest). So you could possibly die of dehydration (which did happen on ships back in the day, I think it even comes up in Rime of the Ancient Mariner). However, while I get the character's plight was played for laughs, "realistically" if there wasn't an actual ship's doctor/surgeon, there would likely have been someone on the crew who could take a low DC medicine check to put the PC on the road to recovery through some sort of broth, ginger, or citrus regmen, I mean if the rest of the party lacked the competency to do so (which is what I find the funniest aspect of this whole story, it's like one of those fraternity horror stories where a pledge dies of alcohol poisoning because no one in the house had the competency to look after them). Brutal game, brah ;).
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Too funny a story not to share...
DMing a mod where the party is on a ship heading to the Moonshae Isles in building seas. Found a nice little "Seasick" chart for DC's vs. getting seasick. First save in moderate seas is CON vs. 10 for any toon without "Sailor" in their background. Poor Halfelf Bard rolls a natural 1 and is hurling for the next 8 hours. Rest of party mocking him, rping eating boiled eggs and eating sardines while he heaves. 8 hours later he rolls again....another natural 1. Everyone laughing and the seas roughen....8 hours later comes his next save. As a joke, and maybe to emphasize how miserable it is to be seasick, we all agree if he rolls a one again, he dies. Annnnnd.....he rolls a one. Also on the ship is Queen Ordalf (Fandom), 11,000 year old Eladrin whom they were escorting. One of the players asks her if she has ever seen someone die of seasickness in her 11000 year old life....we rolled for a gauged response and she says, "never." Good times and good fun.
In "real life" the player is a very accomplished sailor and throughout the game was nitpicking pretty much everything sea related....karma's a *****. :)
I've been looking for rules on this.
Any chance you can point me towards that chart you used for this?
Did the bard's player also enjoy the session? Was he one of the 'we all agree' to let the character die on 3rd roll?
This is reminding me so much of the 'old school' D&D meat grinder adventures...
Good for you if everyone had fun.
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I guess it would be possible to die of seasickness. If it's so bad you can't keep a meal down, you'll eventually wither away and die without IV fluids or something they don't have on pirate ships.
Stole something from somewhere online and this is what we used:
"Being Seasick causes all actions, attacks, saves, etc. as DISADVANTAGED...as you are throwing up uncontrollably and are incredibly ill.
Characters unaccustomed to life on board ships run the risk of getting seasick. Such characters must succeed at a DC 10 CON save or become Seasick for 8 hours. On each 8 hour period, the character is entitled to a new save. On a success, the character is no longer Seasick. On a failure, the Seasick condition persists for another 8 hours. Each day thereafter, a character is entitled to another CON save. The DC of Seasickness increases to 15 in rough weather. Making two successful saves in a row allows the character to recover from Seasickness for the duration of the voyage. Characters with sailor background are immune to Seasickness."
Fun was had by all indeed.
The one time this came up in a game I played in my character passed the check then the dm had the check repeated knowing eventually I'd fail the roll.
Was annoyed as the character was wearing a periapt of health, but it wasn't the only time he demonstrated that kind of habit.
More glad to see some ruling on this if I ever am in the position of being the dm in that game.
Curious, there isn't a sickened condition in the PHB. I'd probably follow exhaustion mechanics, making a check daily (since the illness is also preventing adequate rest). So you could possibly die of dehydration (which did happen on ships back in the day, I think it even comes up in Rime of the Ancient Mariner). However, while I get the character's plight was played for laughs, "realistically" if there wasn't an actual ship's doctor/surgeon, there would likely have been someone on the crew who could take a low DC medicine check to put the PC on the road to recovery through some sort of broth, ginger, or citrus regmen, I mean if the rest of the party lacked the competency to do so (which is what I find the funniest aspect of this whole story, it's like one of those fraternity horror stories where a pledge dies of alcohol poisoning because no one in the house had the competency to look after them). Brutal game, brah ;).
Jander Sunstar is the thinking person's Drizzt, fight me.