But there is strixhaven. Basically DnD hogwarts. And there can be some good backstory to it as well. After you graduated, you decided to design a teleportation spell, but it backfired, sucking you into the time and place the campaign is set and absorbing almost all your power turning you into a level 1 spellcaster (if you start at level 1 in your campaign).
Strixhaven may or may not exist in the particular setting the GM is running. Heck, it's entirely possible that it's a setting that has no formal institutions of arcane learning at all.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
depends on your GM/table. While there is a ton of Hasbro provided world lore to use, they provide several different world settings attached to the same "DnD" rule set. Some official lore has magictech robot races (Eberon), while other worlds of the lore do not (Faerun). So first up is to know what world you are in, if you are in an officially published Hasbro lore.
And then also know that few tables seem to run plain vanilla from the books lore, but will be some amalgamation of Hasbro book lore and GM created world lore. With potential that a GM leaves a lot open for the players to participate in creating some of the world lore as we go.
So always check in with the GM before assuming any printed lore will be canon at any table.
Remember that your character can study with a Sage instead of Going to the Academy. In many D&D Classes, particularly Wizards and Druids, the character learns from a master not in a classroom setting.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I don't know where your campaign is set, but if it's Faerun/Forgotten Realms, maybe the Host Tower in Luskan, it's more of a magical center than a school but I'm sure you could find a tutor there. There's Candlekeep, which isn't a school, but a huge library near Baldur's Gate. There is a kingdom called Thay, ran by the Red Wizards, magic is everywhere, you could probably study there.
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GiffAndTake
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New to d&d need ideas
This is a straight "ask your DM" question. Without knowing what setting they're using, nobody can answer.
If you're just putting a character together for future use, leave it undefined. Most every setting will have one.
But there is strixhaven. Basically DnD hogwarts. And there can be some good backstory to it as well. After you graduated, you decided to design a teleportation spell, but it backfired, sucking you into the time and place the campaign is set and absorbing almost all your power turning you into a level 1 spellcaster (if you start at level 1 in your campaign).
Strixhaven may or may not exist in the particular setting the GM is running. Heck, it's entirely possible that it's a setting that has no formal institutions of arcane learning at all.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
depends on your GM/table. While there is a ton of Hasbro provided world lore to use, they provide several different world settings attached to the same "DnD" rule set.
Some official lore has magictech robot races (Eberon), while other worlds of the lore do not (Faerun). So first up is to know what world you are in, if you are in an officially published Hasbro lore.
And then also know that few tables seem to run plain vanilla from the books lore, but will be some amalgamation of Hasbro book lore and GM created world lore. With potential that a GM leaves a lot open for the players to participate in creating some of the world lore as we go.
So always check in with the GM before assuming any printed lore will be canon at any table.
Remember that your character can study with a Sage instead of Going to the Academy. In many D&D Classes, particularly Wizards and Druids, the character learns from a master not in a classroom setting.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I don't know where your campaign is set, but if it's Faerun/Forgotten Realms, maybe the Host Tower in Luskan, it's more of a magical center than a school but I'm sure you could find a tutor there. There's Candlekeep, which isn't a school, but a huge library near Baldur's Gate. There is a kingdom called Thay, ran by the Red Wizards, magic is everywhere, you could probably study there.
GiffAndTake