Agonizing blast lets you add your charisma modifier to a cantrip's damage rolls. My first question is if, strictly RAW, you can add your charisma modifier multiple times as damage scales, as the definition of a damage roll is a die roll.
"Damage Roll A damage roll is a die roll, adjusted by any applicable modifiers, that deals damage to a target." (emphasis mine)
My second question is, do you add your charisma modifier separately if you have something that adds additional dice? My use case here is if you use agonizing blast with true strike and cast divine smite. (I understand a lot of people say you can't do true strike and agonizing blast, please keep debates on that minimal)
Agonizing blast lets you add your charisma modifier to a cantrip's damage rolls. My first question is if, strictly RAW, you can add your charisma modifier multiple times as damage scales, as the definition of a damage roll is a die roll.
"Damage Roll A damage roll is a die roll, adjusted by any applicable modifiers, that deals damage to a target." (emphasis mine)
My second question is, do you add your charisma modifier separately if you have something that adds additional dice? My use case here is if you use agonizing blast with true strike and cast divine smite. (I understand a lot of people say you can't do true strike and agonizing blast, please keep debates on that minimal)
No, you only add it once. A damage roll can have multiple dice in it; it's still just one damage roll.
If there are multiple separate damage rolls from separate attacks, as with a higher level Eldritch Blast, then you add it once to each damage roll.
Up to DM, it's subject of debates with no official ruling as of yet,.
Personally, i would let Agonizing Blast affect any Warlock cantrip that specifies the damage it deal by telling you which dice to roll for damage. And only that damage, not extra damage roll from any other sources, meaning true strike deals damage only at level 5+ and divine smite is not an eligible cantrip.
My rule of thumb is that under the spell effect it must say +1dX damage within the spell description, to which you can add your Charisma modifier to this damage roll whenever possible. Technically, it'd also rule out any Warlock cantrip with a fixed damage amount that doesn’t use a roll, though i'm not sure any exist so far.
The point is that the damage from Divine Smite is not "a cantrip's damage rolls", it's a damage roll from a different spell entirely, and therefore you don't add your Charisma modifier to it again.
The point is that the damage from Divine Smite is not "a cantrip's damage rolls", it's a damage roll from a different spell entirely, and therefore you don't add your Charisma modifier to it again.
Divine smite specifically states that the target takes the extra damage from the attack.
The point is that the damage from Divine Smite is not "a cantrip's damage rolls", it's a damage roll from a different spell entirely, and therefore you don't add your Charisma modifier to it again.
Divine smite specifically states that the target takes the extra damage from the attack.
If that's true, then it's all one damage roll, and you don't get to add your Charisma modifier to it again.
Not only divine smite isn't a cantrip but it's not even a Warlock spell.
*sigh* multiclassing exists
Yes and? As a Warlock / Paladin, you determine what spells you can prepare for each class individually, as if you were a single-classed member of that class and each spell you prepare is associated with one of your classes. For such character divine smite is a Paladin spell.
OK, so with this logic, multiclass into Rogue (most of your levels in Rogue, really), and always attack with True Strike (or whatever), and apply your CHA bonus to...every die in the sneak attack bonus?
For example, casting divine smite after true strikemeans the attack with a mace weapon will deal 1d6 + Charisma modifier + 2d8 Bludgeoning and/or Radiant damage.
Now that i think about it, i don't believe Agonizing Blast does anything to true strikebecause it already add your Charisma modifier as opposed to being a bonus to damage equal to it.
For example, casting divine smite after true strikemeans the attack with a mace weapon will deal 1d6 + Charisma modifier + 2d8 Bludgeoning and/or Radiant damage.
Now that i think about it, i don't believe Agonizing Blast does anything to true strikebecause it already add your Charisma modifier as opposed to being a bonus to damage equal to it.
That makes sense, but it is possible to add something twice, and the word "can" means you have an option not to. You could interpret that to mean that this feature allows you to not add your charisma modifier at all, but I feel like this conclusion is subprime, as that ability isn't implicitly stated. Alternatively, agonizing blast does allow you to add your charisma modifier twice.
That makes sense, but it is possible to add something twice, and the word "can" means you have an option not to. You could interpret that to mean that this feature allows you to not add your charisma modifier at all, but I feel like this conclusion is subprime, as that ability isn't implicitly stated. Alternatively, agonizing blast does allow you to add your charisma modifier twice.
TheTrue Strike attack uses your spellcasting ability (Charisma) for the attack and damage rolls instead of using Strength or Dexterity.
If with Agonizing Blast you opt to not add your Charisma modifier to True Strike’s damage rolls, then the point is moot i guess.
The D20 Test say you add The Relevant Ability Modifier, and the Ability Modifier further say each ability has a modifier that you apply.
I don't think you can apply the same ability modifier twice without opening a can of Purple Worm.
Ability Modifier: Each ability has a modifier that you apply whenever you make a D20 Test with that ability
Add Modifiers. Add these modifiers to the number rolled on the d20:
The Relevant Ability Modifier. This chapter and the rules glossary explain which ability modifiers to use for various D20 Tests.
Your Proficiency Bonus If Relevant. Each creature has a Proficiency Bonus, a number added when making a D20 Test that uses something, such as a skill, in which the creature has proficiency. See “Proficiency” later in this chapter.
Circumstantial Bonuses and Penalties. A class feature, a spell, or another rule might give a bonus or penalty to the die roll.
I believe this would fall under "Circumstantial Bonuses and Penalties", as a class feature is giving a bonus to the roll.
I'm not going to quote @The_Ace_of_Rogues (it's too big), but, as I said before, divine smite makes the target take extra damage. The wording here is a little vague, but it seems people are interpreting this to mean the damage is part of the same roll. This makes sense, but I still want an explanation of how this is RAW, as a damage roll is one die.
Agonizing blast lets you add your charisma modifier to a cantrip's damage rolls. My first question is if, strictly RAW, you can add your charisma modifier multiple times as damage scales, as the definition of a damage roll is a die roll.
"Damage Roll
A damage roll is a die roll, adjusted by any applicable modifiers, that deals damage to a target." (emphasis mine)
My second question is, do you add your charisma modifier separately if you have something that adds additional dice? My use case here is if you use agonizing blast with true strike and cast divine smite. (I understand a lot of people say you can't do true strike and agonizing blast, please keep debates on that minimal)
No, you only add it once. A damage roll can have multiple dice in it; it's still just one damage roll.
If there are multiple separate damage rolls from separate attacks, as with a higher level Eldritch Blast, then you add it once to each damage roll.
pronouns: he/she/they
Up to DM, it's subject of debates with no official ruling as of yet,.
Personally, i would let Agonizing Blast affect any Warlock cantrip that specifies the damage it deal by telling you which dice to roll for damage. And only that damage, not extra damage roll from any other sources, meaning true strike deals damage only at level 5+ and divine smite is not an eligible cantrip.
My rule of thumb is that under the spell effect it must say +1dX damage within the spell description, to which you can add your Charisma modifier to this damage roll whenever possible. Technically, it'd also rule out any Warlock cantrip with a fixed damage amount that doesn’t use a roll, though i'm not sure any exist so far.
I meant if you cast it after using true strike.
The point is that the damage from Divine Smite is not "a cantrip's damage rolls", it's a damage roll from a different spell entirely, and therefore you don't add your Charisma modifier to it again.
pronouns: he/she/they
Not only divine smite isn't a cantrip but it's not even a Warlock spell.
*sigh* multiclassing exists
Divine smite specifically states that the target takes the extra damage from the attack.
If that's true, then it's all one damage roll, and you don't get to add your Charisma modifier to it again.
pronouns: he/she/they
Yes and? As a Warlock / Paladin, you determine what spells you can prepare for each class individually, as if you were a single-classed member of that class and each spell you prepare is associated with one of your classes. For such character divine smite is a Paladin spell.
OK, so with this logic, multiclass into Rogue (most of your levels in Rogue, really), and always attack with True Strike (or whatever), and apply your CHA bonus to...every die in the sneak attack bonus?
Agonizing blast specifies that it works on warlock cantrips. Multiclassing doesn’t turn divine smite into a warlock cantrip.
Please read the full conversation.
For example, casting divine smite after true strike means the attack with a mace weapon will deal 1d6 + Charisma modifier + 2d8 Bludgeoning and/or Radiant damage.
Now that i think about it, i don't believe Agonizing Blast does anything to true strike because it already add your Charisma modifier as opposed to being a bonus to damage equal to it.
That makes sense, but it is possible to add something twice, and the word "can" means you have an option not to. You could interpret that to mean that this feature allows you to not add your charisma modifier at all, but I feel like this conclusion is subprime, as that ability isn't implicitly stated. Alternatively, agonizing blast does allow you to add your charisma modifier twice.
The True Strike attack uses your spellcasting ability (Charisma) for the attack and damage rolls instead of using Strength or Dexterity.
If with Agonizing Blast you opt to not add your Charisma modifier to True Strike’s damage rolls, then the point is moot i guess.
The D20 Test say you add The Relevant Ability Modifier, and the Ability Modifier further say each ability has a modifier that you apply.
I don't think you can apply the same ability modifier twice without opening a can of Purple Worm.
Here is the full relevant quote:
Add Modifiers. Add these modifiers to the number rolled on the d20:
I believe this would fall under "Circumstantial Bonuses and Penalties", as a class feature is giving a bonus to the roll.
Regardless of when you cast it, Divine Smite is not a Warlock cantrip and as such is completely outside of Agonizing Blast’s sphere of influence.
But Agonizing Blast doesn't say it's a bonus.
I'm not going to quote @The_Ace_of_Rogues (it's too big), but, as I said before, divine smite makes the target take extra damage. The wording here is a little vague, but it seems people are interpreting this to mean the damage is part of the same roll. This makes sense, but I still want an explanation of how this is RAW, as a damage roll is one die.
It doesn't say it's "The Relevant Ability Modifier" either.