Yes, people can point to their build that does mumble DPR.
But... that requires the assumptions on which they made that build to hold, and every single actual D&D game is different. In some, you only have a fight once in a while, and the bard with expertise in the charisma skills is "op", while Damage McDamagepants sits there twiddling his thumbs. In some, you have long runs without a rest, and Mr. McDamagepants can go nova for one or two fights, and scrapes along in the rest of them.
And in some, you've got the right conditions for your build to work, and you get to dominate the combat and kill everything. But that's not the point of D&D. It's not a video game, where the assumptions are built into the engine.
Even if you're just talking pure theorycrafting, and not actual play (and that's a valid hobby, but you should specify that), you still need to have baseline assumptions. If DPR is your goal, is it burst DPR? Sustained? Single-target? Multiple target? With or without specific equipment? What level? Just at that level, or throughout their career? Etc, etc.
I recommend googling something like 5e 2024 build guides and you'll get what the world thinks is optimized. Even amongst the optimization crowd, different people have different ideas of what optimized means.
I’ll add it’s nearly impossible to be OP. The DM can just throw a tougher monster at you, and ta-da, you’re back to average. As jl8e said, this isn’t a computer game where the enemies are fixed entities. It’s trivially easy for a DM to make an encounter more challenging.
pls help me find the most op class and race combo
I am doing the same with multi class and race:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/tips-tactics/232315-what-is-the-most-op-multi-class
There's no such thing.
Yes, people can point to their build that does mumble DPR.
But... that requires the assumptions on which they made that build to hold, and every single actual D&D game is different. In some, you only have a fight once in a while, and the bard with expertise in the charisma skills is "op", while Damage McDamagepants sits there twiddling his thumbs. In some, you have long runs without a rest, and Mr. McDamagepants can go nova for one or two fights, and scrapes along in the rest of them.
And in some, you've got the right conditions for your build to work, and you get to dominate the combat and kill everything. But that's not the point of D&D. It's not a video game, where the assumptions are built into the engine.
Even if you're just talking pure theorycrafting, and not actual play (and that's a valid hobby, but you should specify that), you still need to have baseline assumptions. If DPR is your goal, is it burst DPR? Sustained? Single-target? Multiple target? With or without specific equipment? What level? Just at that level, or throughout their career? Etc, etc.
I recommend googling something like 5e 2024 build guides and you'll get what the world thinks is optimized. Even amongst the optimization crowd, different people have different ideas of what optimized means.
Play something that seems fun.
I’ll add it’s nearly impossible to be OP. The DM can just throw a tougher monster at you, and ta-da, you’re back to average. As jl8e said, this isn’t a computer game where the enemies are fixed entities. It’s trivially easy for a DM to make an encounter more challenging.
any lv and damage