I'm in a game where it seems to be no fun at the moment for many reasons. Gonna list them out see if I can get some help on how to move forward because I feel like it's too much that if I were to just come out and say it it'd do more harm than good.
Unique theme for the game (no change to rules) but seems we're severly lacking in the details
GM added cool options of us helping to build our hometown, etc. but it seems like we're winging it every game and it's ruining the whole ordeal
Played Friday, agreed to play once a week, and Sunday afternoon they had an impromptu game where they took our only 2 session game about 9 days of gameplay and fast-forwarded it over 5 weeks! With serious game changing implications which not all the players were able to drop everything and go to
Feel that the GM and players have decided to completely ignore the backstory and elements of the game and just dive into trying to get through it like a button smasher or something
My character made, for fun, is well next to useless because of the lack of RP
Next to no time actually having the characters get to know eachother, hash out how they interact, their roles, in game and out of game talk
I tried suggesting we have a session 0 after our first game and it fell on def ears, the impromptu game, I was the only one who couldn't make it so yea that sucked.
So I don't want to quit the game, or make the situation worse. Need help on trying to guide the group to taking a timely step back to hash out some details, I think the others are suffering from this as well and are either just being quiet or in denial about it to include the DM.
Hi there, though it is difficult to judge the situation based on your story, mostly because it's only from one side, I get a feeling it's mostly a problem with expectations; you're expecting things from your dm and the group, and they on their turn expect things from you. For whatever reason it seems that they don't fully mesh.
First off I'd recommend not wanting to "guide the group". That way sosmeone might feel manipulated or controlled in a manner they might not like. Remember that DnD is a co-op game, you don't do it alone. Let the others know what your expectations are and what you enjoy in the game, and make sure you take the time to listen to what they like in the game. If the entire group enjoys the kick-in-the-door style of play, you might want to let them know that you want something a little more story based. If you can't work it out, there's no harm in going your separate ways and finding a new group that more suits your playstyle. This may seem difficult, especially if they are friends you see often, but you should not let others dictate how you spend your free time if you're not enjoying yourself.
Communication is key, especially in a social game such as DnD. There's no harm in taking a step back to figure out if everyone is on the same page about the game. Maybe your DM wants to make the game more story based but has a hard time figuring out the right way to do it. In that case you and the rest of the group can help him to grow in that area (if that is what he wishes). Maybe you could alternate DM's or co-DM for a while to find out what everyone's playstyle is.
There are a lot of options for you to try. Hope any of the above helps :)
Thanks Raj! I think that's what I needed to hear. I'll speak up a little bit on things but definitely stay away from trying to control things.
Try and get clarification on the others characters and GMs stuff. Hopefully just me asking the right questions will improve things.
Think I'll add some outside time for my character to create "memoirs" or a journal to help my RP need
No problem :) Have had my fair share of gaming drama so I know your situation ;) (from both sides of the equation :P ) And doing that memoirs/journal idea actually works great! I've often encouraged players to do that, but it takes a lot of time to do well ;) So if you're motivated to do so that's a great start! :)
I just want to add; don't be discouraged if your group seems to not care about the journal. From what you've said, it seemed that they're more interested in the numbers grind and combat parts of the game. If that's the case, then it will be nigh impossible to sway them.
If you two jus simply have different styles of play that you enjoy, then i agree with Raj in saying that there's no harm in walking away, even from friends. It's just a game, and you're still friends outside of the game
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
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I'm in a game where it seems to be no fun at the moment for many reasons. Gonna list them out see if I can get some help on how to move forward because I feel like it's too much that if I were to just come out and say it it'd do more harm than good.
I tried suggesting we have a session 0 after our first game and it fell on def ears, the impromptu game, I was the only one who couldn't make it so yea that sucked.
So I don't want to quit the game, or make the situation worse. Need help on trying to guide the group to taking a timely step back to hash out some details, I think the others are suffering from this as well and are either just being quiet or in denial about it to include the DM.
Hi there, though it is difficult to judge the situation based on your story, mostly because it's only from one side, I get a feeling it's mostly a problem with expectations; you're expecting things from your dm and the group, and they on their turn expect things from you. For whatever reason it seems that they don't fully mesh.
First off I'd recommend not wanting to "guide the group". That way sosmeone might feel manipulated or controlled in a manner they might not like. Remember that DnD is a co-op game, you don't do it alone. Let the others know what your expectations are and what you enjoy in the game, and make sure you take the time to listen to what they like in the game. If the entire group enjoys the kick-in-the-door style of play, you might want to let them know that you want something a little more story based. If you can't work it out, there's no harm in going your separate ways and finding a new group that more suits your playstyle. This may seem difficult, especially if they are friends you see often, but you should not let others dictate how you spend your free time if you're not enjoying yourself.
Communication is key, especially in a social game such as DnD. There's no harm in taking a step back to figure out if everyone is on the same page about the game. Maybe your DM wants to make the game more story based but has a hard time figuring out the right way to do it. In that case you and the rest of the group can help him to grow in that area (if that is what he wishes). Maybe you could alternate DM's or co-DM for a while to find out what everyone's playstyle is.
There are a lot of options for you to try. Hope any of the above helps :)
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Thanks Raj! I think that's what I needed to hear. I'll speak up a little bit on things but definitely stay away from trying to control things.
Try and get clarification on the others characters and GMs stuff. Hopefully just me asking the right questions will improve things.
Think I'll add some outside time for my character to create "memoirs" or a journal to help my RP need
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
I just want to add; don't be discouraged if your group seems to not care about the journal. From what you've said, it seemed that they're more interested in the numbers grind and combat parts of the game. If that's the case, then it will be nigh impossible to sway them.
If you two jus simply have different styles of play that you enjoy, then i agree with Raj in saying that there's no harm in walking away, even from friends. It's just a game, and you're still friends outside of the game
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?