I could spend forever on this thread, and considering we're all in quarantine, what else is there to do? Here's one of my favorite creations.
ARCADIUS ABADDON
Race: Tiefling
Alignment: Chaotic Neutral
Class: Paladin (Oath of Conquest)
Arcadius Abaddon. The bone devil. The White Wolf. The pale tiefling commands legions of soldiers against evil and crime everywhere, using gifts inherited from his ancestral mother Zariel. On the battlefield, Arcadius is a terrifying sight to behold when fighting.
Arcadius was born of two human parents, Moren and Shreya Oremdon. They had no desire to raise a monstrosity such as this, so they abandoned him on the streets late one night. The young tiefling wasn’t alone. Watching over him was the war chief of the Nine Hells, Zariel. This infant had ties to the ruler of Avernus, and Zariel sensed potential in him, so she kept him alive, bestowing upon him the name of Arcadius.
As Arcadius grew, he found that deep within him was a constant burning desire to fight. To sate this lust for battle, Arcadius would find nearby tavern brawls or fighting rings and compete. He knew that these wouldn’t be enough, so the pale tiefling enlisted in the army. Zariel’s ancestral gifts proved more than useful as her descendant quickly rose in rank until he had command over an entire host of well-trained soldiers.
The more Arcadius fought, the more prevalent he had become, and not just in his kingdom. Kings, lords, emperors, and rulers from everywhere requested Arcadius and his hand-picked militia, dubbed the Ghostblades, come and fight for them.
The recompense and sedation of his hunger for war were irresistible to Arcadius, so he heeded the call. The white tiefling fights, yet he fights for right. He had become aware of his bloodline and swore that he would never fall fully into Zariel’s grasp. Still, at times, he will slip too far, becoming a raging monstrosity that knows only death.
This is your coolest creation, TieflingsRule.
Would his parents have considered infantricide? And maybe backed up from the idea due to fear of what malice would befall them under such act? And even the "abandoning" act... that must have been carried under strange circunstances for this "nice" couple. So "nice" they wouldn't want to be near "that thing"... o.O I hope Arcadius is looking for revenge...
Thank you! I'm happy someone still pays attention to my writing! To answer your questions in order:
1. No, Arcadius's mom and dad didn't view him as an actual child, only a curse.
2. They didn't think anything of it, thinking Arcadius would die.
In my head, Arcadius find his parents and, partially under the influence of his true mother, Zariel, he exacts revenge and kills them, but in such a way that their souls go straight to the River Styx and become soldiers under Zariel's command. I've wanted to play this character forever, but I'm stuck as the all-time DM at my place.
Rollback Post to RevisionRollBack
I'm not begging for attention, but if you like World Anvil, go give me a look.
From the world of Athas: Bol-Gorith of Nibenay, Female Half-giant Lvl 1 Monk (at 3rd level will pursue the "Drunken Path")
GOAL: Lives to experience the day when Nibenay himself shall call by her by her name (including the "of Nibenay" surname). MEANS TO ACHIEVE THE GOAL: Serve the temple and Nibenay's wives. STORY: Bol-Gorith's name was given by Nibenay, the Sorcerer-king himself. That was the last he uttered the words. Bol-Gorith's biological parents live in a Half-giant settlement in the realm of Nibenay. This community serves the Sorcerer-king by donating the best newborn once in a generation for the privilege to be under Nibenay's rule. Bol-Gorith's strength, constitution and size are designed to make her a good slave... although her law-abiding nature makes sure she doesn't realize her condition, though - she does not know any better. Bol-Gorith starts her adventure very naive, as yet another errand for the Temple and she has never drank more than a sip of the holy ale she helps brewing (or any other mind altering substance). TEMPLAR WIVES OF NIBENAY: The Templar Wives are the most skilled, deadly and beautiful women - perfection itself second only to Nibenay himself. Bol-Gorith swings between her love to serve them and dreams of being like them some days, to feeling a little "ugly" and "unfit" sometimes (depending on her alignment that day - good or neutral or evil). TEMPLE BIDDINGS: Bol-Gorith is responsible for (not limited to) laundry, cleaning, cooking, security, fetching containers, organizing storage, lightning torches, caring for the Templar Wives and most importantly Brewery duty.
My questions to improve her backstory:
Is there really a "Templar Wives" temple?
Is there "Brewing" in the world of Athas? It consumes a lot of water, true. On the other hand, this "invested water" pay off would be that it is safer to consume the ale than the barren liquid more prevalent in Athas.
Brewing does use a lot of water. In desert climates fermentation (like wine) tends to be more common than brewing (like beer) because it uses less water, less energy, (no need to heat it), and tends to produce less waste. The less you waste in such an arid climate, the better.
Brewing does use a lot of water. In desert climates fermentation (like wine) tends to be more common than brewing (like beer) because it uses less water, less energy, (no need to heat it), and tends to produce less waste. The less you waste in such an arid climate, the better.
Born to simple beginnings, DarricSylmariswas not unlike any other elven child. His parents loved him, and cared for him. He wasn’t much different than his friends, save for the strange mark he was born with. It wasn’t uncommon for him to receive strange looks about his mark from the other elves in the community, but his parents always made sure he had as normal a life as they could make it.
As time went on, and Darricgrew older, he began to feel differently from the rest of the elves. He began to find it easier, and easier to hide from the stares, until one day he was hidden from everyone. During a trip to foreign city, he was unable to find the rest of his family. As the fear of separation from his family set in, he began to look for them in haste. Unable to find them, he set out to return home where he hoped he would surely find his family.
Unfortunately, his journey home led him astray, and he became lost in the mountains. A storm rolled in over head, and he fell against the stone, bruised and battered, he lost his consciousness.
When he awoke, he found himself in the morning light of sunrise, draped in linens, on a simple mattress. The monks of a mysterious monastery had foundDarric and healed his wounds, keeping him safe. The monks noticed the mark, and remembered a prophecy of sorts. They encouraged him to stay in their temple, and learn their ways.
Having been convinced that his family had forgotten about him, Darric went through a period of depression, before eventually embracing the training and education of the monks. The monks believed that Darric was the fulfillment of a prophecy of the Shadow Master. A master in the ways of hand to hand combat and the ways of shadow. Embracing the idea of heroism, and becoming more than just a shadow, Darric excelled in the training of the monks. Though most of the monks believed that Darric was to fulfill the prophecy, some of them resisted, believing that duty fell to another. A tiefling called by Kallista showed promise to the prophecy as well.
`On a simple errand to collect supplies for the monastery, Darric begins to be harrassed by some unsavory folk. Dealing with the problem soundly, people take notice of his acts, and take note. Some time later, he receives a message asking for help, and uses the chore as a chance to take a closer look and see what lies in the world outside.
Here's two of my Backstories. Working on my Third Character right now.
Lynae Nightstar - A half-elf Druid:
Lynae is a half elf, born of a political marriage meant to unite two nations with incredibly different histories and cultures. She was supposed to be a boy, a male heir destined to lead the elves and humans forward as a united front. Instead, she was born a girl; an ever-present failure to two nations teetering between peace and war.
Despite this constant disappointment, Lynae was a kind and carefree girl, spending her afternoons wandering the fields of her family's estates, blowing off her tutoring sessions and fencing lessons to nap under a tree in a lazy breeze. She lacked the brute strength to be a warrior of any worth, and she was far too clumsy to even wield a crossbow properly. Because of this, Lynae spent the majority of her childhood casting off her noble duties to pursue her own innovations and to bury her nose in books.
With each passing year, Lynae’s father grew more and more impatient with his daughter's rebellious ways. As a noble elf who fought hard for the freedoms her people now enjoyed, his daughter brought him nothing but shame. The only person who seemed to love Lynae for herself was her human mother. A constant light in Lynae’s world, she would do anything to keep her mother safe.
One winter when Lynae was a teenager, her mother woke her in the dead of night. She looked terrified and told Lynae to do as she said and to ask no questions. They silently packed a few small things, grabbed horses from the stables and rode quickly away from the city. When they finally slowed, Lynae asked her mother where they were going and why they had left. She learned that her mother had met a traveling druid and had fallen in love with him. Her father had found out and had threatened her mother’s life. So Lynae, her mother, and her mother’s lover hid in the woods with his tribe. Never staying in one place too long and never venturing too far outside of the woods.
Over the next 20 years, Lynae learned the ways of the druids. She excelled in spellcasting and even began to learn combat skills with a quarterstaff and longbow. Lynae loved the woods. She would disappear for hours or days at a time. Studying the trees, the plants, the winds and the water. She became such a common sight in the forest that the animals grew accustomed to her presence. Lynae befriended and studied them in an effort to become more like them. She learned the calls of the eagles and the howls of the wolves. She began to feel safe.
Lynae was on one of her usual adventures in the forest when she saw flickering lights in the distance. As she got closer, Lynae realized that the forest was on fire. However, this was not a normal fire. The blaze was all flickering blues. This was the work of magic. As she ran to warn the tribe, she stumbled across the body of a dire wolf - one of the pack she had considered her friends. Lynae was so heartbroken and overwhelmed with grief, that her body began to tremble with magic. Before she even understood what was happening, Lynae had wild shaped into a wolf. The only thing that remained hers were her eyes. Still luminous green instead of the wild wolf yellow.
After Lynae had warned the tribe and her wolf form had faded, she knew she couldn’t stay. Lynae needed to learn more about her wolf form and find a way to make her father pay for the destruction he had caused.
Kára: A Valkyrie (Seraph Aasimar, Light Cleric build - going for more of a healing/fire magic Valkyrie and less of a warrior flavor)
Kára was eight the first time she saw one. Or maybe she was ten…she doesn’t really remember. All she remembers is being carried by something. No, someone. And wings. She remembers the wings. Bright white – blindingly bright – and the sensation of flying.
The orphanage where she was raised told her that she was filthy when she arrived. Covered head to toe in blood and dirt. Whatever – whoever – had brought her there, had only spoken one word to the headmaster; “Kára” – which they had assumed was the girls name. Not that she remembered being called anything else. The headmaster had also told Kára that the creature who had left her there looked human; except for her eyes. The woman’s eyes had been a bright violet colour – like Kára’s.
Throughout Kára’s teenage years at the orphanage, she was relentlessly bullied. She was different. Her violet eyes set her apart from every other child, man or woman she came across. So she spent all of her free time studying – fueled by the desire for knowledge. She exhausted the local librarians with her constant questions and need for more information. So when the libraries ran out of books, they sent her to a nearby monastery.
Once there, she met a Cleric, named Temen, who took pity on her and offered to tutor her in the arts of magic and religion. He swore her to secrecy since he knew that he could be exiled for helping her. Within the months that followed, Temen noticed an innate ability in Kára to accomplish any task or spell he set for her. She also devoured any piece of information he passed on about Helm, god of light, and Oghma, god of knowledge.
Ten years passed while Kára studied and became more powerful with her magic and more knowledgeable in her mentor’s religion. She badgered her mentor with questions about magic, about the Gods, about the creature that saved her. He refused the majority of them, which only fueled her fire to learn more.
One fateful night, when Kára was returning home from the monastery, a group of orphanage boys cornered her. It was pitch-black and pouring rain. The boys, drunk out of their minds, backed her into an alleyway, their eyes dark with malice. Kára was done being a plaything for them. In a bout of fire and fury, she used her magic and called down a flare of light from the heavens to protect her.
By the next morning, word had spread all over town. The religious elders were furious with Temen for teaching an outsider their ways. They had him whipped within inches of his life and hung his nearly dead corpse in the archway outside the monastery. Kára knew they would be looking for her, so she grabbed what few belongings she had – a family ring, a book of spells, an amulet Temen had given her, and a single white feather – packed a bag of whatever supplies she could find, and ran.
Kára has been traveling the world for 4 years now. Constantly searching for answers to the only two questions in her mind – Where did she come from and what creature had saved her?
Arcadius is indeed a cool character concept. I like that he's conflicted only about how much influence he's willing to allow his infernal ancestor to have. He has no compunction about taking revenge on his parents - who did wrong him. Were it not for his battlelust, I'd think him an Oath of Vengance paladin. It's interesting that he killed them in such a way as to send their souls to Avernus. Is that due to Zariel's influence, or were there souls already bound there is also an interesting question - just to highlight the irony of their abandoning a "monstrosity of the Hells" to die.
I'm glad you think my character is worth paying attention to. To answer your question, Arcadius was, when he exacted revenge on his parents, equal parts under Zariel's control and his desire for revenge. Their souls weren't damned to the Nine Hells, but had they died, whether to Arcadius or not, Zariel would have claimed them regardless.
In-game, Arcadius is partially a barbarian. His "rage" is when he loses himself and falls fully to Zariel's promptings, and his alignment plummets to Chaotic Evil. It signifies that Arcadius, while strong-willed, sometimes loses control and becomes a mindless killing machine. Arcadius doesn't view his ancestral mother as a monster that tries to control him, rather a strict parent that wants the best for Arcadius. He equally loves and respects/owes Zariel, considering she watched over him as an infant and feels that he owes her a debt. A debt that is repaid in the blood of sinners and servants of evil.
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I'm not begging for attention, but if you like World Anvil, go give me a look.
Oh yeah I forgot to share sumtin. Another character of mine is a arracockora (or something. Bird people!) His name is grezis and he is a replacement character for a warlock I had who died. Grezis is actually the raven familiar of that warlock. He was given the form of a (insert bird species I forgot for the duration of this article) after my warlock died in service to a god. The god was like (and I quote) “well that stinks. Well, guess his bird can continue this service!” And turned it into and Aracokora. Tada! Also he has nearly no emotions and barely comprehends sentient thoughts. He is a bard cos people think his singing is beautiful. The end.
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she/it pronouns
I watch. I wait. I listen. I like roleplaying games. Avid fan of messed up homebrew and horror rpgs. Lancer>dnd5e, go read Kill Six Billion Demons. I will shoot you with my transgenderification beam pew pew
I watch. I wait. I listen. I like roleplaying games. Avid fan of messed up homebrew and horror rpgs. Lancer>dnd5e, go read Kill Six Billion Demons. I will shoot you with my transgenderification beam pew pew
I made her while in quarantine one night when bored and now I have to wait to use her.
Clove Barlo is a wood elf druid that is 5'4, she has long brown hair tied up into a braid with a twig and flowers headband. She has pale skin and hazel eyes. She wears a leaf skirt and a shirt made of leaves and flowers. She is also barefoot. She is determined and very independent with living on her own. She has no idea how to act in a real society of people.
When she was young about 10 she was traveling with her parents to the new land they were going to and make a new home. While traveling she was not paying attention and got trapped in vines that came to life. Her parents tried to save her, but could not get her out. They told her they were so sorry, but they had to keep going or they would all die. Clove cried stuck in the vines helpless as her parents ran away without. She was scared she was going to die. She ended up passing out by the vines trying to suffocate her, when she woke she was on the ground the vines behind her all cut up. She doesn't know who saved her, but she is forever grateful. This was the first day she was on her own. She knew she needed water and food. She struggled at first and almost died a couple times, but as she continued through the years to live in the woods she learned to love it and it became her new home. She made a little hut in the woods and made friends with the animals. Now that she is older, she still loves her home but is always curious about her family and if they are alright. One day she decided to wonder into town to start her hunt to find them. She still wants to take care of the woods and keep anything that would hurt it she will defend it.
Human?
I'm not begging for attention, but if you like World Anvil, go give me a look.
This is your coolest creation, TieflingsRule.
Would his parents have considered infantricide?
And maybe backed up from the idea due to fear of what malice would befall them under such act?
And even the "abandoning" act... that must have been carried under strange circunstances for this "nice" couple. So "nice" they wouldn't want to be near "that thing"... o.O
I hope Arcadius is looking for revenge...
Thank you! I'm happy someone still pays attention to my writing! To answer your questions in order:
1. No, Arcadius's mom and dad didn't view him as an actual child, only a curse.
2. They didn't think anything of it, thinking Arcadius would die.
In my head, Arcadius find his parents and, partially under the influence of his true mother, Zariel, he exacts revenge and kills them, but in such a way that their souls go straight to the River Styx and become soldiers under Zariel's command. I've wanted to play this character forever, but I'm stuck as the all-time DM at my place.
I'm not begging for attention, but if you like World Anvil, go give me a look.
Yes Duryo is human.
Ok, gotcha.
I'm not begging for attention, but if you like World Anvil, go give me a look.
From the world of Athas:
Bol-Gorith of Nibenay, Female Half-giant Lvl 1 Monk (at 3rd level will pursue the "Drunken Path")
GOAL: Lives to experience the day when Nibenay himself shall call by her by her name (including the "of Nibenay" surname).
MEANS TO ACHIEVE THE GOAL: Serve the temple and Nibenay's wives.
STORY: Bol-Gorith's name was given by Nibenay, the Sorcerer-king himself. That was the last he uttered the words.
Bol-Gorith's biological parents live in a Half-giant settlement in the realm of Nibenay. This community serves the Sorcerer-king by donating the best newborn once in a generation for the privilege to be under Nibenay's rule.
Bol-Gorith's strength, constitution and size are designed to make her a good slave... although her law-abiding nature makes sure she doesn't realize her condition, though - she does not know any better.
Bol-Gorith starts her adventure very naive, as yet another errand for the Temple and she has never drank more than a sip of the holy ale she helps brewing (or any other mind altering substance).
TEMPLAR WIVES OF NIBENAY: The Templar Wives are the most skilled, deadly and beautiful women - perfection itself second only to Nibenay himself.
Bol-Gorith swings between her love to serve them and dreams of being like them some days, to feeling a little "ugly" and "unfit" sometimes (depending on her alignment that day - good or neutral or evil).
TEMPLE BIDDINGS: Bol-Gorith is responsible for (not limited to) laundry, cleaning, cooking, security, fetching containers, organizing storage, lightning torches, caring for the Templar Wives and most importantly Brewery duty.
My questions to improve her backstory:
Is there really a "Templar Wives" temple?
Is there "Brewing" in the world of Athas?
It consumes a lot of water, true. On the other hand, this "invested water" pay off would be that it is safer to consume the ale than the barren liquid more prevalent in Athas.
Doesn't matter if there's a Templar Wives temple. If it's Homebrew, it can be whatever you want.
It's spelled "Brewing".
Hope that helps!
I'm not begging for attention, but if you like World Anvil, go give me a look.
Brewing does use a lot of water. In desert climates fermentation (like wine) tends to be more common than brewing (like beer) because it uses less water, less energy, (no need to heat it), and tends to produce less waste. The less you waste in such an arid climate, the better.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thank you very much! it's very helpful =)))
Excelent point of view, thank you!
Darric Sylmaris
Born to simple beginnings, Darric Sylmaris was not unlike any other elven child. His parents loved him, and cared for him. He wasn’t much different than his friends, save for the strange mark he was born with. It wasn’t uncommon for him to receive strange looks about his mark from the other elves in the community, but his parents always made sure he had as normal a life as they could make it.
As time went on, and Darric grew older, he began to feel differently from the rest of the elves. He began to find it easier, and easier to hide from the stares, until one day he was hidden from everyone. During a trip to foreign city, he was unable to find the rest of his family. As the fear of separation from his family set in, he began to look for them in haste. Unable to find them, he set out to return home where he hoped he would surely find his family.
Unfortunately, his journey home led him astray, and he became lost in the mountains. A storm rolled in over head, and he fell against the stone, bruised and battered, he lost his consciousness.
When he awoke, he found himself in the morning light of sunrise, draped in linens, on a simple mattress. The monks of a mysterious monastery had found Darric and healed his wounds, keeping him safe. The monks noticed the mark, and remembered a prophecy of sorts. They encouraged him to stay in their temple, and learn their ways.
Having been convinced that his family had forgotten about him, Darric went through a period of depression, before eventually embracing the training and education of the monks. The monks believed that Darric was the fulfillment of a prophecy of the Shadow Master. A master in the ways of hand to hand combat and the ways of shadow. Embracing the idea of heroism, and becoming more than just a shadow, Darric excelled in the training of the monks. Though most of the monks believed that Darric was to fulfill the prophecy, some of them resisted, believing that duty fell to another. A tiefling called by Kallista showed promise to the prophecy as well.
`On a simple errand to collect supplies for the monastery, Darric begins to be harrassed by some unsavory folk. Dealing with the problem soundly, people take notice of his acts, and take note. Some time later, he receives a message asking for help, and uses the chore as a chance to take a closer look and see what lies in the world outside.
Here's two of my Backstories. Working on my Third Character right now.
Lynae Nightstar - A half-elf Druid:
Lynae is a half elf, born of a political marriage meant to unite two nations with incredibly different histories and cultures. She was supposed to be a boy, a male heir destined to lead the elves and humans forward as a united front. Instead, she was born a girl; an ever-present failure to two nations teetering between peace and war.
Despite this constant disappointment, Lynae was a kind and carefree girl, spending her afternoons wandering the fields of her family's estates, blowing off her tutoring sessions and fencing lessons to nap under a tree in a lazy breeze. She lacked the brute strength to be a warrior of any worth, and she was far too clumsy to even wield a crossbow properly. Because of this, Lynae spent the majority of her childhood casting off her noble duties to pursue her own innovations and to bury her nose in books.
With each passing year, Lynae’s father grew more and more impatient with his daughter's rebellious ways. As a noble elf who fought hard for the freedoms her people now enjoyed, his daughter brought him nothing but shame. The only person who seemed to love Lynae for herself was her human mother. A constant light in Lynae’s world, she would do anything to keep her mother safe.
One winter when Lynae was a teenager, her mother woke her in the dead of night. She looked terrified and told Lynae to do as she said and to ask no questions. They silently packed a few small things, grabbed horses from the stables and rode quickly away from the city. When they finally slowed, Lynae asked her mother where they were going and why they had left. She learned that her mother had met a traveling druid and had fallen in love with him. Her father had found out and had threatened her mother’s life. So Lynae, her mother, and her mother’s lover hid in the woods with his tribe. Never staying in one place too long and never venturing too far outside of the woods.
Over the next 20 years, Lynae learned the ways of the druids. She excelled in spellcasting and even began to learn combat skills with a quarterstaff and longbow. Lynae loved the woods. She would disappear for hours or days at a time. Studying the trees, the plants, the winds and the water. She became such a common sight in the forest that the animals grew accustomed to her presence. Lynae befriended and studied them in an effort to become more like them. She learned the calls of the eagles and the howls of the wolves. She began to feel safe.
Lynae was on one of her usual adventures in the forest when she saw flickering lights in the distance. As she got closer, Lynae realized that the forest was on fire. However, this was not a normal fire. The blaze was all flickering blues. This was the work of magic. As she ran to warn the tribe, she stumbled across the body of a dire wolf - one of the pack she had considered her friends. Lynae was so heartbroken and overwhelmed with grief, that her body began to tremble with magic. Before she even understood what was happening, Lynae had wild shaped into a wolf. The only thing that remained hers were her eyes. Still luminous green instead of the wild wolf yellow.
After Lynae had warned the tribe and her wolf form had faded, she knew she couldn’t stay. Lynae needed to learn more about her wolf form and find a way to make her father pay for the destruction he had caused.
Kára: A Valkyrie (Seraph Aasimar, Light Cleric build - going for more of a healing/fire magic Valkyrie and less of a warrior flavor)
Kára was eight the first time she saw one. Or maybe she was ten…she doesn’t really remember. All she remembers is being carried by something. No, someone. And wings. She remembers the wings. Bright white – blindingly bright – and the sensation of flying.
The orphanage where she was raised told her that she was filthy when she arrived. Covered head to toe in blood and dirt. Whatever – whoever – had brought her there, had only spoken one word to the headmaster; “Kára” – which they had assumed was the girls name. Not that she remembered being called anything else. The headmaster had also told Kára that the creature who had left her there looked human; except for her eyes. The woman’s eyes had been a bright violet colour – like Kára’s.
Throughout Kára’s teenage years at the orphanage, she was relentlessly bullied. She was different. Her violet eyes set her apart from every other child, man or woman she came across. So she spent all of her free time studying – fueled by the desire for knowledge. She exhausted the local librarians with her constant questions and need for more information. So when the libraries ran out of books, they sent her to a nearby monastery.
Once there, she met a Cleric, named Temen, who took pity on her and offered to tutor her in the arts of magic and religion. He swore her to secrecy since he knew that he could be exiled for helping her. Within the months that followed, Temen noticed an innate ability in Kára to accomplish any task or spell he set for her. She also devoured any piece of information he passed on about Helm, god of light, and Oghma, god of knowledge.
Ten years passed while Kára studied and became more powerful with her magic and more knowledgeable in her mentor’s religion. She badgered her mentor with questions about magic, about the Gods, about the creature that saved her. He refused the majority of them, which only fueled her fire to learn more.
One fateful night, when Kára was returning home from the monastery, a group of orphanage boys cornered her. It was pitch-black and pouring rain. The boys, drunk out of their minds, backed her into an alleyway, their eyes dark with malice. Kára was done being a plaything for them. In a bout of fire and fury, she used her magic and called down a flare of light from the heavens to protect her.
By the next morning, word had spread all over town. The religious elders were furious with Temen for teaching an outsider their ways. They had him whipped within inches of his life and hung his nearly dead corpse in the archway outside the monastery. Kára knew they would be looking for her, so she grabbed what few belongings she had – a family ring, a book of spells, an amulet Temen had given her, and a single white feather – packed a bag of whatever supplies she could find, and ran.
Kára has been traveling the world for 4 years now. Constantly searching for answers to the only two questions in her mind – Where did she come from and what creature had saved her?
Seraph Aasimar? Is that a Homebrew that you made up?
I'm not begging for attention, but if you like World Anvil, go give me a look.
Not that I made but it is a homebrew. Here's a ink: https://www.dmsguild.com/product/292959/Aasimar-Ascended--expanded-variant-race-5e
Arcadius is indeed a cool character concept. I like that he's conflicted only about how much influence he's willing to allow his infernal ancestor to have. He has no compunction about taking revenge on his parents - who did wrong him. Were it not for his battlelust, I'd think him an Oath of Vengance paladin. It's interesting that he killed them in such a way as to send their souls to Avernus. Is that due to Zariel's influence, or were there souls already bound there is also an interesting question - just to highlight the irony of their abandoning a "monstrosity of the Hells" to die.
I'm glad you think my character is worth paying attention to. To answer your question, Arcadius was, when he exacted revenge on his parents, equal parts under Zariel's control and his desire for revenge. Their souls weren't damned to the Nine Hells, but had they died, whether to Arcadius or not, Zariel would have claimed them regardless.
In-game, Arcadius is partially a barbarian. His "rage" is when he loses himself and falls fully to Zariel's promptings, and his alignment plummets to Chaotic Evil. It signifies that Arcadius, while strong-willed, sometimes loses control and becomes a mindless killing machine. Arcadius doesn't view his ancestral mother as a monster that tries to control him, rather a strict parent that wants the best for Arcadius. He equally loves and respects/owes Zariel, considering she watched over him as an infant and feels that he owes her a debt. A debt that is repaid in the blood of sinners and servants of evil.
I'm not begging for attention, but if you like World Anvil, go give me a look.
Oh yeah I forgot to share sumtin. Another character of mine is a arracockora (or something. Bird people!) His name is grezis and he is a replacement character for a warlock I had who died. Grezis is actually the raven familiar of that warlock. He was given the form of a (insert bird species I forgot for the duration of this article) after my warlock died in service to a god. The god was like (and I quote) “well that stinks. Well, guess his bird can continue this service!” And turned it into and Aracokora. Tada! Also he has nearly no emotions and barely comprehends sentient thoughts. He is a bard cos people think his singing is beautiful. The end.
she/it pronouns
I watch. I wait. I listen. I like roleplaying games. Avid fan of messed up homebrew and horror rpgs. Lancer>dnd5e, go read Kill Six Billion Demons. I will shoot you with my transgenderification beam pew pew
The idea of one of your characters being a former character's familiar-turned-adventurer is actually a clever idea.
I'm not begging for attention, but if you like World Anvil, go give me a look.
Why thank you.
she/it pronouns
I watch. I wait. I listen. I like roleplaying games. Avid fan of messed up homebrew and horror rpgs. Lancer>dnd5e, go read Kill Six Billion Demons. I will shoot you with my transgenderification beam pew pew
I made her while in quarantine one night when bored and now I have to wait to use her.
Clove Barlo is a wood elf druid that is 5'4, she has long brown hair tied up into a braid with a twig and flowers headband. She has pale skin and hazel eyes. She wears a leaf skirt and a shirt made of leaves and flowers. She is also barefoot. She is determined and very independent with living on her own. She has no idea how to act in a real society of people.
When she was young about 10 she was traveling with her parents to the new land they were going to and make a new home. While traveling she was not paying attention and got trapped in vines that came to life. Her parents tried to save her, but could not get her out. They told her they were so sorry, but they had to keep going or they would all die. Clove cried stuck in the vines helpless as her parents ran away without. She was scared she was going to die. She ended up passing out by the vines trying to suffocate her, when she woke she was on the ground the vines behind her all cut up. She doesn't know who saved her, but she is forever grateful. This was the first day she was on her own. She knew she needed water and food. She struggled at first and almost died a couple times, but as she continued through the years to live in the woods she learned to love it and it became her new home. She made a little hut in the woods and made friends with the animals. Now that she is older, she still loves her home but is always curious about her family and if they are alright. One day she decided to wonder into town to start her hunt to find them. She still wants to take care of the woods and keep anything that would hurt it she will defend it.