Be a character with high charisma and start decieving and persuading people into buying crap that you don't need, literaly get a rock and convice people that it has magical powers, minor illusion a spark or something and sell it to them for some gold. Also go into a shop steal something, use command or charm person to make them go in the back of the shop, steal some crap and run, set up a bazaar in the next town over and sell the items you stole, while selling get your roage friend to use his slight of hand thieving abilities and pick pocket the customers. At a higher level i would use dominate person and have some rich bloke write me into his will, aferwards using alter self turn into one of his maids/wife/daughter/anyone clos to him, and kill him in his sleep or just plainly kill him anywhere, then just use invisibility and hide, then collect your fortune.
Be a character with high charisma and start decieving and persuading people into buying crap that you don't need, literaly get a rock and convice people that it has magical powers, minor illusion a spark or something and sell it to them for some gold. Also go into a shop steal something, use command or charm person to make them go in the back of the shop, steal some crap and run, set up a bazaar in the next town over and sell the items you stole, while selling get your roage friend to use his slight of hand thieving abilities and pick pocket the customers. At a higher level i would use dominate person and have some rich bloke write me into his will, aferwards using alter self turn into one of his maids/wife/daughter/anyone clos to him, and kill him in his sleep or just plainly kill him anywhere, then just use invisibility and hide, then collect your fortune.
At this point you are now a villain. The next D&D game will be a bunch of player characters trying to stop you. :-)
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
Your get rich quick scheme requires you to be able to cast 9th level spells.
Anyone who can cast 9th level spells doesn't need get rich quick schemes, they're legitimately so powerful that kingdoms should be competing for the honor of naming you a noble and paying you to live inside their borders.
Edit: of course, the fact that this scheme requires you to be 17th level rather eliminates the "quick" part of the clause.
Really, if you want to get rich quick in D&D, there's one surefire method: go find something that the Monster Manual says is evil, kill it, and take all its stuff.
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
Your get rich quick scheme requires you to be able to cast 9th level spells.
Anyone who can cast 9th level spells doesn't need get rich quick schemes, they're legitimately so powerful that kingdoms should be competing for the honor of naming you a noble and paying you to live inside their borders.
Edit: of course, the fact that this scheme requires you to be 17th level rather eliminates the "quick" part of the clause.
Really, if you want to get rich quick in D&D, there's one surefire method: go find something that the Monster Manual says is evil, kill it, and take all its stuff.
actiually the scheme does not apply to 17th level characters, but not for that reason.
at 17th level, you get true polymorph and can once per day transform a creature who fails their wisdom save into any object permanently
i can get any component i want for free.
also i want something that is fast but notably risk free, maybe threats and extortion against powerful dragons, even just theft.
not everything that is evil rewards you with money and glory, mind flayers for instance find no need for money or wealth and only have it to bait people into traps, and an owlbear will probably not have pocket change on them.
also the reason i want an get rich quick scheme is so i can run them between adventures, to get some gold independent on quest givers
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Be a character with high charisma and start decieving and persuading people into buying crap that you don't need, literaly get a rock and convice people that it has magical powers, minor illusion a spark or something and sell it to them for some gold. Also go into a shop steal something, use command or charm person to make them go in the back of the shop, steal some crap and run, set up a bazaar in the next town over and sell the items you stole, while selling get your roage friend to use his slight of hand thieving abilities and pick pocket the customers. At a higher level i would use dominate person and have some rich bloke write me into his will, aferwards using alter self turn into one of his maids/wife/daughter/anyone clos to him, and kill him in his sleep or just plainly kill him anywhere, then just use invisibility and hide, then collect your fortune.
At this point you are now a villain. The next D&D game will be a bunch of player characters trying to stop you. :-)
Currently, I am playing as a Changeling Hexblade Warlock who disposed of a town's mayor (in Forgotten Realms). I am trying to expand my city, currently our main exports are goat cheese and lumber. I am currently in the form of the new Mayor, and am trying to start a nation out of this small town in North Eastern Faerun.
Some plans on how to get rich quick could be very helpful. I'm tied down to this town, so I can't sabotage anyone inside of it. The people of the town are too poor to pay taxes yet, they serve the government by having all men between 20 and 50 becoming soldiers.
Any ideas on how to get rich quick, and start an empire? Don't want to derail the thread too much, just need some advice.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
First of all, get the town to stop sending half its working-age population off so that you can maintain a decent labor force. Second of all, find some sort of valuable resource that's not so readily available elsewhere that you can export.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Currently, I am playing as a Changeling Hexblade Warlock who disposed of a town's mayor (in Forgotten Realms). I am trying to expand my city, currently our main exports are goat cheese and lumber. I am currently in the form of the new Mayor, and am trying to start a nation out of this small town in North Eastern Faerun.
Some plans on how to get rich quick could be very helpful. I'm tied down to this town, so I can't sabotage anyone inside of it. The people of the town are too poor to pay taxes yet, they serve the government by having all men between 20 and 50 becoming soldiers.
Any ideas on how to get rich quick, and start an empire? Don't want to derail the thread too much, just need some advice.
well it is still on the topic of get rich quick schemes, just in a diffrent context, so the thread is still in my eyes very much on-track still
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Well, my artificer created an Alchemy jug. A few gold for vials and in 1 tenday i produce 10 doses of poison or acid, that is 250 to 1000 gold, at lvl 2.
also dude, hire or become a bard, cast plant growth (yeah it works with druids too but nobody cares about those), that will help increase lumber, grass and bread production, the bread and hay can be turned to produce to create more cheese and more butter.
if you have the right spellcaster and your population does not object to doing so, using animate dead you can turn the recently diseased soldiers or farmers into more soldiers and farmers to increase the potential labour force, also if you get the invocation of never ever sleep ever again, kill an humanoid and enslave its spectre to do physical labour and tasks too dangerous for your population
the spell stone wall can permanently create stone walls (if you concentrate for 10 minutes) that can prevent your citizens from escape and can protect your empire from invasion
love potions to increase the population perhaps?
and forget what i said about druids earlier, if you can you should contact an druid as an state spellcaster and have druidic magic be part of the culture, since in doing so you can have your entire population persist of nothing but goodberries and use speak with animals and awaken to better communicate with your little money making machines that are cows and goats, so that you can know if some of them are dying soon or if they are sick or for them to explain why exactly they are so spooked, it can be a wise investment and it might pay of to be on the right side of nature (you cannot both do this and also animate dead, they are mutually exclusive for obvious forgotten realms reasons).
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
First of all, get the town to stop sending half its working-age population off so that you can maintain a decent labor force. Second of all, find some sort of valuable resource that's not so readily available elsewhere that you can export.
What do you recommend instead? We need a military, and only have 75 soldiers/guards. We still have the teenagers, and people over 50 doing farming work, and the women milk the goats and make the cheese. It is our main way at making money, and it's been working so far.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
To be honest? The game Dungeons & Dragons, not Stardew Valley; it's is about fighting monsters and looting treasure, it's not supposed to be a medieval economics simulator. What you're doing is outside the scope of the rules. If you want to make a lot of money in a hurry the GM should be providing more methods of doing so, either by adventuring or via roleplaying options.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
To be honest? The game Dungeons & Dragons, not Stardew Valley; it's is about fighting monsters and looting treasure, it's not supposed to be a medieval economics simulator. What you're doing is outside the scope of the rules. If you want to make a lot of money in a hurry the GM should be providing more methods of doing so, either by adventuring or via roleplaying options.
The reason I love Dungeons and Dragons is that you can do anything. You can make an empire out of a small village if you want. Now, sorry, but please STOP TELLING PEOPLE HOW TO PLAY!
I was just asking for some advice, if you just want to tell me that I'm playing the game wrong, PM me, and we can talk there. If not, then just don't comment. This is a thread on ways to get rich quick in D&D, and this is supposed to be a place to help people with problems or situations in D&D, not telling them that they're playing "incorrectly".
Sorry if I'm being too harsh. Not singling you out, just everyone on this thread that is telling people that they don't need to get rich, and other stuff like that.
I want help making a nation, any advice helps, any money-making advice helps, just don't say that I am playing it wrong. I've been doing D&D for a while now, and wanted to change things up a bit, so this is my characters plan for now.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I am not telling you how to play. I am telling you that what you want is not something that is supported by the rules because the game is not about accumulating wealth via managing a business. If you want to do that, you'll need to talk to your GM and find out some way to roleplay the scenario out. There isn't a simple formula for how to get there aside from adventuring, which will generally have a much greater yield for the amount of time spent doing it than any sort of mundane business venture.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I am not telling you how to play. I am telling you that what you want is not something that is supported by the rules because the game is not about accumulating wealth via managing a business. If you want to do that, you'll need to talk to your GM and find out some way to roleplay the scenario out. There isn't a simple formula for how to get there aside from adventuring, which will generally have a much greater yield for the amount of time spent doing it than any sort of mundane business venture.
You may want to reread the rules because there are rules for managing a business and getting money by means other than adventuring.
D&D is whatever you want it to be. If people want to make get rich quick schemes, then they can. It makes no difference to you so let people play how they want. The OP asked for get rich schemes outside of adventuring - if you cannot contribute to this request, then there is no point in you being in this thread.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Be a character with high charisma and start decieving and persuading people into buying crap that you don't need, literaly get a rock and convice people that it has magical powers, minor illusion a spark or something and sell it to them for some gold. Also go into a shop steal something, use command or charm person to make them go in the back of the shop, steal some crap and run, set up a bazaar in the next town over and sell the items you stole, while selling get your roage friend to use his slight of hand thieving abilities and pick pocket the customers. At a higher level i would use dominate person and have some rich bloke write me into his will, aferwards using alter self turn into one of his maids/wife/daughter/anyone clos to him, and kill him in his sleep or just plainly kill him anywhere, then just use invisibility and hide, then collect your fortune.
At this point you are now a villain. The next D&D game will be a bunch of player characters trying to stop you. :-)
Your get rich quick scheme requires you to be able to cast 9th level spells.
Anyone who can cast 9th level spells doesn't need get rich quick schemes, they're legitimately so powerful that kingdoms should be competing for the honor of naming you a noble and paying you to live inside their borders.
Edit: of course, the fact that this scheme requires you to be 17th level rather eliminates the "quick" part of the clause.
Really, if you want to get rich quick in D&D, there's one surefire method: go find something that the Monster Manual says is evil, kill it, and take all its stuff.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
actiually the scheme does not apply to 17th level characters, but not for that reason.
at 17th level, you get true polymorph and can once per day transform a creature who fails their wisdom save into any object permanently
i can get any component i want for free.
also i want something that is fast but notably risk free, maybe threats and extortion against powerful dragons, even just theft.
not everything that is evil rewards you with money and glory, mind flayers for instance find no need for money or wealth and only have it to bait people into traps, and an owlbear will probably not have pocket change on them.
also the reason i want an get rich quick scheme is so i can run them between adventures, to get some gold independent on quest givers
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Start a church and hold collections
playing since 1986
*spits out coffee* genius! brilliant, i love it
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Hahaha, True!😈
Hahaha, true😈
Currently, I am playing as a Changeling Hexblade Warlock who disposed of a town's mayor (in Forgotten Realms). I am trying to expand my city, currently our main exports are goat cheese and lumber. I am currently in the form of the new Mayor, and am trying to start a nation out of this small town in North Eastern Faerun.
Some plans on how to get rich quick could be very helpful. I'm tied down to this town, so I can't sabotage anyone inside of it. The people of the town are too poor to pay taxes yet, they serve the government by having all men between 20 and 50 becoming soldiers.
Any ideas on how to get rich quick, and start an empire? Don't want to derail the thread too much, just need some advice.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
First of all, get the town to stop sending half its working-age population off so that you can maintain a decent labor force. Second of all, find some sort of valuable resource that's not so readily available elsewhere that you can export.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
well it is still on the topic of get rich quick schemes, just in a diffrent context, so the thread is still in my eyes very much on-track still
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Well, my artificer created an Alchemy jug. A few gold for vials and in 1 tenday i produce 10 doses of poison or acid, that is 250 to 1000 gold, at lvl 2.
oh shit yeah acid is really expensive
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
also dude, hire or become a bard, cast plant growth (yeah it works with druids too but nobody cares about those), that will help increase lumber, grass and bread production, the bread and hay can be turned to produce to create more cheese and more butter.
if you have the right spellcaster and your population does not object to doing so, using animate dead you can turn the recently diseased soldiers or farmers into more soldiers and farmers to increase the potential labour force, also if you get the invocation of never ever sleep ever again, kill an humanoid and enslave its spectre to do physical labour and tasks too dangerous for your population
the spell stone wall can permanently create stone walls (if you concentrate for 10 minutes) that can prevent your citizens from escape and can protect your empire from invasion
love potions to increase the population perhaps?
and forget what i said about druids earlier, if you can you should contact an druid as an state spellcaster and have druidic magic be part of the culture, since in doing so you can have your entire population persist of nothing but goodberries and use speak with animals and awaken to better communicate with your little money making machines that are cows and goats, so that you can know if some of them are dying soon or if they are sick or for them to explain why exactly they are so spooked, it can be a wise investment and it might pay of to be on the right side of nature (you cannot both do this and also animate dead, they are mutually exclusive for obvious forgotten realms reasons).
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
No they are not, circle of spores has a lvl 5 or 6 feature that allows you create a zombie slave.
What do you recommend instead? We need a military, and only have 75 soldiers/guards. We still have the teenagers, and people over 50 doing farming work, and the women milk the goats and make the cheese. It is our main way at making money, and it's been working so far.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
To be honest? The game Dungeons & Dragons, not Stardew Valley; it's is about fighting monsters and looting treasure, it's not supposed to be a medieval economics simulator. What you're doing is outside the scope of the rules. If you want to make a lot of money in a hurry the GM should be providing more methods of doing so, either by adventuring or via roleplaying options.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The reason I love Dungeons and Dragons is that you can do anything. You can make an empire out of a small village if you want. Now, sorry, but please STOP TELLING PEOPLE HOW TO PLAY!
I was just asking for some advice, if you just want to tell me that I'm playing the game wrong, PM me, and we can talk there. If not, then just don't comment. This is a thread on ways to get rich quick in D&D, and this is supposed to be a place to help people with problems or situations in D&D, not telling them that they're playing "incorrectly".
Sorry if I'm being too harsh. Not singling you out, just everyone on this thread that is telling people that they don't need to get rich, and other stuff like that.
I want help making a nation, any advice helps, any money-making advice helps, just don't say that I am playing it wrong. I've been doing D&D for a while now, and wanted to change things up a bit, so this is my characters plan for now.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am not telling you how to play. I am telling you that what you want is not something that is supported by the rules because the game is not about accumulating wealth via managing a business. If you want to do that, you'll need to talk to your GM and find out some way to roleplay the scenario out. There isn't a simple formula for how to get there aside from adventuring, which will generally have a much greater yield for the amount of time spent doing it than any sort of mundane business venture.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You may want to reread the rules because there are rules for managing a business and getting money by means other than adventuring.
D&D is whatever you want it to be. If people want to make get rich quick schemes, then they can. It makes no difference to you so let people play how they want. The OP asked for get rich schemes outside of adventuring - if you cannot contribute to this request, then there is no point in you being in this thread.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.