Got interested into D&D from watching The Legend of Vex Machina. Wondering what I should be doing to start learning the basics. I've already created few characters and got miniatures. Really appreciate the help from everyone!!
DND Beyond has a link in the header called New Player Guide that will give a great overview. Past that, you can buy the Player's Handbook (either digitally here or a physical copy) to get more of the details. For finding a group, you can ask some of your friends or check out your local game store to see if they have open play nights.
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If you got a problem, yo, I'll solve it || Cast Fireball, that usually resolves it
Read the basic rules or get the players handbook. Get familiar with game structure. Ask questions as needed so you are clear on the rules and descriptions of game elements. Getting dice is more important than miniatures. If you plan to play at a table, get 2-3 sets of dice, but if you plan to play online via DND Beyond or other tool then the digital dice options have you covered.
If you are going to start with a group of friends, determine who will be the DM or devise a schedule where you can alternate between player and DM.
Heads up: Vox Machina likely isn't a very good representation of what it's actually like to play D&D, as is Critical Role, Dimension 20, or Stranger Things.
Your first few sessions of D&D are going to be super awkward; unless you're an actor (which basically nobody in the hobby actually is), roleplaying and getting in-character takes time to get used to. Also, don't pressure yourself to give your character a unique voice or mannerisms.
More often than not, D&D (and TTRPGs in general) tend to be less Lord of the Rings, and more Discworld.
There are absolutely tonnes of resources online for both DMs and players. If you're going to be a DM, have a look at some free adventures such as Lost Mine of Phandelver, or Frozen Sick. Alternatively, consider buying a Starter Set.
If you're a player, have a look at the Basic Rules first. It includes a decent amount of playable options, and will give you an idea of the game's mechanics (though keep in mind that not every option will suit your DM's campaign, so let them tell you what options are available).
Yeah don't worry about it. I mean, you don't actually even have to speak in-character, you can just describe what your character does in third person.
At the end of the day, TTRPGs are about having fun with the people around the table. If you enjoy speaking with your character's voice, that's great, but if you'd rather simply explain what your character says and does, that's an absolutely great way to start.
I'm summary, don't base your expectations of D&D on liveplay streams or TV shows, and don't feel that you have to meet their standards.
@Everyone I'm going to attend the DnD event next weekend and observing some other sections this weekend!
Sounds great! I live in the UK so I have no idea what it will be like. I kind of worry that 30 minutes isn't nearly long enough to get a grasp of D&D, but I guess if it's good, it'll bring a bunch of new people to the hobby.
I hope WotC starts catering a little more to DMs, since atm it appears they're just advertising towards players. Being a DM can be hella fun.
@Everyone I'm going to attend the DnD event next weekend and observing some other sections this weekend!
Sounds great! I live in the UK so I have no idea what it will be like. I kind of worry that 30 minutes isn't nearly long enough to get a grasp of D&D, but I guess if it's good, it'll bring a bunch of new people to the hobby.
I hope WotC starts catering a little more to DMs, since atm it appears they're just advertising towards players. Being a DM can be hella fun.
Regardless, I hope you have a good time.
I'm not really sure if I want be a DM. Don't want to be the jerk kind that I've heard.
@Everyone I'm going to attend the DnD event next weekend and observing some other sections this weekend!
Sounds great! I live in the UK so I have no idea what it will be like. I kind of worry that 30 minutes isn't nearly long enough to get a grasp of D&D, but I guess if it's good, it'll bring a bunch of new people to the hobby.
I hope WotC starts catering a little more to DMs, since atm it appears they're just advertising towards players. Being a DM can be hella fun.
Regardless, I hope you have a good time.
I'm not really sure if I want be a DM. Don't want to be the jerk kind that I've heard.
Jerk-hood is optional and not exclusive to DMs. 😜
Being a DM can be both a lot of fun and a lot of work. Probably best to get more familiar with how the game works first, though.
@Everyone Where would I need to ask about character suggests? Like to be it right place to ask..
If you know which class you want to be, or are at least interested in a particular class, then post in that class’s forum. If you have a concept of the character but don’t have an idea what class would best fit your concept, then probably General Discussion.
@Everyone Where would I need to ask about character suggests? Like to be it right place to ask..
I would recommend just playing whichever lineage and class appeals to you. If you want to be a master of weapon-based combat, play a Fighter. If you want to be a jack-of-all-trades character, play a Bard, etc.
@deadPan_c I thought of having a Warlock Plague Doctor and Rouge Jester
Those both sound like excellent characters. I had never thought of a Warlock being a plague doctor, or a Rogue being a jester.
Perhaps the Rogue could be an acrobatic-trained entertainer, who expertly throws knives and performs summersaults in daring feats of expertise.
The Warlock could be an ex-physician who left their job to persue higher knowledge of potioncraft and healing, eventually finding and striking a deal with an otherworldly being for said knowledge.
Tonnes of potential for both characters. Honestly new players always surprise me with their creativity and character building
Thanks! I thought of the same thing about the Plague Doctor. XD Plus, making him a Hexblade. Just don't know about the race. Thought about human but the whole age affect. @deadPan_c
Thanks! I thought of the same thing about the Plague Doctor. XD Plus, making him a Hexblade. Just don't know about the race. Thought about human but the whole age affect. @deadPan_c
Yeah, I would just choose whichever lineage fits your character best. Humans are good as pretty much anything. Half-Elves and Tieflings make good Warlocks because of their Charisma, and Tieflings get extra spells. Or if your DM allows Warlocks to use Intelligence instead of Charisma, then a Gnome or High Elf would work pretty well.
Race/class combinations aren't as important in 5e as they were in earlier editions; you can make a mechanically "good" character with pretty much any combo, even more so since Tasha's Cauldron was released (there's an optional rule that most DMs use, which allows you to change your Ability Score Increases), so assuming your DM is using Tasha's, I would just go with whatever you want.
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Got interested into D&D from watching The Legend of Vex Machina. Wondering what I should be doing to start learning the basics. I've already created few characters and got miniatures. Really appreciate the help from everyone!!
DND Beyond has a link in the header called New Player Guide that will give a great overview. Past that, you can buy the Player's Handbook (either digitally here or a physical copy) to get more of the details. For finding a group, you can ask some of your friends or check out your local game store to see if they have open play nights.
If you got a problem, yo, I'll solve it || Cast Fireball, that usually resolves it
Read the basic rules or get the players handbook. Get familiar with game structure. Ask questions as needed so you are clear on the rules and descriptions of game elements. Getting dice is more important than miniatures. If you plan to play at a table, get 2-3 sets of dice, but if you plan to play online via DND Beyond or other tool then the digital dice options have you covered.
If you are going to start with a group of friends, determine who will be the DM or devise a schedule where you can alternate between player and DM.
Heads up: Vox Machina likely isn't a very good representation of what it's actually like to play D&D, as is Critical Role, Dimension 20, or Stranger Things.
Your first few sessions of D&D are going to be super awkward; unless you're an actor (which basically nobody in the hobby actually is), roleplaying and getting in-character takes time to get used to. Also, don't pressure yourself to give your character a unique voice or mannerisms.
More often than not, D&D (and TTRPGs in general) tend to be less Lord of the Rings, and more Discworld.
There are absolutely tonnes of resources online for both DMs and players. If you're going to be a DM, have a look at some free adventures such as Lost Mine of Phandelver, or Frozen Sick. Alternatively, consider buying a Starter Set.
If you're a player, have a look at the Basic Rules first. It includes a decent amount of playable options, and will give you an idea of the game's mechanics (though keep in mind that not every option will suit your DM's campaign, so let them tell you what options are available).
[REDACTED]
I've got a set of dice and will be using D&D Beyond for my sources and character stats.
I can tell you that I'm no Actor. @Deadpan_c
Yeah don't worry about it. I mean, you don't actually even have to speak in-character, you can just describe what your character does in third person.
At the end of the day, TTRPGs are about having fun with the people around the table. If you enjoy speaking with your character's voice, that's great, but if you'd rather simply explain what your character says and does, that's an absolutely great way to start.
I'm summary, don't base your expectations of D&D on liveplay streams or TV shows, and don't feel that you have to meet their standards.
[REDACTED]
@Everyone I'm going to attend the DnD event next weekend and observing some other sections this weekend!
Sounds great! I live in the UK so I have no idea what it will be like. I kind of worry that 30 minutes isn't nearly long enough to get a grasp of D&D, but I guess if it's good, it'll bring a bunch of new people to the hobby.
I hope WotC starts catering a little more to DMs, since atm it appears they're just advertising towards players. Being a DM can be hella fun.
Regardless, I hope you have a good time.
[REDACTED]
I'm not really sure if I want be a DM. Don't want to be the jerk kind that I've heard.
Jerk-hood is optional and not exclusive to DMs. 😜
Being a DM can be both a lot of fun and a lot of work. Probably best to get more familiar with how the game works first, though.
@Everyone Where would I need to ask about character suggests? Like to be it right place to ask..
If you know which class you want to be, or are at least interested in a particular class, then post in that class’s forum. If you have a concept of the character but don’t have an idea what class would best fit your concept, then probably General Discussion.
I would recommend just playing whichever lineage and class appeals to you. If you want to be a master of weapon-based combat, play a Fighter. If you want to be a jack-of-all-trades character, play a Bard, etc.
[REDACTED]
@deadPan_c I thought of having a Warlock Plague Doctor and Rouge Jester
Those both sound like excellent characters. I had never thought of a Warlock being a plague doctor, or a Rogue being a jester.
Perhaps the Rogue could be an acrobatic-trained entertainer, who expertly throws knives and performs summersaults in daring feats of expertise.
The Warlock could be an ex-physician who left their job to persue higher knowledge of potioncraft and healing, eventually finding and striking a deal with an otherworldly being for said knowledge.
Tonnes of potential for both characters. Honestly new players always surprise me with their creativity and character building
[REDACTED]
Thanks! I thought of the same thing about the Plague Doctor. XD Plus, making him a Hexblade. Just don't know about the race. Thought about human but the whole age affect. @deadPan_c
Yeah, I would just choose whichever lineage fits your character best. Humans are good as pretty much anything. Half-Elves and Tieflings make good Warlocks because of their Charisma, and Tieflings get extra spells. Or if your DM allows Warlocks to use Intelligence instead of Charisma, then a Gnome or High Elf would work pretty well.
Race/class combinations aren't as important in 5e as they were in earlier editions; you can make a mechanically "good" character with pretty much any combo, even more so since Tasha's Cauldron was released (there's an optional rule that most DMs use, which allows you to change your Ability Score Increases), so assuming your DM is using Tasha's, I would just go with whatever you want.
[REDACTED]