So I'm planning to have my next campaign possibly be a Weird West campaign but more in the line of a Fantasy D&D style game over a Deadlands style. Curious what kind of story hooks/ideas, quests, or even overall plot people have for this kind of thing. I have some myself but it's a new venture so hearing other's ideas is always welcome haha.
- Isolated frontier town goes dark, nobody's seen or heard anyone from there in weeks, a relative of one of the missing townsfolk sends adventurers to check it out.
-Bandits have taken over a local mine, it turns out the leader is looking for his old lich boss's phylactery so he can leverage the lich into his service.
- A powerful and corrupt businessman puts a bounty out on a priest who's become the de facto leader/protector of a town built on a piece of land the businessman wants.
- Maverick-style poker game heist where you have the players actually play poker and can use magic to cheat
- Anything from Star Wars that happens on Tatooine but fantasy
I've been thinking about running a similar campaign in an area called the Shaar Desolation. It's next to a high-magic nation that *poof*ed out of the world just before the spellplague and has recently returned, and there are trading companies that need help making a stable trade route so they can import magic items.
There might be centaurs that lay claim to part of the path, or a tribe of Loxo druids that can help or hinder the group's passage. Or a swarm of Kruthik that start emerging from the ground when the stars align in a certain way.
There was a campaign in a forest where the animals were going violent. (Imagine swarms of hyper and carnivorous squirrels.) Turns out that a nearby swamp had a cave filled with kobold moonshiners and the waste from their version of moonshine was making the animals crazy.
(In the end of their campaign, the adventurers modified the still contents to make it even more flammable and blew it up, releasing worse, stronger substances into the water and turned most of the animals in the forest blind. Yay? Their druid wanted to leave a message behind for other druidic forest guardians as to what caused the accident and the rest of the party 'reminded' her to not include anything that had to do with their part in it - blame the kobolds only.)
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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So I'm planning to have my next campaign possibly be a Weird West campaign but more in the line of a Fantasy D&D style game over a Deadlands style. Curious what kind of story hooks/ideas, quests, or even overall plot people have for this kind of thing. I have some myself but it's a new venture so hearing other's ideas is always welcome haha.
- Isolated frontier town goes dark, nobody's seen or heard anyone from there in weeks, a relative of one of the missing townsfolk sends adventurers to check it out.
-Bandits have taken over a local mine, it turns out the leader is looking for his old lich boss's phylactery so he can leverage the lich into his service.
- A powerful and corrupt businessman puts a bounty out on a priest who's become the de facto leader/protector of a town built on a piece of land the businessman wants.
- Maverick-style poker game heist where you have the players actually play poker and can use magic to cheat
- Anything from Star Wars that happens on Tatooine but fantasy
- A Town Called Mercy (Doctor Who) but fantasy
That's all I got for now
I've been thinking about running a similar campaign in an area called the Shaar Desolation. It's next to a high-magic nation that *poof*ed out of the world just before the spellplague and has recently returned, and there are trading companies that need help making a stable trade route so they can import magic items.
There might be centaurs that lay claim to part of the path, or a tribe of Loxo druids that can help or hinder the group's passage. Or a swarm of Kruthik that start emerging from the ground when the stars align in a certain way.
There was a campaign in a forest where the animals were going violent. (Imagine swarms of hyper and carnivorous squirrels.) Turns out that a nearby swamp had a cave filled with kobold moonshiners and the waste from their version of moonshine was making the animals crazy.
(In the end of their campaign, the adventurers modified the still contents to make it even more flammable and blew it up, releasing worse, stronger substances into the water and turned most of the animals in the forest blind. Yay? Their druid wanted to leave a message behind for other druidic forest guardians as to what caused the accident and the rest of the party 'reminded' her to not include anything that had to do with their part in it - blame the kobolds only.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.