I've decided to go Evocation Wizard and take Elemental Adept (Fire) as my feat at level 4. So, if I am understanding this correctly, what I have done is essentially negate fire resistance on my enemies who would otherwise be resistant to fire, and as an (Evoker? Evocanist? Evocationist?} I extend resistance/quasi-immunity to a number of creatures of my choice. So am I essentially a god granting life to those who are with me and taking it away from those who oppose me? Is Elemental Adept that OP RAW?
I wouldn't say overcoming resistance or granting it is that OP or godlike. It's use is still very situational, as only a few enemies are going to attack you with fire damage, and you're essentially spending a feat to hit things normally with fire since it's one of the more common resisted damage types.
Not to say it's bad, just that those are a few factors that make it less OP.
As far as I understand it, EA has nothing to do with enemy attacks on the party (that would be game-breaking in my opinion, as opposed to "merely" OP), and my sculpt ability protects the party from AOE spells cast from me. So in the most stereotypical example, I can blast fireballs right in the middle of a massive melee fight without worrying about my party taking damage. Am I missing something?
Only thing I see that you may have missed is that if you hit yourself with the fireball, you'll have to make your save normally since you can't sculpt around yourself and if you have resistance to fire, you'll ignore it.
It’s a great combination, but be aware that it doesn’t overcome immunity to fire, only resistance. You’ll want something in your bag of tricks for when you encounter an opponent that is immune to fire damage.
My guess is, Elemental Adept is more for characters that have limited spell options. As a wizard, you have access to such a variety of spells that you can find a way to damage your opponents with other elements. You don't need to rely only on fire in the long term.
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I've decided to go Evocation Wizard and take Elemental Adept (Fire) as my feat at level 4. So, if I am understanding this correctly, what I have done is essentially negate fire resistance on my enemies who would otherwise be resistant to fire, and as an (Evoker? Evocanist? Evocationist?} I extend resistance/quasi-immunity to a number of creatures of my choice. So am I essentially a god granting life to those who are with me and taking it away from those who oppose me? Is Elemental Adept that OP RAW?
I wouldn't say overcoming resistance or granting it is that OP or godlike. It's use is still very situational, as only a few enemies are going to attack you with fire damage, and you're essentially spending a feat to hit things normally with fire since it's one of the more common resisted damage types.
Not to say it's bad, just that those are a few factors that make it less OP.
As far as I understand it, EA has nothing to do with enemy attacks on the party (that would be game-breaking in my opinion, as opposed to "merely" OP), and my sculpt ability protects the party from AOE spells cast from me. So in the most stereotypical example, I can blast fireballs right in the middle of a massive melee fight without worrying about my party taking damage. Am I missing something?
Only thing I see that you may have missed is that if you hit yourself with the fireball, you'll have to make your save normally since you can't sculpt around yourself and if you have resistance to fire, you'll ignore it.
It’s a great combination, but be aware that it doesn’t overcome immunity to fire, only resistance. You’ll want something in your bag of tricks for when you encounter an opponent that is immune to fire damage.
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Yeah it sounds like some people are mistaking resistance for immunity. Resistance = half damage. Immunity = no damage.
That resistance is only to the evocation spells you cast.
It means you can drop a fireball in the middle of your party and not kill your friends.
My guess is, Elemental Adept is more for characters that have limited spell options. As a wizard, you have access to such a variety of spells that you can find a way to damage your opponents with other elements. You don't need to rely only on fire in the long term.