15 levels glory paladin, 1 or more levels barbarian, and 2 levels blade singer wizard can have an AC of 10+Dex+Con+Int+Wis, though the int and wis additions are limited. assuming the luck of rolling at least 2 18s and 2 17s, you can have a total AC of 30 for 5 attacks, and 25 AC for 60 rounds. then its down to 20. adding one of the dragon masks means that you don't need the 15 levels of glory paladin, and you now have a base AC of 25 and 60 rounds of AC30. the Magic initiate feat can add a shield of faith to have AC32 for 10 rounds, and pick up the gift of the metallic dragon and you have 6 attacks worth of AC38. this wouldn't work with the base of glory Palladian cuz you're already using your reaction. I have yet to find another way to add more AC to a character. one character that I play uses the barrier tattoos, bracers of defense, blade singing, and intelligence boosting magic items like the Nether Scroll of the Azumar and the tome of clear thought, combined with a CR class blood hunter to have an INT of 29, which can can result in an AC of 30, or 35 when casting shield.
Spells: Ceremony = +1 Shield of Faith = +2 Haste = +2 Warding Bond = +1
Total: 58 which you could do for 4 whole rounds (in theory).
You can't blade sing with a shield, so you base 20 + 5 on bladesong + 5 on shield = 30, defensive flourish is a roll of a d10, not a flat 10, so that is 31-40 bait and switch requires a willing creature and is also a roll, not a flat 8, so now you are 32-48 Kensai gives you a final of 34-50
Taking the defence fighting style (from a feat) and the enhanced defence infusion. This means they have:
Studded Leather +2 (Base AC 14) +5 from DEX reaches 19 +2 from defence and warforged reaches 21 +5 from Bladesong reaches 26 +1 from replicate magic item (ring of protection) reaches 27 +2 from half cover (artillerist turret) reaches 29 +5 from shield reaches 34 (but only for a round)
Base AC 20 (full plate +2) +2 from fighting style + warforged reaches 22. +4 from +2 shield reaches 26. +1 from soul of the forge reaches 27. +2 from half cover (artillerist turret) reaches 29. +1 from replicate magic item (ring of protection) reaches 30. +2 from ceremony reaches 32. +1 from warding bond reaches 33. +2 from Shield of Faith reaches 35. +5 from Shield reaches 40.
Tried to make the AC as consistent as possible while including other ways it could be boosted. I picked shield over defensive duelist because it’s a full round not one attack.
I’m also unsure if rings of protection can stack, so I left it at one infused item.
Plate armor+ sheild+ defence fighting style +warforged 1 AC boost= 22 If you multiclass into artificer or have a artificer in the party, I think you can raise that to 26 AC, by having a +3 sheild and +3 plate armor.
Hey,I have an idea for a high ac here is it (Thykreen+shield+shield+plate+fighter with defense+finesse) wich would =an ac 25, can you acspand on this idea???
Hey,I have an idea for a high ac here is it (Thykreen+shield+shield+plate+fighter with defense+finesse) wich would =an ac 25, can you acspand on this idea???
A Creature can only benefit from one shield at a time. 2014 Rule / 2024 Rule , so there's no benefit in being a Thri-Kreen in Plate Mail (Disables Chameleon Carapace and Dexterity Bonuses to AC) with a Shield over most other species in plate mail with a shield.
I don't know what you mean by "Finesse," having that property on a weapon only allows you the option to use Dexterity as the ability score to-hit or damage modifier.
That said, if Level 4+, Defensive Duelist can increase AC by the value of your Proficiency Bonus (+2 to +6) on a Reaction until the start of your next Turn.
15 levels glory paladin, 1 or more levels barbarian, and 2 levels blade singer wizard can have an AC of 10+Dex+Con+Int+Wis, though the int and wis additions are limited. assuming the luck of rolling at least 2 18s and 2 17s, you can have a total AC of 30 for 5 attacks, and 25 AC for 60 rounds. then its down to 20. adding one of the dragon masks means that you don't need the 15 levels of glory paladin, and you now have a base AC of 25 and 60 rounds of AC30. the Magic initiate feat can add a shield of faith to have AC32 for 10 rounds, and pick up the gift of the metallic dragon and you have 6 attacks worth of AC38. this wouldn't work with the base of glory Palladian cuz you're already using your reaction. I have yet to find another way to add more AC to a character. one character that I play uses the barrier tattoos, bracers of defense, blade singing, and intelligence boosting magic items like the Nether Scroll of the Azumar and the tome of clear thought, combined with a CR class blood hunter to have an INT of 29, which can can result in an AC of 30, or 35 when casting shield.
Assume we have 20s in all stats because this is all theoretical anyway:
Classes:
Barbarian (1) : AC = 10+5 (Dex)+5(Con)+2(physical shield) = 22
Bladesinger Wizard (3) = +5 (spell Shield) +5 (Bladesong) = 32
Swords Bard (10) = +10 (Defensive Flourish) = 42
Battlemaster (3) = +8 (Bait & Switch) = 50
Kensei Monk (3) = +2 (Agile Parry) = 52
Spells:
Ceremony = +1
Shield of Faith = +2
Haste = +2
Warding Bond = +1
Total: 58 which you could do for 4 whole rounds (in theory).
You can't blade sing with a shield, so you base 20 + 5 on bladesong + 5 on shield = 30,
defensive flourish is a roll of a d10, not a flat 10, so that is 31-40
bait and switch requires a willing creature and is also a roll, not a flat 8, so now you are 32-48
Kensai gives you a final of 34-50
40-56 with all the other spells.
Warforged Artificer 14 (Artillerist)/Bladesinger 6
Taking the defence fighting style (from a feat) and the enhanced defence infusion. This means they have:
Studded Leather +2 (Base AC 14)
+5 from DEX reaches 19
+2 from defence and warforged reaches 21
+5 from Bladesong reaches 26
+1 from replicate magic item (ring of protection) reaches 27
+2 from half cover (artillerist turret) reaches 29
+5 from shield reaches 34 (but only for a round)
Alternatively, warforged artillerist 14/forge domain 6 (Same parameters otherwise)
Base AC 20 (full plate +2)
+2 from fighting style + warforged reaches 22.
+4 from +2 shield reaches 26.
+1 from soul of the forge reaches 27.
+2 from half cover (artillerist turret) reaches 29.
+1 from replicate magic item (ring of protection) reaches 30.
+2 from ceremony reaches 32.
+1 from warding bond reaches 33.
+2 from Shield of Faith reaches 35.
+5 from Shield reaches 40.
Tried to make the AC as consistent as possible while including other ways it could be boosted. I picked shield over defensive duelist because it’s a full round not one attack.
I’m also unsure if rings of protection can stack, so I left it at one infused item.
I can’t remember what’s supposed to go here.
You can only have 1 effect of specifically referenced magic items affect your character at a time. 2 rings won't work, but a ring and a cloak will.
Plate armor+ sheild+ defence fighting style +warforged 1 AC boost= 22 If you multiclass into artificer or have a artificer in the party, I think you can raise that to 26 AC, by having a +3 sheild and +3 plate armor.
Hey,I have an idea for a high ac here is it (Thykreen+shield+shield+plate+fighter with defense+finesse) wich would =an ac 25, can you acspand on this idea???
A Creature can only benefit from one shield at a time. 2014 Rule / 2024 Rule , so there's no benefit in being a Thri-Kreen in Plate Mail (Disables Chameleon Carapace and Dexterity Bonuses to AC) with a Shield over most other species in plate mail with a shield.
Plate Armor (AC 18) + Shield (+2) + Fighting Style: Defense (+1) = Armor Class 23
I don't know what you mean by "Finesse," having that property on a weapon only allows you the option to use Dexterity as the ability score to-hit or damage modifier.
That said, if Level 4+, Defensive Duelist can increase AC by the value of your Proficiency Bonus (+2 to +6) on a Reaction until the start of your next Turn.
(assuming 2024 Rules, that is)
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Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
Well do you have any ideas for an ac of 25? Permanent