Just because you can't lie doesn't mean you must tell the truth.
There is a line from a sci-fi show commonly paraphrased as “truth is a three-edged sword”. In other words, there are three truths: your truth, their truth and the universal truth which unlocks all others. Your truth can be a lie to others, but the truth to you, while both can be lies to the universal truth. Or, your truth and their truth could be parts of the truth, with the universal truth needed to make said truth whole. In other words, part of the truth can still be a lie in itself, despite being the truth, and thus accurate,
I find this entire concept fascinating.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Or, you could make a character with such low wisdom that they can't discern what is true and what is a figment of their imagination. They wouldn't know what anything is, so they make up everything and completely believe that that is what it could be. They would constantly be making their best guesses, and most of their best guesses would happen to be very convenient for them. I made a bard like that once. His charisma was so high that he could convince anyone that what he thought or wanted something to be was true. He was really fun and made a lot of money.
A villain who cannot lie would be infinitely more scary. This is an idea I'm planning to use for a campaign where the villain exists to prove dark truths about the world and expose morality as little more than hypocrisy. The sort who'd trap characters in moral dilemmas and deadly games to try to prove his point. I think generally, for all villains who believe they are right, being known to be unable to lie would only increase their power. Lying devalues their message
A fairly decent rule-of-thumb is that special cases like this should never make other players' game/roleplay more difficult and it shouldn't give your character some extra benefit unless it has an equivalent or more cost. There are exceptions, but usually, things like this are to offer roleplay challenges to the player and not the group. Still with proper communication and gameplay, the group can enjoy some quirks, too.
As always, think it through and consider your tablemates (DM included). Almost any special situation is viable if you don't make it all about you.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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Just because you can't lie doesn't mean you must tell the truth.
There is a line from a sci-fi show commonly paraphrased as “truth is a three-edged sword”. In other words, there are three truths: your truth, their truth and the universal truth which unlocks all others. Your truth can be a lie to others, but the truth to you, while both can be lies to the universal truth. Or, your truth and their truth could be parts of the truth, with the universal truth needed to make said truth whole. In other words, part of the truth can still be a lie in itself, despite being the truth, and thus accurate,
I find this entire concept fascinating.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Or, you could make a character with such low wisdom that they can't discern what is true and what is a figment of their imagination. They wouldn't know what anything is, so they make up everything and completely believe that that is what it could be. They would constantly be making their best guesses, and most of their best guesses would happen to be very convenient for them. I made a bard like that once. His charisma was so high that he could convince anyone that what he thought or wanted something to be was true. He was really fun and made a lot of money.
A villain who cannot lie would be infinitely more scary. This is an idea I'm planning to use for a campaign where the villain exists to prove dark truths about the world and expose morality as little more than hypocrisy. The sort who'd trap characters in moral dilemmas and deadly games to try to prove his point. I think generally, for all villains who believe they are right, being known to be unable to lie would only increase their power. Lying devalues their message
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A fairly decent rule-of-thumb is that special cases like this should never make other players' game/roleplay more difficult and it shouldn't give your character some extra benefit unless it has an equivalent or more cost. There are exceptions, but usually, things like this are to offer roleplay challenges to the player and not the group. Still with proper communication and gameplay, the group can enjoy some quirks, too.
As always, think it through and consider your tablemates (DM included). Almost any special situation is viable if you don't make it all about you.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.