I was looking at Cleric's Trickery Domain the other day, and I saw the Invoke Duplicity effect and immediately thought, "that can be broken." So, I did some looking, and realised that you could use invoke duplicity, then cast rope trick and climb into the extra-dimensional space. Now you are completely invulnerable but have the ability to still cast spells on the enemies because invoke duplicity allows you to cast spells as if you were in the illusion's space.
My question: Is this actually legal, or am I missing something? And if it is legal, is this not insanely broken? The lowest level you can do this at is level five, since rope trick is not on Cleric's spell list, but I'm fairly sure that that would be an amazing level five character.
I suppose I would also appreciate suggestions of how one would go about building this character; what second class to take to get rope trick, what game-plan for fighting, race, feats, etc., I haven't really thought a lot about it. We use 2014 rules.
I don't see any reason you couldn't do that, no. I would not describe it as "insanely broken", though. You can't see or hear through the duplicate, which limits your ability to move it around and to target spells.
Keep in mind that there's no need to multiclass as long as you have someone else in your party who can cast Rope Trick.
No, you can't see through the duplicate, but you can see out the rope trick hole. As long as the rope trick goes high enough up, you can almost definitely see the whole battlefield, which works even better if you can fly. It seems like this would be "insanely broken" because you can just not take damage.
I'd simply state that your control of the illusion doesn't work across extradimensional barriers. When you enter the rope trick, duplicity ends.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Uh. Both?
Also, kinda, neither. There's also a control aspect, I guess. 'Do I want magic to work like that?' 'If I allow this, how will it affect other dimensional barriers?' 'Can I fully predict all the ways this small change will affect all of my D&D, or will I have to go back on it later if I allow this?'
That kinda thing.
But mostly, magic doesn't work across extradimensional barriers unless stated to do so.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
In that case, it's like this: The magic doesn't emanate from your foot, it emanates from your soul chakra. Your soul chakra is your everything. All of your soul is needed to cast any magic. If your left big toe is in the extradimensional space, you cannot cast spells - neither in the extradimensional space, nor out of it.
And before you ask: No. Offensive extradimensional spells aren't possible. Voluntary targets only.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Someone small enough could be forced into a bag of holding. It would be grappling. And it could be used to force anyone into anything (dimensions allowing).
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Bags of holding are definitely one of my favorite dnd "weapons." Done properly, you can defeat almost any boss with two bags of holding and a couple of mage hands. It's most effective if you have two artificers in the party that can both make a bag of holding every long rest. I've never actually tried it, but I would love to someday.
Also, if I'm concentrating on a spell and then cross an extradimensional barrier, would you say that the spell ends?
Bags of holding are definitely one of my favorite dnd "weapons." Done properly, you can defeat almost any boss with two bags of holding and a couple of mage hands. It's most effective if you have two artificers in the party that can both make a bag of holding every long rest. I've never actually tried it, but I would love to someday.
Also, if I'm concentrating on a spell and then cross an extradimensional barrier, would you say that the spell ends?
Yup. But we're really quite far outside what has actually ever come up in play. I guess a Self spell might not? Like, you cast something on yourself to protect you from whatever the plane on the other side is like? Seems ... reasonable =)
But otherwise, nah - you can't concentrate on keeping a spell going an entire plane of existance away.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
But mostly, magic doesn't work across extradimensional barriers unless stated to do so.
The illusion from Invoke Duplicity can't be moved more than 120 feet away from you
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.
How far away is an extradimensional space?
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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I was looking at Cleric's Trickery Domain the other day, and I saw the Invoke Duplicity effect and immediately thought, "that can be broken." So, I did some looking, and realised that you could use invoke duplicity, then cast rope trick and climb into the extra-dimensional space. Now you are completely invulnerable but have the ability to still cast spells on the enemies because invoke duplicity allows you to cast spells as if you were in the illusion's space.
My question: Is this actually legal, or am I missing something? And if it is legal, is this not insanely broken? The lowest level you can do this at is level five, since rope trick is not on Cleric's spell list, but I'm fairly sure that that would be an amazing level five character.
I suppose I would also appreciate suggestions of how one would go about building this character; what second class to take to get rope trick, what game-plan for fighting, race, feats, etc., I haven't really thought a lot about it. We use 2014 rules.
I don't see any reason you couldn't do that, no. I would not describe it as "insanely broken", though. You can't see or hear through the duplicate, which limits your ability to move it around and to target spells.
Keep in mind that there's no need to multiclass as long as you have someone else in your party who can cast Rope Trick.
pronouns: he/she/they
No, you can't see through the duplicate, but you can see out the rope trick hole. As long as the rope trick goes high enough up, you can almost definitely see the whole battlefield, which works even better if you can fly. It seems like this would be "insanely broken" because you can just not take damage.
I'd simply state that your control of the illusion doesn't work across extradimensional barriers. When you enter the rope trick, duplicity ends.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Would you "state that your control of the illusion doesn't work across extradimensional barriers" for the sake of balance or because of the way magic typically works?
Uh. Both?
Also, kinda, neither. There's also a control aspect, I guess. 'Do I want magic to work like that?' 'If I allow this, how will it affect other dimensional barriers?' 'Can I fully predict all the ways this small change will affect all of my D&D, or will I have to go back on it later if I allow this?'
That kinda thing.
But mostly, magic doesn't work across extradimensional barriers unless stated to do so.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Well, in that case, what happens if I am only mostly in the extradimensional space? What if I leave a foot sticking out?
In that case, it's like this: The magic doesn't emanate from your foot, it emanates from your soul chakra. Your soul chakra is your everything. All of your soul is needed to cast any magic. If your left big toe is in the extradimensional space, you cannot cast spells - neither in the extradimensional space, nor out of it.
And before you ask: No. Offensive extradimensional spells aren't possible. Voluntary targets only.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Well...but you could shove someone in a bag of holding by force. That's basically the same thing. Also, that feels like a really fun play.
Someone small enough could be forced into a bag of holding. It would be grappling. And it could be used to force anyone into anything (dimensions allowing).
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Bags of holding are definitely one of my favorite dnd "weapons." Done properly, you can defeat almost any boss with two bags of holding and a couple of mage hands. It's most effective if you have two artificers in the party that can both make a bag of holding every long rest. I've never actually tried it, but I would love to someday.
Also, if I'm concentrating on a spell and then cross an extradimensional barrier, would you say that the spell ends?
Yup. But we're really quite far outside what has actually ever come up in play. I guess a Self spell might not? Like, you cast something on yourself to protect you from whatever the plane on the other side is like? Seems ... reasonable =)
But otherwise, nah - you can't concentrate on keeping a spell going an entire plane of existance away.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The illusion from Invoke Duplicity can't be moved more than 120 feet away from you
How far away is an extradimensional space?
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)