I'm trying to make a Jaeger in dnd. I've got some ideas and need help getting concrete info, so try to convince my dm not to ban this. I am going to attach a link to a Google Slide. Please add your suggestions either on this Thread or on the Slideshow.
Is this a Jaeger as in the team-operated robots from Pacific Rim, or a Jaegermonster from Girl Genius, or something else by that name?
(This may be in your slide; it's not publicly viewable.)
In any event, whatever you're trying to make, what you need is to work with your DM to come up with something that they feel is balanced, and that works within the world they're running. All the internet assistance in the world will not avail you if you cannot get them on board.
Also, I am trying to make this adaptable to any campaign. As of now, my DM is running Decent Into Avernus, and he is thinking of making us fight a BBEG that is a gargantuan version of Zariel. We are currently level 7, and he is throwing a Cr 26 boss at us, so I am trying to make something that will give us a better chance at not dying.
Also, I am trying to make this adaptable to any campaign. As of now, my DM is running Decent Into Avernus, and he is thinking of making us fight a BBEG that is a gargantuan version of Zariel. We are currently level 7, and he is throwing a Cr 26 boss at us, so I am trying to make something that will give us a better chance at not dying.
Don't! This is the wrong way of thinking. You cannot and will not "beat the dm" by homebrewing stuff, so do not think about it like that and do not try to do that. The one and only reason to do homebrew is because you think something will be cool & fun, and it doesn't already exist. You should never ever homebrew because you want your character to be more powerful.
If you are worried about the difficulty of the game talk to the DM. I played Decent Into Avernus and the boss fight was completely winnable without any fancy homebrew. The module is pretty balanced and well written. So trust your DM to not be setting you up for failure - the game fundamentally doesn't work if you don't have this level of trust.
Avernus already has some cool vehicles that are Mad-Max themed, but if you think it would be cool to reflavour them as Jaegers that could be fun, but you should talk to the other players and the DM about it to see if they agree and also think that would be cool, and maybe they could be home-brewed a bit to even better fit that theme.
If you want to make one for fun then you need to consider a few things:
1) How many players are involved in running the Jaeger? Does each player character have their own? Do multiple characters need to work together to run one?
2) What type of encounter are they involved in? Does the scale of combat change when using the Jaeger? A Pacific Rim Jaeger that covers a whole city block with one foot step and can use an oil tanker as a weapon is operating on a completely different scale of combat than fighting a few Red Caps. Similarly the vehicles already in Avernus move so quickly that their combat work more like chases than traditional D&D combat. So consider, should it be possible for a humanoid size enemy to keep up with and fight a Jaeger, or will a Jaeger be fighting other Jaegers?
3) Does the Jaeger need to scale? Is this something used here and there early on but then gets surpassed by a character's class abilities? Is it something that can be upgraded along side the player characters?
4) How do the player characters use their uniqueness when operating the Jaeger? Typically players love their character and the choices they have made during character creation to make that character unique. They usually want to be able to use that uniqueness in combat so how will a character's abilities interact with the Jaeger?
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I'm trying to make a Jaeger in dnd. I've got some ideas and need help getting concrete info, so try to convince my dm not to ban this. I am going to attach a link to a Google Slide. Please add your suggestions either on this Thread or on the Slideshow.
Is this a Jaeger as in the team-operated robots from Pacific Rim, or a Jaegermonster from Girl Genius, or something else by that name?
(This may be in your slide; it's not publicly viewable.)
In any event, whatever you're trying to make, what you need is to work with your DM to come up with something that they feel is balanced, and that works within the world they're running. All the internet assistance in the world will not avail you if you cannot get them on board.
Thank you. And I am trying to make a Jaeger, as in the robots from Pacific Rim.
Also, try the link again. You should be able to access it now.
Also, I am trying to make this adaptable to any campaign. As of now, my DM is running Decent Into Avernus, and he is thinking of making us fight a BBEG that is a gargantuan version of Zariel. We are currently level 7, and he is throwing a Cr 26 boss at us, so I am trying to make something that will give us a better chance at not dying.
Don't! This is the wrong way of thinking. You cannot and will not "beat the dm" by homebrewing stuff, so do not think about it like that and do not try to do that. The one and only reason to do homebrew is because you think something will be cool & fun, and it doesn't already exist. You should never ever homebrew because you want your character to be more powerful.
If you are worried about the difficulty of the game talk to the DM. I played Decent Into Avernus and the boss fight was completely winnable without any fancy homebrew. The module is pretty balanced and well written. So trust your DM to not be setting you up for failure - the game fundamentally doesn't work if you don't have this level of trust.
Avernus already has some cool vehicles that are Mad-Max themed, but if you think it would be cool to reflavour them as Jaegers that could be fun, but you should talk to the other players and the DM about it to see if they agree and also think that would be cool, and maybe they could be home-brewed a bit to even better fit that theme.
I am also trying to make Jaegers for fun.
If you want to make one for fun then you need to consider a few things:
1) How many players are involved in running the Jaeger? Does each player character have their own? Do multiple characters need to work together to run one?
2) What type of encounter are they involved in? Does the scale of combat change when using the Jaeger? A Pacific Rim Jaeger that covers a whole city block with one foot step and can use an oil tanker as a weapon is operating on a completely different scale of combat than fighting a few Red Caps. Similarly the vehicles already in Avernus move so quickly that their combat work more like chases than traditional D&D combat. So consider, should it be possible for a humanoid size enemy to keep up with and fight a Jaeger, or will a Jaeger be fighting other Jaegers?
3) Does the Jaeger need to scale? Is this something used here and there early on but then gets surpassed by a character's class abilities? Is it something that can be upgraded along side the player characters?
4) How do the player characters use their uniqueness when operating the Jaeger? Typically players love their character and the choices they have made during character creation to make that character unique. They usually want to be able to use that uniqueness in combat so how will a character's abilities interact with the Jaeger?