And for Forgotten Realms - more updates of what has been happening (especially with dates - also what is the current date :P). We seem to get small chunks, but nothing what we used to have when there was the novel line as well.
The Kind of information on monsters and places that I can give my players for succesful knowledge checks, and lore that makes a difference to the game- setting material for places very different than faerun for example.
I know I'm probably in the minority here but I really only care about general lore; things like Volo's guide, other monster lore, or general things about different races that are not necessarily tied to any story. It's probably the wrong place to put this now that I'm thinking about it, but I tend to lean towards good *inspiration* a lot more than lore. If that makes sense. I like the players to have a heavy hand in creating the lore, while I as a dm supply a believable and fun backdrop.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I know I'm probably in the minority here but I really only care about general lore; things like Volo's guide, other monster lore, or general things about different races that are not necessarily tied to any story. It's probably the wrong place to put this now that I'm thinking about it, but I tend to lean towards good *inspiration* a lot more than lore. If that makes sense. I like the players to have a heavy hand in creating the lore, while I as a dm supply a believable and fun backdrop.
Not the wrong place at all. It's great info, thanks!
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
I personally want to know more about lands that are NOT on the Sword Coast. Especially Maztica. At least if they can see fit to make it less colonial.
Now you made me recall, there is a box in Volo's Guide to Monster about the tabaaxi and the reason they are becoming "popular" in Faerun. It says because of strange happening in Matzica...could be nice to know more about that region.
In terms of lore, I'm a history buff with a love for information on organizations (ranks, institutional structure, etc.).
I know it's deliberate on behalf of WotC to avoid specifying many of these things to make stuff more accessible, but I am always open to lore specifying the structure within a temple and what responsibilities lie therein.
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"Education never ends Watson. It is a series of lessons with the greatest for the last." - Sherlock Holmes
I think most indie publishers are hesitant to touch Forgotten Realms canon... Although, with the way the DM's Guild agreement is written, content offered there becomes OGL and is subject to use by WotC and other publishers. Indie content could BECOME canon pretty easily.
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
This has stymied a lot of 3pp from touching the DMsguild. It makes for an interesting dichotomy; it is a place for the truly independent and usually untethered writer to showcase their talent.
The Kind of information on monsters and places that I can give my players for succesful knowledge checks, and lore that makes a difference to the game- setting material for places very different than faerun for example.
This. And also;
Lore on races and creatures in the different worlds
things like what kind of music is popular, what sorts of food people eat in different areas, what kind of clothes they wear, popular folk songs, alcohol, ideas for the sorts of books that might line a wealthy person's private library.
What games do people play? Both sports, and stuff like chess and go.
I prefer the lore that provide history, geography, resource information, religion, and politics, but leaves enough room for you to swing in the events of a campaign without disrupting too much established lore.
I do mainly play in FR, and love deep diving into lore form previous editions to fill out the picture or find a little nugget of a suggestion that opens up possibilities (currently working on a section of my campaign in Calimshan, and you pretty much have to go back to get any info)
But I suspect it will be different for many people. I prefer to build the story on top of lore, tweaking it slightly to my own needs, But having a solid backbone of a world that makes some element of consistency (even if it is driven by magic) is great. I could never get close to filling in and enriching a world as much as the FR material can if I was to write both the setting and the actual campaign (unless it was a fulltime occupation), since I prefer to shape the campaign around the existing world - which require background information to be already present.
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I hear a lot of players crying "Lore! Lore! Lore!"...
Well, here's your chance... What kind of lore interests you most?
Make no mistake, myself and other writers and publishers are watching these threads. Tell us what kind of lore you'd love to see.
Ask and you shall receive.
Sword Coast Advenrurer's Guide and Volo's Guide to Monster are the kind of lore I crave.
Yeah you got it.
I would remark history. We don't get a lot.
And for Forgotten Realms - more updates of what has been happening (especially with dates - also what is the current date :P). We seem to get small chunks, but nothing what we used to have when there was the novel line as well.
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The Kind of information on monsters and places that I can give my players for succesful knowledge checks, and lore that makes a difference to the game- setting material for places very different than faerun for example.
I'd like to see what's been happening in the Planescape and Spelljammer settings, myself.
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I know I'm probably in the minority here but I really only care about general lore; things like Volo's guide, other monster lore, or general things about different races that are not necessarily tied to any story. It's probably the wrong place to put this now that I'm thinking about it, but I tend to lean towards good *inspiration* a lot more than lore. If that makes sense. I like the players to have a heavy hand in creating the lore, while I as a dm supply a believable and fun backdrop.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I personally want to know more about lands that are NOT on the Sword Coast. Especially Maztica. At least if they can see fit to make it less colonial.
Maztica is a Faerun equivalent to Mesoamerica. It would be good to see it get a better treatment than it did in previous editions.
In terms of lore, I'm a history buff with a love for information on organizations (ranks, institutional structure, etc.).
I know it's deliberate on behalf of WotC to avoid specifying many of these things to make stuff more accessible, but I am always open to lore specifying the structure within a temple and what responsibilities lie therein.
"Education never ends Watson. It is a series of lessons with the greatest for the last."
- Sherlock Holmes
I think most indie publishers are hesitant to touch Forgotten Realms canon... Although, with the way the DM's Guild agreement is written, content offered there becomes OGL and is subject to use by WotC and other publishers. Indie content could BECOME canon pretty easily.
This has stymied a lot of 3pp from touching the DMsguild. It makes for an interesting dichotomy; it is a place for the truly independent and usually untethered writer to showcase their talent.
I'm interested in the different playable races evolving, storywise that is. Like new alliances, new cities and heroes.
We do bones, motherf***ker!
I enjoy reading about the lore that ties in with the actual story and plot line.
I enjoy writing, roleplaying, watching TVs and movies, and playing video games!
Currently playing the resident time lord in Las Aminour.
Want to check out my stuff? Here’s my campaign:
My Campaign
I prefer the lore that provide history, geography, resource information, religion, and politics, but leaves enough room for you to swing in the events of a campaign without disrupting too much established lore.
I do mainly play in FR, and love deep diving into lore form previous editions to fill out the picture or find a little nugget of a suggestion that opens up possibilities (currently working on a section of my campaign in Calimshan, and you pretty much have to go back to get any info)
But I suspect it will be different for many people. I prefer to build the story on top of lore, tweaking it slightly to my own needs, But having a solid backbone of a world that makes some element of consistency (even if it is driven by magic) is great. I could never get close to filling in and enriching a world as much as the FR material can if I was to write both the setting and the actual campaign (unless it was a fulltime occupation), since I prefer to shape the campaign around the existing world - which require background information to be already present.