So, i am playing in a game with a DM that has allowed me to make a wild magic sorcerer, and is using this wording to the wild magic "mishaps" "The sorcerer always roll the d20 for a wild magic surge when they cast a levelled spell. If Tides of Chaos is not recharged, instead the sorcerer will automatically roll on the Wild Magic table."
I was hoping to put a few levels of bard in to the character as well, but i am quite new at multi classing so i thought that I'd ask here :)
I don't really have any justifications to why i would like to multi class sorcerer/bard other than i think i sounds fun.
I hope you can help me figuring out how many bard levels and what school it would be a good idea to choose.
One of the nice bonuses of multiclassing into Bard is the fact that Bards actually get armor proficiency. With that in mind, the first subclass that comes to mind for me is the Valor Bard, assuming a 3-level dip to get Subclass features. Swords Bard is generally more popular for players who want to go for a Gish build, but Valor is more useful if you're still planning to primarily be a spellcaster but want access to solid armor. With a 3-level dip, and assuming decent DEX, you could equip a breastplate and shield to get an AC of 18 (or eat the disadvantage on stealth and go for Half Plate to reach AC 19). It's a nice passive bonus to your character that will be coming into play constantly, plus you get Combat Inspiration, which your allies can use to give themselves increased AC or even deal more damage with an attack. Your Bardic Inspiration will always just be a d6, but that's still a solid potential boost.
Another solid choice would be Lore Bard. Getting 3 skill proficiencies can be a huge boost, especially since you also get Expertise at level 3 so you can suddenly become the top-tier Historian or Deceiver or whatever you want in your group. Cutting Words is also a great ability, since it adds so much versatility to your Bardic Inspiration. Normally I don't like to go too far into multiclassing... I generally prefer to primarily be a single class, and only dip into another class for 3 levels, but for this build it might be worth dipping 6 levels into Bard to get access to Additional Magic Secrets... being able to pick 2 spells from any class can be a game changer, and spells like Find Familiar can completely change your character, both in gameplay and RP.
The last recommendation I want to give is College of Eloquence. If you've got decent CHA and if you take expertise in Persuasion or Deception, the Silver Tongue feature basically lets you auto-succeed on any CHA-based interaction... you're basically guaranteed a minimum 18 to convince anyone you meet of whatever you want. Unsettling Words also pairs well with Sorcerer, since it basically lets you use a bonus action to give an enemy a minus on their next Saving Throw, which pairs great if you're about to drop an important spell and really, really want to make sure that your target fails their Saving Throw. This is another one where hitting level 6 might be worth it for the level 6 feature, which gives you unfailing inspiration... a great way to optimize your Bardic Inspiration since if a player spends their Bardic die but still doesn't succeed, they keep their die and can try to use it again. You also get Universal Speech, which might or might not be useful, depending on how your DM runs the game. Perhaps more importantly, hitting level 6 also hits level 5 along the way, which boosts your Bardic Inspiration die to a d8 and also lets you recover Bardic Die on a short rest.
I was thinking that i wanted to primarily be a spellcaster, however my dex isn't that high, my stats are like follows: str 8 dex 13 con 16 int 13 cha 19.
So i am leaning towards the collegde of elequence bard and then be the face of the party.
I am thinking first going 2 levels in sorc then 2 bard and so on until i reach sorc6/bard6 and then continue in sorc for the rest. Does it sound like a good way to do it?
I think that's a solid game plan... you'll be a bit behind your allies for much of the early game, but you'll have access to your Sorcerer Subclass abilities right off the bat, plus you get a whole mess of Cantrips fairly early, since Sorcerers start with a healthy 4 and you just add your new Bard Cantrips right off the bat.
I was thinking that i wanted to primarily be a spellcaster, however my dex isn't that high, my stats are like follows: str 8 dex 13 con 16 int 13 cha 19.
So i am leaning towards the collegde of elequence bard and then be the face of the party.
I am thinking first going 2 levels in sorc then 2 bard and so on until i reach sorc6/bard6 and then continue in sorc for the rest. Does it sound like a good way to do it?
If you do that, then you'd have a bunch of higher level spell slots that you can only use for upcasting spells. If you didn't multiclass, you'd have acccess to level 6 spells at level 11. Instead, being a Sorc 6 Bard 6 means that you can only cast 1st, 2nd, and 3rd level spells even though you'd have a 6th level spell slot (and two 5th level slots and three 4th level slots). Instead of single classing and getting access to Mass Suggestion at level 11, you'd have to wait all the way until level 17 to get access to that spell (at which time a single classing spellcaster would have access to level 9 spells).
Heck, you won't even get to spells like Fly and Fireball until a few levels after a single classing character would get those spells. If you go Sorc 4 Bard 4, then you won't be getting Fly or Fireball until you reach level 9. On the bright side, by the time you get those spells, you won't be limited to casting them just two or three times per day, you'll be able to cast them more than half a dozen times per day by the time you finally can learn them. But I think it's much more fun to learn Fireball and Fly at level 5 than to learn them at level 9.
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So, i am playing in a game with a DM that has allowed me to make a wild magic sorcerer, and is using this wording to the wild magic "mishaps" "The sorcerer always roll the d20 for a wild magic surge when they cast a levelled spell. If Tides of Chaos is not recharged, instead the sorcerer will automatically roll on the Wild Magic table."
I was hoping to put a few levels of bard in to the character as well, but i am quite new at multi classing so i thought that I'd ask here :)
I don't really have any justifications to why i would like to multi class sorcerer/bard other than i think i sounds fun.
I hope you can help me figuring out how many bard levels and what school it would be a good idea to choose.
One of the nice bonuses of multiclassing into Bard is the fact that Bards actually get armor proficiency. With that in mind, the first subclass that comes to mind for me is the Valor Bard, assuming a 3-level dip to get Subclass features. Swords Bard is generally more popular for players who want to go for a Gish build, but Valor is more useful if you're still planning to primarily be a spellcaster but want access to solid armor. With a 3-level dip, and assuming decent DEX, you could equip a breastplate and shield to get an AC of 18 (or eat the disadvantage on stealth and go for Half Plate to reach AC 19). It's a nice passive bonus to your character that will be coming into play constantly, plus you get Combat Inspiration, which your allies can use to give themselves increased AC or even deal more damage with an attack. Your Bardic Inspiration will always just be a d6, but that's still a solid potential boost.
Another solid choice would be Lore Bard. Getting 3 skill proficiencies can be a huge boost, especially since you also get Expertise at level 3 so you can suddenly become the top-tier Historian or Deceiver or whatever you want in your group. Cutting Words is also a great ability, since it adds so much versatility to your Bardic Inspiration. Normally I don't like to go too far into multiclassing... I generally prefer to primarily be a single class, and only dip into another class for 3 levels, but for this build it might be worth dipping 6 levels into Bard to get access to Additional Magic Secrets... being able to pick 2 spells from any class can be a game changer, and spells like Find Familiar can completely change your character, both in gameplay and RP.
The last recommendation I want to give is College of Eloquence. If you've got decent CHA and if you take expertise in Persuasion or Deception, the Silver Tongue feature basically lets you auto-succeed on any CHA-based interaction... you're basically guaranteed a minimum 18 to convince anyone you meet of whatever you want. Unsettling Words also pairs well with Sorcerer, since it basically lets you use a bonus action to give an enemy a minus on their next Saving Throw, which pairs great if you're about to drop an important spell and really, really want to make sure that your target fails their Saving Throw. This is another one where hitting level 6 might be worth it for the level 6 feature, which gives you unfailing inspiration... a great way to optimize your Bardic Inspiration since if a player spends their Bardic die but still doesn't succeed, they keep their die and can try to use it again. You also get Universal Speech, which might or might not be useful, depending on how your DM runs the game. Perhaps more importantly, hitting level 6 also hits level 5 along the way, which boosts your Bardic Inspiration die to a d8 and also lets you recover Bardic Die on a short rest.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Thank you very much.
I was thinking that i wanted to primarily be a spellcaster, however my dex isn't that high, my stats are like follows: str 8 dex 13 con 16 int 13 cha 19.
So i am leaning towards the collegde of elequence bard and then be the face of the party.
I am thinking first going 2 levels in sorc then 2 bard and so on until i reach sorc6/bard6 and then continue in sorc for the rest. Does it sound like a good way to do it?
I think that's a solid game plan... you'll be a bit behind your allies for much of the early game, but you'll have access to your Sorcerer Subclass abilities right off the bat, plus you get a whole mess of Cantrips fairly early, since Sorcerers start with a healthy 4 and you just add your new Bard Cantrips right off the bat.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Nice, thank you for the inputs, that helped me quite a lot 🙂
Plus, starting sorcerer gives you proficiency in Constitution saving throws for any concentration spells you might be using
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
If you do that, then you'd have a bunch of higher level spell slots that you can only use for upcasting spells. If you didn't multiclass, you'd have acccess to level 6 spells at level 11. Instead, being a Sorc 6 Bard 6 means that you can only cast 1st, 2nd, and 3rd level spells even though you'd have a 6th level spell slot (and two 5th level slots and three 4th level slots). Instead of single classing and getting access to Mass Suggestion at level 11, you'd have to wait all the way until level 17 to get access to that spell (at which time a single classing spellcaster would have access to level 9 spells).
Heck, you won't even get to spells like Fly and Fireball until a few levels after a single classing character would get those spells. If you go Sorc 4 Bard 4, then you won't be getting Fly or Fireball until you reach level 9. On the bright side, by the time you get those spells, you won't be limited to casting them just two or three times per day, you'll be able to cast them more than half a dozen times per day by the time you finally can learn them. But I think it's much more fun to learn Fireball and Fly at level 5 than to learn them at level 9.