Ah, sorry. Just Darkness. It used to be called Globe of Darkness in an older version, and got them mixed up.
As for sorcerer? I personally don't find there to be good synergy, but your friend might. I heard some people have been doing Shadow Sorcerer with drow, so have that person take a look at it.
Devil's Sight is going to be difficult to take advantage of without inconveniencing your party members because both you and the enemy would have to be inside Darkness. If the target is in sunlight, you'd still suffer from Sunlight Sensitivity.
The best way to get around Sunlight Sensitivity is to not be too reliant on attack rolls. Cantrips like Create Bonfire, Frostbite, Toll the Dead, Vicious Mockery and Sacred Flame won't be affected, and can be picked up through the Magic Initiate feat regardless of class. Clerics, Sorcerers, Wizards and Warlocks all have subclasses that can boost cantrip damage. A Way of the Four Elements monk can also switch to elemental disciplines like Fist of Unbroken Air or Water Whip in a pinch.
That's not to say Sunlight Sensitivity is going to be a huge issue. It depends on what your campaign is like. An adventure that takes place entirely in the Underdark is unlikely to inconvenience you.
Devil's Sight is going to be difficult to take advantage of without inconveniencing your party members because both you and the enemy would have to be inside Darkness. If the target is in sunlight, you'd still suffer from Sunlight Sensitivity.
With all due respect, but I've played warlocks who've had no issues with taking advantage of it and keeping my party members outside the darkness. It might be tricky in a very few cases, but generally, its not that big of an issue.
With all due respect, but I've played warlocks who've had no issues with taking advantage of it and keeping my party members outside the darkness. It might be tricky in a very few cases, but generally, its not that big of an issue.
The issue isn't keeping your party members outside the darkness, it's the fact that you need to put enemies in the darkness if you don't want to take disadvantage. Not being able to see the enemy is almost as much of a problem for your allies as being in the darkness themselves.
With all due respect, but I've played warlocks who've had no issues with taking advantage of it and keeping my party members outside the darkness. It might be tricky in a very few cases, but generally, its not that big of an issue.
The issue isn't keeping your party members outside the darkness, it's the fact that you need to put enemies in the darkness if you don't want to take disadvantage. Not being able to see the enemy is almost as much of a problem for your allies as being in the darkness themselves.
That's what the Devil's Sight invocation is for. You can see clearly through the Darkness then. You get advantage when attacking with eldritch blast, no sunlight sensitivity, and anyone who comes in to try and attack you gets disadvantage. Or attack from range.
Granted, there are some who get around that through things like rogue's blind sense or other animals, but the idea is good as a generality.
Sunlight Sensitivity still gives you disadvantage if the target is in direct sunlight. If you don't put the target inside the darkness area, you're just going to break even (you have advantage against a target that can't see you, but disadvantage from the sunlight.)
Ehhh.... I found the number of times that there was a target that wasn't in shadows or darkness to be pretty rare in the first place. So, I usually just took my pick of. Well, no matter.
The key thing to be aware of here is that drow have the potential of being "selfish" characters, in that it affects how the rest of the group thinks and acts, forcing them to conform to a style that favor the drow. Even if you break even, its still a valid method that keeps the drow from forcing the group to play your way, and keeps the burden on you
Another factor to consider on Sunlight Sensitivity, is if you have a way to gain Advantage in any way, you can cancel out the whole Advantage/Disadvantage stack. Any amount of Advantage cancels out any amount of Disadvantage (and vice versa). So, playing a Rogue can be very handy if you are a Drow and have non-Drow party members (and lots of other ways) when fighting in Sunlight.
I too am playing a Drow in a current campaign. Primarily because we had a Fallen Aasimar and a Half-Orc that wasn't sure what his motivations were. I figured we might as well go whole hog and just see how things will go. I expect lots of problems in most towns.
Secondly, we are playing on the Sword Coast in the Forgotten Realms. I happen to know a lot about the Sword Coast and have timelines from my days in Neverwinter. So, I was quickly able to establish myself in Ched Nasad about 7 years before it was destroyed (timelines spreadsheets are so handy for elves of any flavor), and how the migration to the surface, the years of piracy, the affiliated House turning to Slavery and my character's antagonism to that particular reminder of what Drow society had become. Having a Dragon destroy the ship and crew he knew gave him a focus for leaving the Piracy and Slavery behind. He's still muddling through the early years of striking out on his own, but he has aspirations...
If either of the two options above hadn't happened, I wouldn't be playing a Drow. They are tricksy to play especially in social interactions. Mostly you have to play them as being better than Lawful Good because everyone expects you to be so bad (read: Evil). Having a detailed world setting and spending time with it can make your character grow into something you want to play... especially when looking at a race that you begin play at around 100 years old. I'm aiming for Neutral with my Drow and expect to do both good and bad. I also am for law when in town, but want to be able to make up my own mind, thank you very much. Against slavery, but have no problem using methods to gain information. Prefer pirate methods, but understand the reasoning for guards and the necessity of safe delivery of goods as the source of his current income. I also prefer to conduct my business at night under the stars... as our entire group has Darkvision, this makes things easier...
What is globes of darkness cant seem to find it here. And is sorcerer Drow also a good combination?
At 5th level a drow, under “drow magic”, drow characters can cast darkness. In the forgotten realms books by RA Salvatore it is constantly referred to as “a globe of impenetrable darkness”.
I have read The Dark Elf Trilogy, and basically, if your house ever found you again... It wouldn't be pretty. That would be a pretty good twist for any DM's out there though.
Im currently playing a bubbly Chaotic Good Drow Paladin, she is a follower of the Shadow Maiden, so given the combinations she plays against type and will be making for an interesting adventurer with my current play group. In a game of make believe there are always ways to make something work, which is a big reason why I love playing this game.
In terms of motivations, there are easy ways to avoid a drow being evil. And there are ways to play a self-serving character as still very willing to help the party. In other words, there are ways to play a 'perfectly drow' character as neutral, without playing the 'chaotic neutral b-hole' who just does whatever they want :)
I used to play a drow cleric/fighter. Her reason for being out in the above ground world was that she had attempted a coup in her homeland, and had been defeated. She managed to escape--a few of her old enemies thought she was dead, a few suspected she was alive. Her motivation was to 'gather strength' in whatever form she could find it, and eventually return to attempt another coup. So she hated people and wanted them dead--but all of those people were other drow, who were not really part of the campaign :) She really hadn't ever put much thought towards the above-ground world. So she really didn't hate them. She just didn't care about them. But that meant she wasn't a murderous terror.
As far as working with the party, she simply determined that she needed to gather anything and everything she could--magical knowledge, artifacts, allies, etc. Being alone in the above ground world, she realized that she needed help. So it was in her best interests to find competent people (the party) and work with them. Helping them helped her. If she pissed them off, betrayed them, etc, then she'd be back to working by herself, which was not ideal. So she was in fact quite a reliable party member.
I also made her a typical female drow, in that she found most males to be generally useless. If they proved themselves, okay, but she defaulted to relying on women and sneering at men. In her particular party, it worked really well, because she respected the somewhat frivolous, happy-go-lucky female halfling much more than the tough-guy warrior men. It was pretty funny, actually--the b*tch of a drow and the super-friendly halfling really liked each other, and because of my drow, the halfling who might have gotten pushed around by the 'tougher' male characters got a lot more say in things. Not like it was player v player--we all kind of saw the mechanic happening and rolled with it. The Big Dramatic Thing would happen, the fighter/battle wizard types would start talking about what the plan was, and my drow would turn to the naive halfling and ask her opinion, give her mine, and then we'd inform the men of what was really going to happen :D
Anyway, this isn't a "let me tell you about my character" thread :) My point is that 'self-serving' does not at all have to mean that your character cannot work just as well with a party as a 'do-gooder' character. If a party member was captured, my drow would be just as likely to go rescue them as anyone, because I had decided that they were important to my goal of (sometime in the future) returning to the Underdark, claiming my throne, and leaving them all behind for good :)
And I was sometimes as likely to want to go help strangers...particularly if they were women, and/or if the evil-doers were males. So I ended up doing 'do-gooder' things too, for my own reasons.
"It was pretty funny, actually--the b*tch of a drow and the super-friendly halfling really liked each other, and because of my drow, the halfling who might have gotten pushed around by the 'tougher' male characters got a lot more say in things."
I love this! I've played my male drow to similar effect. Semi-short recap about his BG: He was raised on the surface by his exiled mother. He hated his squalid, crime-infested surface life so he gravitated more towards his idea of drow society based on whatever information about it his mother would be willing to share. He wants to honor women and matrons because that's what his people do. On the other hand, the person who denied him a spot with his people was his own matron so his loyalty to her inherently a source of conflict. At one point he even wanted to kill her and when she died before he could that, he was forced to live with shame of wanting to kill his matriarch, yet never actually doing it. In short, I made his flaw "Women... a drow with mother issues is not pretty sight". The way this has manifested in game is that we have a quite young (probably mid teens) shadow monk, who's the sole woman in our party and my Drow has been trying to support her as the leader of the party. We have a war cleric who's basically a young soldier just eager to have someone to follow. Then we have a sorta dimwitted barbarian who is incapable of even noticing that he isn't the leader of the party. He also gets along great with the young shadow monk. Together, we make up a majority of the party and as such, our party is being lead by someone grossly unqualified for the job and it's sorta glorious. Other times he'll also foolishly rush in to rescue a couple of damsels only to see them reveal themselves as a disguised hag coven trying to bait the party.
Another parallel my drow has with yours is that he wants to return to the underdark and understands the importance of winning over allies while he prepares for the journey back "home". In other words, yes, being a self-serving drow does not have to cause problems between yourself and the party. Between all the "My biggest shame is wanting to kill my mother and the second biggest is missing my chance to do it" and other gratuitous edgyness of my Rogue Warlock Drow (yes, really), he knows he's not going to survive if acts like a brooding loner so he has basically adopted a permanent smile which he tries to use winning over people's trust.
So, now that we've both got our character descriptions out of the way. I'm throwing it out there again that OP already has an idea for good aligned drow he and his friend wants to play. Our stories don't really add much help there, but it's still a good general remind that self-serving characters both can and should want to work well with a party. That's basically a requirement for every PC ever created.
"It was pretty funny, actually--the b*tch of a drow and the super-friendly halfling really liked each other, and because of my drow, the halfling who might have gotten pushed around by the 'tougher' male characters got a lot more say in things."
I love this! I've played my male drow to similar effect. Semi-short recap about his BG: He was raised on the surface by his exiled mother. He hated his squalid, crime-infested surface life so he gravitated more towards his idea of drow society based on whatever information about it his mother would be willing to share. He wants to honor women and matrons because that's what his people do. On the other hand, the person who denied him a spot with his people was his own matron so his loyalty to her inherently a source of conflict. At one point he even wanted to kill her and when she died before he could that, he was forced to live with shame of wanting to kill his matriarch, yet never actually doing it. In short, I made his flaw "Women... a drow with mother issues is not pretty sight". The way this has manifested in game is that we have a quite young (probably mid teens) shadow monk, who's the sole woman in our party and my Drow has been trying to support her as the leader of the party. We have a war cleric who's basically a young soldier just eager to have someone to follow. Then we have a sorta dimwitted barbarian who is incapable of even noticing that he isn't the leader of the party. He also gets along great with the young shadow monk. Together, we make up a majority of the party and as such, our party is being lead by someone grossly unqualified for the job and it's sorta glorious. Other times he'll also foolishly rush in to rescue a couple of damsels only to see them reveal themselves as a disguised hag coven trying to bait the party.
Another parallel my drow has with yours is that he wants to return to the underdark and understands the importance of winning over allies while he prepares for the journey back "home". In other words, yes, being a self-serving drow does not have to cause problems between yourself and the party. Between all the "My biggest shame is wanting to kill my mother and the second biggest is missing my chance to do it" and other gratuitous edgyness of my Rogue Warlock Drow (yes, really), he knows he's not going to survive if acts like a brooding loner so he has basically adopted a permanent smile which he tries to use winning over people's trust.
So, now that we've both got our character descriptions out of the way. I'm throwing it out there again that OP already has an idea for good aligned drow he and his friend wants to play. Our stories don't really add much help there, but it's still a good general remind that self-serving characters both can and should want to work well with a party. That's basically a requirement for every PC ever created.
It sounds like you spent a lot of time thinking about how your character would be able to work with a party, and that party in particular--that's exactly the key :)
I'd love to go back to that character I made, and really explore alignment. It's hard to remember, but I think I made her neutral--lawful neutral, I think. But say she had to spend years with that party, or that halfling in particular, as she was trying to build up power. And during that time, she wasn't slaughtering townspeople--she was in fact doing things that would help them, as a way to help herself. But if she's also friends with someone, and helping that person...so now she's spend decades doing things that 'good' characters are doing. The whole time she's wanting to go back and killer her enemies and take over a throne--but lots of 'good' people want to do that :) And in the meantime, she's actually helping people--what should her alignment be after all that? Would have been cool to play.
So yeah, all these drow can be selfish, murderous towards the right people, and not 'rampaging monsters who will kill everyone'.
Im currently playing a bubbly Chaotic Good Drow Paladin
Me too. Chaotic good, Oath of the Ancients paladin, with the Blessing of Corellon from MToF. Venerates Corellon and Eilistraee. Dex & Cha bonuses make for a pretty fun Dex-based Paladin. On top of that, my goal is to stick a proverbial finger in the eye of the "escaping my depraved homeland," "trying to be a good person in spite of my cruel upbringing," and/or "brooding edgelord" tropes commonly associated with drow.
This character is part of an enclave of drow who've venerated Eilistraee and lived on the surface for generations. They even managed to live in harmony with a group of high and wood elves...until they were attacked by a cell of the Eldreth Veluuthra who, in addition to viewing humans as vermin to be wiped from the face of Faerun, have a mad-on for drow that far outpaces the hatred most elves had. This cell did not care that the drow had long since abandoned the ways of the Spider-Queen; any sort of peaceful coexistence involving drow was considered an abomination.
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Ah, sorry. Just Darkness. It used to be called Globe of Darkness in an older version, and got them mixed up.
As for sorcerer? I personally don't find there to be good synergy, but your friend might. I heard some people have been doing Shadow Sorcerer with drow, so have that person take a look at it.
Ok thanks for the help i will talk to him
Devil's Sight is going to be difficult to take advantage of without inconveniencing your party members because both you and the enemy would have to be inside Darkness. If the target is in sunlight, you'd still suffer from Sunlight Sensitivity.
The best way to get around Sunlight Sensitivity is to not be too reliant on attack rolls. Cantrips like Create Bonfire, Frostbite, Toll the Dead, Vicious Mockery and Sacred Flame won't be affected, and can be picked up through the Magic Initiate feat regardless of class. Clerics, Sorcerers, Wizards and Warlocks all have subclasses that can boost cantrip damage. A Way of the Four Elements monk can also switch to elemental disciplines like Fist of Unbroken Air or Water Whip in a pinch.
That's not to say Sunlight Sensitivity is going to be a huge issue. It depends on what your campaign is like. An adventure that takes place entirely in the Underdark is unlikely to inconvenience you.
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That's what the Devil's Sight invocation is for. You can see clearly through the Darkness then. You get advantage when attacking with eldritch blast, no sunlight sensitivity, and anyone who comes in to try and attack you gets disadvantage. Or attack from range.
Granted, there are some who get around that through things like rogue's blind sense or other animals, but the idea is good as a generality.
Sunlight Sensitivity still gives you disadvantage if the target is in direct sunlight. If you don't put the target inside the darkness area, you're just going to break even (you have advantage against a target that can't see you, but disadvantage from the sunlight.)
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Ehhh.... I found the number of times that there was a target that wasn't in shadows or darkness to be pretty rare in the first place. So, I usually just took my pick of. Well, no matter.
The key thing to be aware of here is that drow have the potential of being "selfish" characters, in that it affects how the rest of the group thinks and acts, forcing them to conform to a style that favor the drow. Even if you break even, its still a valid method that keeps the drow from forcing the group to play your way, and keeps the burden on you
Another factor to consider on Sunlight Sensitivity, is if you have a way to gain Advantage in any way, you can cancel out the whole Advantage/Disadvantage stack. Any amount of Advantage cancels out any amount of Disadvantage (and vice versa). So, playing a Rogue can be very handy if you are a Drow and have non-Drow party members (and lots of other ways) when fighting in Sunlight.
I too am playing a Drow in a current campaign. Primarily because we had a Fallen Aasimar and a Half-Orc that wasn't sure what his motivations were. I figured we might as well go whole hog and just see how things will go. I expect lots of problems in most towns.
Secondly, we are playing on the Sword Coast in the Forgotten Realms. I happen to know a lot about the Sword Coast and have timelines from my days in Neverwinter. So, I was quickly able to establish myself in Ched Nasad about 7 years before it was destroyed (timelines spreadsheets are so handy for elves of any flavor), and how the migration to the surface, the years of piracy, the affiliated House turning to Slavery and my character's antagonism to that particular reminder of what Drow society had become. Having a Dragon destroy the ship and crew he knew gave him a focus for leaving the Piracy and Slavery behind. He's still muddling through the early years of striking out on his own, but he has aspirations...
If either of the two options above hadn't happened, I wouldn't be playing a Drow. They are tricksy to play especially in social interactions. Mostly you have to play them as being better than Lawful Good because everyone expects you to be so bad (read: Evil). Having a detailed world setting and spending time with it can make your character grow into something you want to play... especially when looking at a race that you begin play at around 100 years old. I'm aiming for Neutral with my Drow and expect to do both good and bad. I also am for law when in town, but want to be able to make up my own mind, thank you very much. Against slavery, but have no problem using methods to gain information. Prefer pirate methods, but understand the reasoning for guards and the necessity of safe delivery of goods as the source of his current income. I also prefer to conduct my business at night under the stars... as our entire group has Darkvision, this makes things easier...
You could always go with a Lolinder based character. I think that’s the name of the famous ranger.
Oops
At 5th level a drow, under “drow magic”, drow characters can cast darkness. In the forgotten realms books by RA Salvatore it is constantly referred to as “a globe of impenetrable darkness”.
What about a half-drow? No sunlight sensitivity, not as evil
I have read The Dark Elf Trilogy, and basically, if your house ever found you again... It wouldn't be pretty. That would be a pretty good twist for any DM's out there though.
Im currently playing a bubbly Chaotic Good Drow Paladin, she is a follower of the Shadow Maiden, so given the combinations she plays against type and will be making for an interesting adventurer with my current play group. In a game of make believe there are always ways to make something work, which is a big reason why I love playing this game.
In terms of motivations, there are easy ways to avoid a drow being evil. And there are ways to play a self-serving character as still very willing to help the party. In other words, there are ways to play a 'perfectly drow' character as neutral, without playing the 'chaotic neutral b-hole' who just does whatever they want :)
I used to play a drow cleric/fighter. Her reason for being out in the above ground world was that she had attempted a coup in her homeland, and had been defeated. She managed to escape--a few of her old enemies thought she was dead, a few suspected she was alive. Her motivation was to 'gather strength' in whatever form she could find it, and eventually return to attempt another coup. So she hated people and wanted them dead--but all of those people were other drow, who were not really part of the campaign :) She really hadn't ever put much thought towards the above-ground world. So she really didn't hate them. She just didn't care about them. But that meant she wasn't a murderous terror.
As far as working with the party, she simply determined that she needed to gather anything and everything she could--magical knowledge, artifacts, allies, etc. Being alone in the above ground world, she realized that she needed help. So it was in her best interests to find competent people (the party) and work with them. Helping them helped her. If she pissed them off, betrayed them, etc, then she'd be back to working by herself, which was not ideal. So she was in fact quite a reliable party member.
I also made her a typical female drow, in that she found most males to be generally useless. If they proved themselves, okay, but she defaulted to relying on women and sneering at men. In her particular party, it worked really well, because she respected the somewhat frivolous, happy-go-lucky female halfling much more than the tough-guy warrior men. It was pretty funny, actually--the b*tch of a drow and the super-friendly halfling really liked each other, and because of my drow, the halfling who might have gotten pushed around by the 'tougher' male characters got a lot more say in things. Not like it was player v player--we all kind of saw the mechanic happening and rolled with it. The Big Dramatic Thing would happen, the fighter/battle wizard types would start talking about what the plan was, and my drow would turn to the naive halfling and ask her opinion, give her mine, and then we'd inform the men of what was really going to happen :D
Anyway, this isn't a "let me tell you about my character" thread :) My point is that 'self-serving' does not at all have to mean that your character cannot work just as well with a party as a 'do-gooder' character. If a party member was captured, my drow would be just as likely to go rescue them as anyone, because I had decided that they were important to my goal of (sometime in the future) returning to the Underdark, claiming my throne, and leaving them all behind for good :)
And I was sometimes as likely to want to go help strangers...particularly if they were women, and/or if the evil-doers were males. So I ended up doing 'do-gooder' things too, for my own reasons.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
"It was pretty funny, actually--the b*tch of a drow and the super-friendly halfling really liked each other, and because of my drow, the halfling who might have gotten pushed around by the 'tougher' male characters got a lot more say in things."
I love this! I've played my male drow to similar effect. Semi-short recap about his BG: He was raised on the surface by his exiled mother. He hated his squalid, crime-infested surface life so he gravitated more towards his idea of drow society based on whatever information about it his mother would be willing to share. He wants to honor women and matrons because that's what his people do. On the other hand, the person who denied him a spot with his people was his own matron so his loyalty to her inherently a source of conflict. At one point he even wanted to kill her and when she died before he could that, he was forced to live with shame of wanting to kill his matriarch, yet never actually doing it. In short, I made his flaw "Women... a drow with mother issues is not pretty sight". The way this has manifested in game is that we have a quite young (probably mid teens) shadow monk, who's the sole woman in our party and my Drow has been trying to support her as the leader of the party. We have a war cleric who's basically a young soldier just eager to have someone to follow. Then we have a sorta dimwitted barbarian who is incapable of even noticing that he isn't the leader of the party. He also gets along great with the young shadow monk. Together, we make up a majority of the party and as such, our party is being lead by someone grossly unqualified for the job and it's sorta glorious. Other times he'll also foolishly rush in to rescue a couple of damsels only to see them reveal themselves as a disguised hag coven trying to bait the party.
Another parallel my drow has with yours is that he wants to return to the underdark and understands the importance of winning over allies while he prepares for the journey back "home". In other words, yes, being a self-serving drow does not have to cause problems between yourself and the party. Between all the "My biggest shame is wanting to kill my mother and the second biggest is missing my chance to do it" and other gratuitous edgyness of my Rogue Warlock Drow (yes, really), he knows he's not going to survive if acts like a brooding loner so he has basically adopted a permanent smile which he tries to use winning over people's trust.
So, now that we've both got our character descriptions out of the way. I'm throwing it out there again that OP already has an idea for good aligned drow he and his friend wants to play. Our stories don't really add much help there, but it's still a good general remind that self-serving characters both can and should want to work well with a party. That's basically a requirement for every PC ever created.
It sounds like you spent a lot of time thinking about how your character would be able to work with a party, and that party in particular--that's exactly the key :)
I'd love to go back to that character I made, and really explore alignment. It's hard to remember, but I think I made her neutral--lawful neutral, I think. But say she had to spend years with that party, or that halfling in particular, as she was trying to build up power. And during that time, she wasn't slaughtering townspeople--she was in fact doing things that would help them, as a way to help herself. But if she's also friends with someone, and helping that person...so now she's spend decades doing things that 'good' characters are doing. The whole time she's wanting to go back and killer her enemies and take over a throne--but lots of 'good' people want to do that :) And in the meantime, she's actually helping people--what should her alignment be after all that? Would have been cool to play.
So yeah, all these drow can be selfish, murderous towards the right people, and not 'rampaging monsters who will kill everyone'.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Me too. Chaotic good, Oath of the Ancients paladin, with the Blessing of Corellon from MToF. Venerates Corellon and Eilistraee. Dex & Cha bonuses make for a pretty fun Dex-based Paladin. On top of that, my goal is to stick a proverbial finger in the eye of the "escaping my depraved homeland," "trying to be a good person in spite of my cruel upbringing," and/or "brooding edgelord" tropes commonly associated with drow.
This character is part of an enclave of drow who've venerated Eilistraee and lived on the surface for generations. They even managed to live in harmony with a group of high and wood elves...until they were attacked by a cell of the Eldreth Veluuthra who, in addition to viewing humans as vermin to be wiped from the face of Faerun, have a mad-on for drow that far outpaces the hatred most elves had. This cell did not care that the drow had long since abandoned the ways of the Spider-Queen; any sort of peaceful coexistence involving drow was considered an abomination.