So, I've started a spelljammer game in 5e. I have only played in 5e, so I was wondering, anyone who's played in previous editions and did spelljammer games, or did spelljammer in fifth edition, what are some ideas for quests that the characters can do. They're currently on the Rock of Bral, and are trying to become bounty hunters. They have a very small ship, and can get around wherever they want in Realmspace. If you have any other ideas or suggestions for anything in spelljammer, I'd love to hear your ideas.
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One thing to take note of, due to the length of time required to travel by spelljamming, wildspace and flow, is the amount of downtime your players will have available.
This is a big factor that allows players to make scrolls, potions, learn new skills and languages, etc.
There are many existing maps detailing travel times that should help.
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Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
My characters are going to be privateers and bounty hunters, so far. They've been hired by some gnomes to kill neogi that have captured one of their leaders, so they are going to go after the gnome faction leader soon.
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Oh, yeah I totally agree, but they hate neogi, almost all of them have backstories related to neogi attacking them and killing every other member of their spelljamming ships except for the party members, they all hate neogi, but I think they'd rather have nothing to do with them instead of hunting them down to kill them.
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I've been thinking a lot about the whole story line lately, and I think the campaign arc will be mainly focused on mind flayers. One of my player's characters is a githzerai druid, and he was sent to the Rock of Bral to find any still active Nautiloids and report back to Limbo to gather an army to destroy them.
I'm thinking a lot about how no one knows what happened to to Illithid Empire, it just kind of disappeared without trace. My current theory is that they all went to a crystal sphere to hide in almost a comatose state until they could return again, possibly when the Gith infighting would have wiped their main enemies out of existence. They would suddenly emerge with hundreds of squid ships, nautiloids, and other spelljamming ships, trying once again to conquer all of the known worlds.
This is my main idea, do you have any ideas to make this better, or any signs of this happening, any ways to prevent it, is this a stupid quest? Let me know your thoughts and ideas, I'd really appreciate it.
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I heard that, too. I don't know if any official D&D book says that, they might hint at it, but there is a video by Mr Rhexx on youtube about mind flayers that says that. I thought that they might have come from the future, but their time travel technology broke, or they didn't want to use it, so they had to flee to a crystal sphere to hide until the Gith had destroyed themselves. The quest could be the characters learning this, and having to reunite the Gith, taking them all to the Astral plane so that they can live forever, build an empire to keep the illithid empire from resurfacing in the world. I might do this.
My other thought is the return of an elder evil, Atropus the World Born Dead. The characters have already fought against a cult to him, and killed and captured several Star Spawn, mainly grue. They've not been able to completely destroy the cult, so they are going to try to do that soon as well.
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Good theory. I think that in a spelljammer the githyanki would be less powerful because they don't have a monopoly on astral plane trade/pirating.
Also if you need a quest giver the nyou can use the king of the astral dragons.In my dnd game the king of the astral dragon is a lesser god of portals, magic items and (of course) astral dragons. His name is atherax (from aether (space stuff) and rex (Latin for king)). I picture him as a wealth dragon who only wants to kill the githyanki and get richer. He doesn’t care for the githzeri as long they help him kill the githyanki.
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I might use something like that, except would likely want the Githyanki to leave, or become good instead of wishing for their demise. They'd likely want the destruction of Vlaakith, the githyanki lich queen, but the others he'd likely be neutral towards.
I am currently planning to have the characters chase the gnome leader of the Gnomish Union of Neogi Slaying, (GUNS for short) named Blid Humblebumble to H'catha, the wheel-shaped planet to free him from beholders and neogi. Later, they'll track down the leader of the Atropus cult, kill him and the rest of the cult. Then, they'll start becoming privateers and bounty hunters, probably set up some exotic substances trade, I've already made some of these substances, and they'll be able to make a whole fleet of spelljamming ships, and possibly have a war against evil githyanki and mind flayers (at different times of course) and make spelljamming more common in the crystal spheres.
Any other ideas, possibly not Gith or mind flayer related? Maybe beholder or neogi? Any other factions could be helpful.
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What about goblin-kind. I think Hobgoblins would be great at manufacturing ships. Maybe there is a federation of tribes that is falling apart after the death of a certain charismatic and intelligent Warlord. The pc could be hired to kill a tribe leader.
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
I might go more the route of the Verdan, the goblins and hobgoblins warped by an Elder Evil, had no culture, so they left the Underdark to build a culture. Maybe a group of them met some spelljammers, and were whisked away into space?
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Here's a idea: [insert race here] has created a planespaning empire controlling there crystal sphere. The didn't have the knowledge to travel trans-crystal sphere until a spelljammer ship crashed in there sphere. Now they seek to control the multiverse.
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
How much of the “original version” modules do you have? Or the supplement books? There are TONS. Also, check out Spelljammer.org they have a lot of info.
In 5E, they could quest for Star Lancers and attempt to tame them to ride for a more specific, stealth approach mission.
Also, do you have SJR2: Realmspace? If so, reference page 64. Several adventure ideas.
Happy hunting.
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Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
So, I've started a spelljammer game in 5e. I have only played in 5e, so I was wondering, anyone who's played in previous editions and did spelljammer games, or did spelljammer in fifth edition, what are some ideas for quests that the characters can do. They're currently on the Rock of Bral, and are trying to become bounty hunters. They have a very small ship, and can get around wherever they want in Realmspace. If you have any other ideas or suggestions for anything in spelljammer, I'd love to hear your ideas.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
One thing to take note of, due to the length of time required to travel by spelljamming, wildspace and flow, is the amount of downtime your players will have available.
This is a big factor that allows players to make scrolls, potions, learn new skills and languages, etc.
There are many existing maps detailing travel times that should help.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
My characters are going to be privateers and bounty hunters, so far. They've been hired by some gnomes to kill neogi that have captured one of their leaders, so they are going to go after the gnome faction leader soon.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Killing Neogi isn't a job, it's a passtime/hobby. . . :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Oh, yeah I totally agree, but they hate neogi, almost all of them have backstories related to neogi attacking them and killing every other member of their spelljamming ships except for the party members, they all hate neogi, but I think they'd rather have nothing to do with them instead of hunting them down to kill them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Here is a pdf on 5e spelljammer:
Spell and Swords in Space
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Yeah, I've read that before. I have all the core rules on how Spelljammer works down, just need ideas for quests or campaigns.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh, then how a adventure of attacking the mind flayers in the astral plane along side the astral dragons but they have to unify the gith
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
I've been thinking a lot about the whole story line lately, and I think the campaign arc will be mainly focused on mind flayers. One of my player's characters is a githzerai druid, and he was sent to the Rock of Bral to find any still active Nautiloids and report back to Limbo to gather an army to destroy them.
I'm thinking a lot about how no one knows what happened to to Illithid Empire, it just kind of disappeared without trace. My current theory is that they all went to a crystal sphere to hide in almost a comatose state until they could return again, possibly when the Gith infighting would have wiped their main enemies out of existence. They would suddenly emerge with hundreds of squid ships, nautiloids, and other spelljamming ships, trying once again to conquer all of the known worlds.
This is my main idea, do you have any ideas to make this better, or any signs of this happening, any ways to prevent it, is this a stupid quest? Let me know your thoughts and ideas, I'd really appreciate it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I heard some where that the illithid race came from the future
also I have a really cool idea about the king of the astral dragons who sleeps on the dead body of mystrl (old god of magic)
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
I heard that, too. I don't know if any official D&D book says that, they might hint at it, but there is a video by Mr Rhexx on youtube about mind flayers that says that. I thought that they might have come from the future, but their time travel technology broke, or they didn't want to use it, so they had to flee to a crystal sphere to hide until the Gith had destroyed themselves. The quest could be the characters learning this, and having to reunite the Gith, taking them all to the Astral plane so that they can live forever, build an empire to keep the illithid empire from resurfacing in the world. I might do this.
My other thought is the return of an elder evil, Atropus the World Born Dead. The characters have already fought against a cult to him, and killed and captured several Star Spawn, mainly grue. They've not been able to completely destroy the cult, so they are going to try to do that soon as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Good theory. I think that in a spelljammer the githyanki would be less powerful because they don't have a monopoly on astral plane trade/pirating.
Also if you need a quest giver the nyou can use the king of the astral dragons.In my dnd game the king of the astral dragon is a lesser god of portals, magic items and (of course) astral dragons. His name is atherax (from aether (space stuff) and rex (Latin for king)). I picture him as a wealth dragon who only wants to kill the githyanki and get richer. He doesn’t care for the githzeri as long they help him kill the githyanki.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
I might use something like that, except would likely want the Githyanki to leave, or become good instead of wishing for their demise. They'd likely want the destruction of Vlaakith, the githyanki lich queen, but the others he'd likely be neutral towards.
I am currently planning to have the characters chase the gnome leader of the Gnomish Union of Neogi Slaying, (GUNS for short) named Blid Humblebumble to H'catha, the wheel-shaped planet to free him from beholders and neogi. Later, they'll track down the leader of the Atropus cult, kill him and the rest of the cult. Then, they'll start becoming privateers and bounty hunters, probably set up some exotic substances trade, I've already made some of these substances, and they'll be able to make a whole fleet of spelljamming ships, and possibly have a war against evil githyanki and mind flayers (at different times of course) and make spelljamming more common in the crystal spheres.
Any other ideas, possibly not Gith or mind flayer related? Maybe beholder or neogi? Any other factions could be helpful.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What about goblin-kind. I think Hobgoblins would be great at manufacturing ships. Maybe there is a federation of tribes that is falling apart after the death of a certain charismatic and intelligent Warlord. The pc could be hired to kill a tribe leader.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
I might go more the route of the Verdan, the goblins and hobgoblins warped by an Elder Evil, had no culture, so they left the Underdark to build a culture. Maybe a group of them met some spelljammers, and were whisked away into space?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
A space faring race of goblins I like it.
If you need a race of traders here is a great homebrewed races called Aab'Shagua
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Here's a idea: [insert race here] has created a planespaning empire controlling there crystal sphere. The didn't have the knowledge to travel trans-crystal sphere until a spelljammer ship crashed in there sphere. Now they seek to control the multiverse.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
How much of the “original version” modules do you have? Or the supplement books? There are TONS. Also, check out Spelljammer.org they have a lot of info.
In 5E, they could quest for Star Lancers and attempt to tame them to ride for a more specific, stealth approach mission.
Also, do you have SJR2: Realmspace? If so, reference page 64. Several adventure ideas.
Happy hunting.
Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
This campaign ended a long time ago (just before the pandemic started), so I don't need any more suggestions.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms