Since Mask of the Wild let you hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena where other creatures need to be not seen clearly, heavily obscured or otherwise invisible, feature that let you more easily hide with a bonus action instead of an action such as a Rogue's Cunning Action is a nice complement to it.
I like the way you think. The real problem I see is that hide isn't a bonus action unless you're a lvl 2 rogue, so if the spell takes your action to cast, you can't hide till next round. Unless you prep the spell and ready it to cast until just before your next turn. Or you're a sorcerer. But it works great if it's a spell your friend casts, and the one you really want is minor illusion because it's a cantrip. This means you can do the metal gear cardboard box of run 30 ft, cast a minor illusion of some mist, rogue bonus action hide in the mist (but the mist doesn't MOVE! Yeah well how long do you watch mist to see if it's moving or not?).
The spell gives you a 5x5 cube with anything you want in it until somebody shoots it. So take your pick from the list and say 'give me an illusion of that thing'. Same principle with all leveled illusion spells or other abilities. A bigger illusion like silent image or major image is great because you can move around in it. Then there's fog cloud, darkness, plant growth, hallucinatory terrain, dust devil, phantasmal force is interesting - can you hide in an illusion only your victim can see? If you have an airbender monk... sorry Four Elements, the Elemental Attunement power is free and specifically creates light mist. The real irony is most of them also provide partial or full cover so you can hide in them anyway. But mask of the wild lets you specifically do it even with people watching you, sage advice backs this up.
Arguably druidcraft is a cantrip that should totally do it too. Especially weather prediction image, or snuffing out a nearby fire, and I would argue even though harmless sensory effect didn't give a visual example light mist ought to qualify. But I could see a DM arguing druidcraft won't work at all just cause they're jerks.
What you really want is something that only lightly obscures, so that your friends can still see but you get to be invisible, and I'm sorry to say there don't seem to be any spells I can find that specifically do that besides Control Weather which is lvl 8 and monk Elemental Attunement. Except the aforementioned illusions and arguably druidcraft. They don't have to be opaque you can totally create an illusion of mist and it's perfectly reasonable for an elf to use their weird mist hiding ability to hide in it. If anybody says 'an illusion's not a natural phenomena' just point out that NO spell or ability is a natural phenomena, and do they really think dnd has a core ability that isn't supposed to work with spells? Plus it's a wood elf casting it what could be more natural than that.
Ah thanks, that was exactly what I was looking for.
I loved the idea of using elemental attunement to hide, specially because monk really fits with the character concept I have in mind, but I'm not sure if the mist would last long enough To be fair, it's hard to tell because the ability description is extremely vague: "You can use your action to briefly control elemental forces..." ok, cool, how long is "briefly"? Then, the part that talks about the mist starts with "Create a harmless, instantaneous sensory effect..." - the word "instantaneous" there makes me believe that it's not meant to last for more than one turn; but then again, it's really vague.
Lightfoot halflings can't specifically hide when lightly obscured in mist/rain/foliage/etc., but they can hide behind creatures medium+ in size. So they can hide behind a wood elf who are themselves hiding in the rain or whatever.
Lol I love the halfling hiding behind the invisible guy but I'm not sure it'll fly with my dm ;) As to how long airbendender monk's effect lasts, I agree it doesn't sound long, but you'd be hard pressed to find a DM who would rule it was less than a round. Having to keep using your action to keep it going does seem like a good brake on abusing it... you want something longer gotta get somebody to burn a spell slot. Or minor illusion. Or druidcraft.
The Halfling's trait Naturally Stealthy let you attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
I don't think you are obscured by invisible creature since others can't see them..
I'm just wondering if there are any nice combos with the wood elf feature mask of the wild*.
Like some spells that create a natural phenomena that would allow you to hide with motw? Or a class feature maybe?
*You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Since Mask of the Wild let you hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena where other creatures need to be not seen clearly, heavily obscured or otherwise invisible, feature that let you more easily hide with a bonus action instead of an action such as a Rogue's Cunning Action is a nice complement to it.
I like the way you think. The real problem I see is that hide isn't a bonus action unless you're a lvl 2 rogue, so if the spell takes your action to cast, you can't hide till next round. Unless you prep the spell and ready it to cast until just before your next turn. Or you're a sorcerer. But it works great if it's a spell your friend casts, and the one you really want is minor illusion because it's a cantrip. This means you can do the metal gear cardboard box of run 30 ft, cast a minor illusion of some mist, rogue bonus action hide in the mist (but the mist doesn't MOVE! Yeah well how long do you watch mist to see if it's moving or not?).
The spell gives you a 5x5 cube with anything you want in it until somebody shoots it. So take your pick from the list and say 'give me an illusion of that thing'. Same principle with all leveled illusion spells or other abilities. A bigger illusion like silent image or major image is great because you can move around in it. Then there's fog cloud, darkness, plant growth, hallucinatory terrain, dust devil, phantasmal force is interesting - can you hide in an illusion only your victim can see? If you have an airbender monk... sorry Four Elements, the Elemental Attunement power is free and specifically creates light mist. The real irony is most of them also provide partial or full cover so you can hide in them anyway. But mask of the wild lets you specifically do it even with people watching you, sage advice backs this up.
Arguably druidcraft is a cantrip that should totally do it too. Especially weather prediction image, or snuffing out a nearby fire, and I would argue even though harmless sensory effect didn't give a visual example light mist ought to qualify. But I could see a DM arguing druidcraft won't work at all just cause they're jerks.
What you really want is something that only lightly obscures, so that your friends can still see but you get to be invisible, and I'm sorry to say there don't seem to be any spells I can find that specifically do that besides Control Weather which is lvl 8 and monk Elemental Attunement. Except the aforementioned illusions and arguably druidcraft. They don't have to be opaque you can totally create an illusion of mist and it's perfectly reasonable for an elf to use their weird mist hiding ability to hide in it. If anybody says 'an illusion's not a natural phenomena' just point out that NO spell or ability is a natural phenomena, and do they really think dnd has a core ability that isn't supposed to work with spells? Plus it's a wood elf casting it what could be more natural than that.
Ah thanks, that was exactly what I was looking for.
I loved the idea of using elemental attunement to hide, specially because monk really fits with the character concept I have in mind, but I'm not sure if the mist would last long enough To be fair, it's hard to tell because the ability description is extremely vague: "You can use your action to briefly control elemental forces..." ok, cool, how long is "briefly"? Then, the part that talks about the mist starts with "Create a harmless, instantaneous sensory effect..." - the word "instantaneous" there makes me believe that it's not meant to last for more than one turn; but then again, it's really vague.
A fun combo is wood elf + lightfoot halfling.
Lightfoot halflings can't specifically hide when lightly obscured in mist/rain/foliage/etc., but they can hide behind creatures medium+ in size. So they can hide behind a wood elf who are themselves hiding in the rain or whatever.
Lol I love the halfling hiding behind the invisible guy but I'm not sure it'll fly with my dm ;) As to how long airbendender monk's effect lasts, I agree it doesn't sound long, but you'd be hard pressed to find a DM who would rule it was less than a round. Having to keep using your action to keep it going does seem like a good brake on abusing it... you want something longer gotta get somebody to burn a spell slot. Or minor illusion. Or druidcraft.
The Halfling's trait Naturally Stealthy let you attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
I don't think you are obscured by invisible creature since others can't see them..
Normally, yes, but it's a little known fact that halflings actually hide in the POCKETS of bigger races.