I was looking at Cleric's Trickery Domain the other day, and I saw the Invoke Duplicity effect and immediately thought, "that can be broken." So, I did some looking, and realised that you could use invoke duplicity, then cast rope trick and climb into the extra-dimensional space. Now you are completely invulnerable but have the ability to still cast spells on the enemies because invoke duplicity allows you to cast spells as if you were in the illusion's space.
My question: Is this actually legal, or am I missing something? And if it is legal, is this not insanely broken? The lowest level you can do this at is level five, since rope trick is not on Cleric's spell list, but I'm fairly sure that that would be an amazing level five character.
I suppose I would also appreciate suggestions of how one would go about building this character; what second class to take to get rope trick, what game-plan for fighting, race, feats, etc., I haven't really thought a lot about it. We use 2014 rules.
I don't see any reason you couldn't do that, no. I would not describe it as "insanely broken", though. You can't see or hear through the duplicate, which limits your ability to move it around and to target spells.
Keep in mind that there's no need to multiclass as long as you have someone else in your party who can cast Rope Trick.
No, you can't see through the duplicate, but you can see out the rope trick hole. As long as the rope trick goes high enough up, you can almost definitely see the whole battlefield, which works even better if you can fly. It seems like this would be "insanely broken" because you can just not take damage.
I'd simply state that your control of the illusion doesn't work across extradimensional barriers. When you enter the rope trick, duplicity ends.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Uh. Both?
Also, kinda, neither. There's also a control aspect, I guess. 'Do I want magic to work like that?' 'If I allow this, how will it affect other dimensional barriers?' 'Can I fully predict all the ways this small change will affect all of my D&D, or will I have to go back on it later if I allow this?'
That kinda thing.
But mostly, magic doesn't work across extradimensional barriers unless stated to do so.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I was looking at Cleric's Trickery Domain the other day, and I saw the Invoke Duplicity effect and immediately thought, "that can be broken." So, I did some looking, and realised that you could use invoke duplicity, then cast rope trick and climb into the extra-dimensional space. Now you are completely invulnerable but have the ability to still cast spells on the enemies because invoke duplicity allows you to cast spells as if you were in the illusion's space.
My question: Is this actually legal, or am I missing something? And if it is legal, is this not insanely broken? The lowest level you can do this at is level five, since rope trick is not on Cleric's spell list, but I'm fairly sure that that would be an amazing level five character.
I suppose I would also appreciate suggestions of how one would go about building this character; what second class to take to get rope trick, what game-plan for fighting, race, feats, etc., I haven't really thought a lot about it. We use 2014 rules.
I don't see any reason you couldn't do that, no. I would not describe it as "insanely broken", though. You can't see or hear through the duplicate, which limits your ability to move it around and to target spells.
Keep in mind that there's no need to multiclass as long as you have someone else in your party who can cast Rope Trick.
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No, you can't see through the duplicate, but you can see out the rope trick hole. As long as the rope trick goes high enough up, you can almost definitely see the whole battlefield, which works even better if you can fly. It seems like this would be "insanely broken" because you can just not take damage.
I'd simply state that your control of the illusion doesn't work across extradimensional barriers. When you enter the rope trick, duplicity ends.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Uh. Both?
Also, kinda, neither. There's also a control aspect, I guess. 'Do I want magic to work like that?' 'If I allow this, how will it affect other dimensional barriers?' 'Can I fully predict all the ways this small change will affect all of my D&D, or will I have to go back on it later if I allow this?'
That kinda thing.
But mostly, magic doesn't work across extradimensional barriers unless stated to do so.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.