CounterPoint all the small races weigh between 35 and 40 lbs enlarge/reduce reduces your weight by 1/8th so a 40lbs Gnome now weighs 5 lbs. Mage hand can pick up 10lbs and now you can hoist yourself in the air and fly around. Useless? Maybe but funny.
Mage hand can only manipulate objects, not creatures.
CounterPoint all the small races weigh between 35 and 40 lbs enlarge/reduce reduces your weight by 1/8th so a 40lbs Gnome now weighs 5 lbs. Mage hand can pick up 10lbs and now you can hoist yourself in the air and fly around. Useless? Maybe but funny.
Mage hand can only manipulate objects, not creatures.
Creatures often wear clothes. Clothes are objects. If someone yanks my belt, I'm going with it.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
CounterPoint all the small races weigh between 35 and 40 lbs enlarge/reduce reduces your weight by 1/8th so a 40lbs Gnome now weighs 5 lbs. Mage hand can pick up 10lbs and now you can hoist yourself in the air and fly around. Useless? Maybe but funny.
Mage hand can only manipulate objects, not creatures.
Creatures often wear clothes. Clothes are objects. If someone yanks my belt, I'm going with it.
This guy gets it.
Rollback Post to RevisionRollBack
Blank
To post a comment, please login or register a new account.
Mage hand can only manipulate objects, not creatures.
Creatures often wear clothes. Clothes are objects. If someone yanks my belt, I'm going with it.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This guy gets it.
Blank