This is for any weird and fun character builds that you can post and see, in case you want to play a quirky character.
Here's mine:
A Changeling Bard, maxed deception, Shiftweave, Actor feat, no one knows who this person is at any given time. Imagine infiltrating a fortress or something and being able to change from noble to servant to guard, and being able to mimic voices and all to perfectly be another person.
If you have builds, throw them on here, but please don't ridicule and be cruel or rude to people.
Needs college of whispers. So that if you kill someone, you can actually know something about them. Like: 'It's me, Val the guard. You know me, we had beers together down a Smothry's just last week!'
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
This is only adjacently related but I've always wanted to really play with multiclasses that are less obvious. Bardlock and Anything/Fighter usually work but the scaling gets messy, doesn't it? I guess a DM could make concessions (like a Dex-based monk that doesn't need to futz around with a high Wisdom score). I've always wanted a Bard subclass attached to anything just to have a Barbarian that can reliably use a lute or whatever.
As with all things I guess it would depend on the DM and the difficulty of the adventure. I'm also new to the game and I'm not entirely sure how scaling works. I'm at level 4 and other than a beefy sneak attack I'm wondering where all that damage comes from, I've seen rogues on Critial Role hit for like 120 or something. 6d6 in a high level rogue only has a maximum of 36 extra damage. I dunno man I'm just liveblogging here at this point.
As with all things I guess it would depend on the DM and the difficulty of the adventure. I'm also new to the game and I'm not entirely sure how scaling works. I'm at level 4 and other than a beefy sneak attack I'm wondering where all that damage comes from, I've seen rogues on Critial Role hit for like 120 or something. 6d6 in a high level rogue only has a maximum of 36 extra damage. I dunno man I'm just liveblogging here at this point.
If an upper tier 2 Rogue (10) is using a magic weapon that adds damage, Sneak Attacks, then crits, the dice can look like :
2d8 weapon + 2d6 bonus + 10d6 sneak + stat
There are also a lot of tables that use an alternate crit system which would look like:
A Paladin struggling with depression, aka. breaking his oath and becoming an oath breaker(depression), then getting out of depression and do a different oath. If you did this, you could experiment with all the sub classes, and role-playing would be pretty interesting.
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This is for any weird and fun character builds that you can post and see, in case you want to play a quirky character.
Here's mine:
A Changeling Bard, maxed deception, Shiftweave, Actor feat, no one knows who this person is at any given time. Imagine infiltrating a fortress or something and being able to change from noble to servant to guard, and being able to mimic voices and all to perfectly be another person.
If you have builds, throw them on here, but please don't ridicule and be cruel or rude to people.
How about a Pact of the Chain Warlock with ALL invocations related to familiars, who is blind, deaf, and mute.
They speak only through their familiar, and know a TON of touch-range spells for their familiar to channel.
As for their voice? Eh, make it like an angel's. And then give them the personality of a devil or demon. Or vice versa!
Life Advice: If someone annoys you, just cast Prestidigitation on them and soil their pants.
And here is my extended signature: (^v^)
Needs college of whispers. So that if you kill someone, you can actually know something about them. Like: 'It's me, Val the guard. You know me, we had beers together down a Smothry's just last week!'
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Only problem with this is that as soon as you start adding extra people to the board, it clogs up really quick and gets quite annoying.
This is only adjacently related but I've always wanted to really play with multiclasses that are less obvious. Bardlock and Anything/Fighter usually work but the scaling gets messy, doesn't it? I guess a DM could make concessions (like a Dex-based monk that doesn't need to futz around with a high Wisdom score). I've always wanted a Bard subclass attached to anything just to have a Barbarian that can reliably use a lute or whatever.
As with all things I guess it would depend on the DM and the difficulty of the adventure. I'm also new to the game and I'm not entirely sure how scaling works. I'm at level 4 and other than a beefy sneak attack I'm wondering where all that damage comes from, I've seen rogues on Critial Role hit for like 120 or something. 6d6 in a high level rogue only has a maximum of 36 extra damage. I dunno man I'm just liveblogging here at this point.
If an upper tier 2 Rogue (10) is using a magic weapon that adds damage, Sneak Attacks, then crits, the dice can look like :
2d8 weapon + 2d6 bonus + 10d6 sneak + stat
There are also a lot of tables that use an alternate crit system which would look like:
1d8 + 1d6 + 5d6 +5 + 44
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
A Paladin struggling with depression, aka. breaking his oath and becoming an oath breaker(depression), then getting out of depression and do a different oath. If you did this, you could experiment with all the sub classes, and role-playing would be pretty interesting.