Gnomes and Halflings should be just as much fighters, paladins, etc as other races, in the game world. The idea they shouldn't be, or wouldn't choose to be, has always been bonkers.
Also, I already explicitly noted that the smaller die isn't statistically a big deal.
The realisation that 'I'm at a bit of a disadvantage if going for direct confrontation - but I'm at a bit of an advantage if going for less-than-direct confrontation' doesn't actually seem bonkers to me. If I were a child, and I had to somehow fight an adult, I'd rely less on brute strength and more on hiding under their bed and cutting their tendons.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The only small class that is good is the Fairy. A flying speed and free spells are amazing if you are a class that does not use heavy weapons like a spellcaster or a rogue or monk. Having a 65 flying speed is amazing
A build that I'm keen to run is a tanky gnome multiclassed, artificer (for armour)/ abjuration wizard for Arcane Ward, with warlock dip (for armour of agathys). I like the idea of a small frontliner that ranged allies in the back might more believably shoot over.
Question though: would being small make it easier for opponents to move through my occupied space?
A build that I'm keen to run is a tanky gnome multiclassed, artificer (for armour)/ abjuration wizard for Arcane Ward, with warlock dip (for armour of agathys). I like the idea of a small frontliner that ranged allies in the back might more believably shoot over.
Question though: would being small make it easier for opponents to move through my occupied space?
Technically, yes. I believe the rule is that any creature two sizes smaller than you can be walked through, so Large creatures would be able to occupy your space instead of the normal Huge. However, the rule also works both ways, which means that you can walk through the space of a Large creature instead of the normal Huge. It should be noted that another's space is considered difficult terrain.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
a tanky gnome would being small make it easier for opponents to move through my occupied space?
... I believe the rule is that any creature two sizes smaller than you can be walked through, so Large creatures would be able to occupy your space instead of the normal Huge. ...
Lol, I imagine that gnomes would have tinkered reaction time spells to rebuff or snare creatures occupying/attempting to occupy their space.
I still like the use of a gnome to block movement in a 5ft pathway, at least aesthetically. It's a shame the blocking diminishes on a more open field.
It means you spend less time (and money) when constructing a player fortress because all the passageways are smaller meaning when your DM inevitably sends some force to attack it they will have troubles if they are not also small. Also means you can easily make a hobbit hole with mold earth and some wood. If you are on an open field use mold earth to make it no longer that and to give yourself a buff.
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[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Technically, if you are Small size, you should be able to Way of the Open Hand Monk and snazz a humanoid in their junk by moving into the Medium/Large size creature's space before you spend that Ki. Halfings have an even better argument for being able to pull this off because their Halfling Nimbleness literally let's them move through a larger creature's space.
Also, if you play a Small sized Ranger, you could use the PHB version of Beastmaster Ranger and ride a Pterandon to drop flasks of acid/alchemist fire or shoot arrows from above your foe's heads.
Small sized creatures can become tiny with Enlarge/Reduce.
They can fit into small spaces without squeezing. They can squeeze in tiny spaces.
They can comfortable move through Large creature+ spaces.
They can Mount up on Medium sized steeds. Which are often cheaper or more available, and easier to take care of.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
A small creature can squeeze through a space meant for a tiny creature.
Personally, I like Autognomes (small sized constructs), which have a lot of advantages including not needing to eat, sleep, breath, and having the ability to heal themselves with a cantrip, mending (if they have cantrips), as well as natural armor, resistance to poison, immune disease, extra tools, sentry's rest and built for success. Oh, and they get a +2 to one ability and +1 to another ability, or +1 to three. And as long as I have a spelljammer race, their backgrounds are better (they each include a feat).
Also, there is a feat that only small size characters get, squat nimbleness, plus some for specific small races (gnome, halfling, etc).
There is a disadvantage in weapon size for small characters which may or not matter (it doesn't for my autognome circle of star druid who is using shillelagh although primal savagery could work too.
Oh - the most obvious, and most important advantage of being small is that all the beers are larger. Like, so much larger.
I wanna make some sort of pun about the beers being much lager, but eh .. I can't really make it stick.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I’m making a gnome paladin for tier 1 adventurer's league with the concept of running a mini winged hussar with a napoleon complex to go full Don Quixote in a dungeon. It’s not optimized, but it’s also not as terrible as it sounds at first. The mastiff only has 5 HP, but that’s not a big deal after taking mounted combatant at level 4 when all attacks can be forced onto the heavy armor and a shield character instead. Movement goes up to 40 and combat can be started using a lance for a D12 damage The Mastiff’s attack in tier 1 forces a DC11 str check or be knocked prone. A custom lineage with a small character size and a feat, a kobold, or halfling would probably be more optimized than a gnome, but I like gnomes and spell saves in T1 are often real save or suck scenarios as hold person is no joke so it’s not all bad. With unfamiliar DMs a small character riding a medium mount seems like the only way to reliably run a mounted combatant in T1 league.
Right, so on the topic of hiding, a lot of DMs don't actually let you make as much use of your size as you might think, especially considering the lightfoot halfling feature that specifically lets you use your stature to hide better.
But features aside, do I get any outright benefit from choosing small with a race theat gets medium or small?
I.e. Thri-kreen, Custom Lineage, not humans for some reason, etc.
CounterPoint all the small races weigh between 35 and 40 lbs enlarge/reduce reduces your weight by 1/8th so a 40lbs Gnome now weighs 5 lbs. Mage hand can pick up 10lbs and now you can hoist yourself in the air and fly around. Useless? Maybe but funny.
The realisation that 'I'm at a bit of a disadvantage if going for direct confrontation - but I'm at a bit of an advantage if going for less-than-direct confrontation' doesn't actually seem bonkers to me. If I were a child, and I had to somehow fight an adult, I'd rely less on brute strength and more on hiding under their bed and cutting their tendons.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The only small class that is good is the Fairy. A flying speed and free spells are amazing if you are a class that does not use heavy weapons like a spellcaster or a rogue or monk. Having a 65 flying speed is amazing
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
A build that I'm keen to run is a tanky gnome multiclassed, artificer (for armour)/ abjuration wizard for Arcane Ward, with warlock dip (for armour of agathys). I like the idea of a small frontliner that ranged allies in the back might more believably shoot over.
Question though: would being small make it easier for opponents to move through my occupied space?
More legroom when you're flying coach on an airship.
Technically, yes. I believe the rule is that any creature two sizes smaller than you can be walked through, so Large creatures would be able to occupy your space instead of the normal Huge. However, the rule also works both ways, which means that you can walk through the space of a Large creature instead of the normal Huge. It should be noted that another's space is considered difficult terrain.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Lol, I imagine that gnomes would have tinkered reaction time spells to rebuff or snare creatures occupying/attempting to occupy their space.
I still like the use of a gnome to block movement in a 5ft pathway, at least aesthetically. It's a shame the blocking diminishes on a more open field.
It means you spend less time (and money) when constructing a player fortress because all the passageways are smaller meaning when your DM inevitably sends some force to attack it they will have troubles if they are not also small. Also means you can easily make a hobbit hole with mold earth and some wood. If you are on an open field use mold earth to make it no longer that and to give yourself a buff.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Fairies get flight :D
1) Ability to use more things (including many summoned / companion creatures) as a mount.
2) easier to move through enemies.
3) easier to find cover / places to hide.
4) fit though small spaces when exploring, can be thrown by beefy allies across obstacles.
Technically, if you are Small size, you should be able to Way of the Open Hand Monk and snazz a humanoid in their junk by moving into the Medium/Large size creature's space before you spend that Ki. Halfings have an even better argument for being able to pull this off because their Halfling Nimbleness literally let's them move through a larger creature's space.
Also, if you play a Small sized Ranger, you could use the PHB version of Beastmaster Ranger and ride a Pterandon to drop flasks of acid/alchemist fire or shoot arrows from above your foe's heads.
Small sized creatures can become tiny with Enlarge/Reduce.
They can fit into small spaces without squeezing. They can squeeze in tiny spaces.
They can comfortable move through Large creature+ spaces.
They can Mount up on Medium sized steeds. Which are often cheaper or more available, and easier to take care of.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
A small creature can squeeze through a space meant for a tiny creature.
Personally, I like Autognomes (small sized constructs), which have a lot of advantages including not needing to eat, sleep, breath, and having the ability to heal themselves with a cantrip, mending (if they have cantrips), as well as natural armor, resistance to poison, immune disease, extra tools, sentry's rest and built for success. Oh, and they get a +2 to one ability and +1 to another ability, or +1 to three. And as long as I have a spelljammer race, their backgrounds are better (they each include a feat).
Also, there is a feat that only small size characters get, squat nimbleness, plus some for specific small races (gnome, halfling, etc).
There is a disadvantage in weapon size for small characters which may or not matter (it doesn't for my autognome circle of star druid who is using shillelagh although primal savagery could work too.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Oh - the most obvious, and most important advantage of being small is that all the beers are larger. Like, so much larger.
I wanna make some sort of pun about the beers being much lager, but eh .. I can't really make it stick.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Don't worry, it will be ale right.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Good for cuddles and
...-Nevermind
Mmmm, crunchy math rocks
Rat king, leader of the rat army
Opposed to the scorpion army
MY RP WAR THREAD
You can sometimes talk tailors into giving you 2 for 1 deals. And horses are typically just happier when they realize they get the short one.
Guide to the Five Factions (PWYW)
Deck of Decks
I’m making a gnome paladin for tier 1 adventurer's league with the concept of running a mini winged hussar with a napoleon complex to go full Don Quixote in a dungeon. It’s not optimized, but it’s also not as terrible as it sounds at first. The mastiff only has 5 HP, but that’s not a big deal after taking mounted combatant at level 4 when all attacks can be forced onto the heavy armor and a shield character instead. Movement goes up to 40 and combat can be started using a lance for a D12 damage The Mastiff’s attack in tier 1 forces a DC11 str check or be knocked prone. A custom lineage with a small character size and a feat, a kobold, or halfling would probably be more optimized than a gnome, but I like gnomes and spell saves in T1 are often real save or suck scenarios as hold person is no joke so it’s not all bad. With unfamiliar DMs a small character riding a medium mount seems like the only way to reliably run a mounted combatant in T1 league.
Right, so on the topic of hiding, a lot of DMs don't actually let you make as much use of your size as you might think, especially considering the lightfoot halfling feature that specifically lets you use your stature to hide better.
But features aside, do I get any outright benefit from choosing small with a race theat gets medium or small?
I.e. Thri-kreen, Custom Lineage, not humans for some reason, etc.
CounterPoint all the small races weigh between 35 and 40 lbs enlarge/reduce reduces your weight by 1/8th so a 40lbs Gnome now weighs 5 lbs. Mage hand can pick up 10lbs and now you can hoist yourself in the air and fly around. Useless? Maybe but funny.
And technically when a meteor swarm lands, you get hit last.
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