I have to agree with PuffPuffLol. I've played with characters who are both great roll players and voice actors. Although it is true that voice acting isn't required for good roll playing, when you experience players who can both roll play and voice act well, the "complete" package is engaging, and hilarious.
On a side note, good roll playing seems to come down to different things for different people. For some, it's merely a good set of notes/character traits written down that can keep the personality consistent until its learned. For others, voice acting, or a costume works well. Sometimes, it's a combination of all three. Regardless, I appreciate those who have the spirit to welcome all efforts at the DnD table. For DnD newcomers, the barrier to entry can be daunting. The more welcoming a group, the more fun everyone will have, and the easier it will be to get a good group vibe going.
Hey all, I'd like to get some advice from you too guys for my first DMing. I'm running the campaign in Hungarian, and I had to realize that the language isn't suitable really to differenciate all the playable races with accents. Hungarians have only 3-4 dialects that can be easily differenciated by everyone (and even that's a challenge to make it evident, but not too comic!). So I was wondering what other ways are on the table, how can I develop different voices. For example the half-orc is easy, I just speak by mocking tusks.
Hey all, I'd like to get some advice from you too guys for my first DMing. I'm running the campaign in Hungarian, and I had to realize that the language isn't suitable really to differenciate all the playable races with accents. Hungarians have only 3-4 dialects that can be easily differenciated by everyone (and even that's a challenge to make it evident, but not too comic!). So I was wondering what other ways are on the table, how can I develop different voices. For example the half-orc is easy, I just speak by mocking tusks.
Portraying characters can be done with more than just accents. You could use different tones of voice, talk gruffly (with a little spit in the back of your throat) or high pitched. Also the choice of words can be a characteristic. Using long and eloquent sentences can show not only intelligence but also class and dignity. A half-orc might use short and functional sentences, as might a dwarf that doesn't like being bothered while working, whereas an elf scholar could use lenghty words.
For example, ways to say start a conversation with someone you just met:
"Oi..."
"Greetings..."
"Greetings and good day..."
"Good day fair citizen..."
Even when reading, chances are you read them differently in your head :) Hope it helps :)
Haha, in the meantime I'm watching GM Tips on Alpha, and Taliesin Jaffe is sharing some great hints and tips exactly about this! My favourit hint is about improvisation: Use 3 attributes: Male/Female; High/Middle/Low (tone), and the 7 dwarves. Pick one from each, and there you have your character sound and characteristic without any accent, but yet it can get easily unique that way.
I both agree and disagree with TJL. I agree with his assessment that voice acting and roleplaying are two separate things. I believe, though, that they can go together well. It's down to the person to decide whether that is for them or not. I think that his advice about mannerisms was good advice, but implying that people shouldn't do voices just because they aren't good at it is a little close-minded. I feel that if a person enjoys doing that and it helps them roleplay, then all the power to them! Just my assessment of the argument.
Speaking of birds, I think a Kenku character would be a really interesting challenge to voice act as a player. It could come out amazing though, keeping track of the different ways your Kenku has heard things so they can repeat them with mimicry. A challenge I am not yet confident enough in my own abilities to accomplish.
Not to continue the Critical Role hijacking of this thread, but Matt Mercer playing a kenku is pretty incredible, especially when he starts doing the cast's own voices back at them...
Yeah I just realized that. Oops
I have to agree with PuffPuffLol. I've played with characters who are both great roll players and voice actors. Although it is true that voice acting isn't required for good roll playing, when you experience players who can both roll play and voice act well, the "complete" package is engaging, and hilarious.
On a side note, good roll playing seems to come down to different things for different people. For some, it's merely a good set of notes/character traits written down that can keep the personality consistent until its learned. For others, voice acting, or a costume works well. Sometimes, it's a combination of all three. Regardless, I appreciate those who have the spirit to welcome all efforts at the DnD table. For DnD newcomers, the barrier to entry can be daunting. The more welcoming a group, the more fun everyone will have, and the easier it will be to get a good group vibe going.
Hey all, I'd like to get some advice from you too guys for my first DMing. I'm running the campaign in Hungarian, and I had to realize that the language isn't suitable really to differenciate all the playable races with accents. Hungarians have only 3-4 dialects that can be easily differenciated by everyone (and even that's a challenge to make it evident, but not too comic!). So I was wondering what other ways are on the table, how can I develop different voices. For example the half-orc is easy, I just speak by mocking tusks.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Haha, in the meantime I'm watching GM Tips on Alpha, and Taliesin Jaffe is sharing some great hints and tips exactly about this! My favourit hint is about improvisation: Use 3 attributes: Male/Female; High/Middle/Low (tone), and the 7 dwarves. Pick one from each, and there you have your character sound and characteristic without any accent, but yet it can get easily unique that way.
I both agree and disagree with TJL. I agree with his assessment that voice acting and roleplaying are two separate things. I believe, though, that they can go together well. It's down to the person to decide whether that is for them or not. I think that his advice about mannerisms was good advice, but implying that people shouldn't do voices just because they aren't good at it is a little close-minded. I feel that if a person enjoys doing that and it helps them roleplay, then all the power to them! Just my assessment of the argument.
Not to continue the Critical Role hijacking of this thread, but Matt Mercer playing a kenku is pretty incredible, especially when he starts doing the cast's own voices back at them...
https://youtu.be/ekSkq8dbXh0