From what I've heard it's mostly a copyright issue. A lot of the content he's known for was in the first critrole book, which wasn't endorsed by wotc, but the group that actually published it has rights to everything described overtly in that book... But I'm speaking from hearsay so there might be details I'm misunderstanding or presenting inaccurately
From what I've heard it's mostly a copyright issue. A lot of the content he's known for was in the first critrole book, which wasn't endorsed by wotc, but the group that actually published it has rights to everything described overtly in that book... But I'm speaking from hearsay so there might be details I'm misunderstanding or presenting inaccurately
OK, here's my try. Slight revisions as per OP's requests.
Artificer Battlesmith all the way.
Race: Variant Human. Bonus feat Lucky.
Stats: Str 8 Dex 14 Con 14 Int 16 Wis 12 Cha 10
Background: Criminal/Spy (doesn't really matter but government contacts can be used to get supplies)
Starting level: Artificer Starts with crossbow and Scale maille. Buy a shield. At level two infuse shield and armor for an easy AC 20. Use the shield as spellcasting focus. Since this is actually quite a weak build before level 3, use Shocking Grasp, back away, repeat. Use Magical Tinkering to create tiny light sources that you can throw around you as to not be blinded.
At 5th level: Infuse a rod as spellcasting focus. Take the Great Weapon Master feat and infuse a Longsword, Greatsword or Halberd (for the reach). Smash twice while your Steel Defender distracts your opponent. You can also cast invisibility on yourself or a Web at your opponent. Faerie Fire can also be helpful.
At 11th level: Big one of this guy. By now he should have an infused Half Plate so his base AC is now 23. With the Tough feat he now has about a 100 HP and he knows Haste, Fly and Blink. Not that he needs Fly since he will now Infuse some Winged Boots so we'll take Dispel Magic instead. His Spell Storing Item holds all the invisibility spells he'll ever need. A Cloak of Protection and a Periapt of Wound Closure will help him stay alive for a while longer. Using Haste he can use Shocking Grasp to shut down any of his opponents reactions spells and then go in for the GWM attacks. When needed he can retreat, heal up, go invisible and strike unseen while the Steel Defender distracts his opponent.
At 17th level: Use the last two ASI:s to max out your Intelligence. Your infused Magic items are now a Half Plate, Shield, an Enhanced Focus Rod, Winged Boots, Amulet of Health, a Cloak of Protection and a Ring of Free Action. Also make sure you have Googles of the Night (because Artificer). Use Mordenkainen's Faitful hound and Animate Objects to make a bunch of arrows attack your enemies.
At 20th level and final thoughts: Use your last ASI to get the Mobile or Alert Feat (or just boost your Dex if you feel like it). Infuse a Ring of Protection for the following abilities. AC 21/25 (without the Shield spell and depending on if you use an actual infused shield or not), +8 to all Saving throws, Concentration checks are done at +16 and your Int based attacks are at +11, +13 for spell attacks or Infused weapon attacks. You can see in the dark, you can have a bunch of minions that do your bidding (Steel Defender, Mordenkainen's Faithful Hound and Animate Object) while you smash away with two to four GWM attacks per turn. When mobility is needed you can fly away. You have a bunch of ways to restrain your enemies (Web, Otiluke's Resilient sphere), any reactions can be shut down using Shocking Grasp (at +13 to hit) you can hurt them up close and at a distance (Conjure barrage, Banishing Smite) and you are quite tough with between 227 (if you take the average) and 280 hitpoints. You have Luck for a few critical rolls and if you should go down you can always start sacrificing your infusions, of which you have 12.
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Blood Hunters are not officially published material, so no.
Dunno Matt's Guild to WIldmount is official DnD material, wich makes his Other "CR" material also kinda official.
It's also strange because Blood Hunters are shown on DDB as if it it were an official class if you find it via the embedded Search widget.
DDB had to implement the Blood Hunter Class and Gunslinger Subclass because they Sponsored Critical Role and the party were using those. In order for the players to be able to use DDB on camera to run their games, those had to be implemented. They are basically just Matt Mercer’s homebrews, but DDB allows us fans to use them because they know it will bring them business. And WotC allows DDB to do it because they know the more business DDB gets, the more money WotC will make.
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
Lol. What are you talking about? Shocking grasp is literally an "unarmed spell attack". :D
Are you still sore because I showed how little you knew about Norse mythology? Because if so, let it go, dude. The build is perfectly viable according to the stated rules. Just because it is also good at distances doesn't mean that it's not good up close as well. Like OP said "There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable."
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
Lol. What are you talking about? Shocking grasp is literally an "unarmed spell attack". :D
Are you still sore because I showed how little you knew about Norse mythology? Because if so, let it go, dude. The build is perfectly viable according to the stated rules. Just because it is also good at distances doesn't mean that it's not good up close as well. Like OP said "There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable."
No, it isn't literally an "unarmed spell attack," it is literally a "melee spell attack" and that is neither a melee attack with a weapon or unarmed strike. If you want to rely on cantrips as a core to your build then I'd advise you look at the melee cantrips presented in the SCAG. As currently written your build is clearly relying on ranged attacks and shifting to Shocking Grasp in melee, all you have to do to correct it is switch to an infused melee weapon.
Please keep any disagreements with other posters from other threads out of the Throwdowns, this is meant to be a friendly competition and GoodBovine has done nothing but point out that your build as is neither matches the rules nor the spirit of this particular Throwdown (as I would have had they not done it first).
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
Lol. What are you talking about? Shocking grasp is literally an "unarmed spell attack". :D
Are you still sore because I showed how little you knew about Norse mythology? Because if so, let it go, dude. The build is perfectly viable according to the stated rules. Just because it is also good at distances doesn't mean that it's not good up close as well. Like OP said "There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable."
[REDACTED]
anyway shocking grasp clearly states a melee spell attack. this means it is neither a weapon nor an unarmed attack. it is a spell attack by RAW. I am just informing you what the OP said
[REDACTED]
Notes: Please keep comments respectful and constructive.
pretty sure the rules state that you have to attack with melee.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks. This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
Lol. What are you talking about? Shocking grasp is literally an "unarmed spell attack". :D
Are you still sore because I showed how little you knew about Norse mythology? Because if so, let it go, dude. The build is perfectly viable according to the stated rules. Just because it is also good at distances doesn't mean that it's not good up close as well. Like OP said "There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable."
anyway shocking grasp clearly states a melee spell attack. this means it is neither a weapon nor an unarmed attack. it is a spell attack by RAW. I am just informing you what the OP said
Lol. Whatever you say. Again, OP has mentioned that the build is perfectly fine, even by your own made up rule where you said I had to use a "weapon/unarmed spell attack".
Hey, why don't you make your own build instead of making nonsense complains about other people's builds? You know, actually contributing to the competition?
No, it isn't literally an "unarmed spell attack," it is literally a "melee spell attack" and that is neither a melee attack with a weapon or unarmed strike. If you want to rely on cantrips as a core to your build then I'd advise you look at the melee cantrips presented in the SCAG. As currently written your build is clearly relying on ranged attacks and shifting to Shocking Grasp in melee, all you have to do to correct it is switch to an infused melee weapon.
Please keep any disagreements with other posters from other threads out of the Throwdowns, this is meant to be a friendly competition and GoodBovine has done nothing but point out that your build as is neither matches the rules nor the spirit of this particular Throwdown (as I would have had they not done it first).
Now your changing the rules. Is it OK to attack with cantrips or not? Also, it was GB who said that you had to use ""unarmed spell attack", which Shocking Grasp is. I just pointed out that there not really such a thing but if it was, it would follow the rules. But can you then please update the rules to show exactly how often it is allowed to attack with spells and which spells we are allowed to use to attack?
And I agree, it would be nice if GB could keep his personal feelings out of this Throwdown. It would have been much nicer if he had posted his own build instead of finding this thread simply to criticize. Well said.
Calm, Lost. Calm. There's nothing riding on the competition. It's just a way to have some funzies in the forum. Nobody is backsassing your build, people are simply stating it doesn't quite fit the intent as given.
The Blade cantrips from SCAG require the user to attack with their melee weapon, using their attacking stat/modifier rather than their casting ability, and basically apend magical effects onto a bog-standard sword stroke. That's why they work for gishy characters. A character that can choose between their blade and their Shocking Grasp is fine as well; in this thread the character simply needs to favor the blade save when the situation warrants otherwise. A Battlesmith using their sword on lightly armored or swarming targets while saving Shocking Grasp for heavily (metal) armored foes or for when they need to retreat would be perfectly acceptable. The weapon simply needs to be there, and as more than a token.
Almost entered a Battlesmith myself, but I had Aine already built and ready, it was easier to refit her for the purpose than to spit out an entirely new character. The subclass does make for good spellblades, it just requires a different approach than most.
No, it isn't literally an "unarmed spell attack," it is literally a "melee spell attack" and that is neither a melee attack with a weapon or unarmed strike. If you want to rely on cantrips as a core to your build then I'd advise you look at the melee cantrips presented in the SCAG. As currently written your build is clearly relying on ranged attacks and shifting to Shocking Grasp in melee, all you have to do to correct it is switch to an infused melee weapon.
Please keep any disagreements with other posters from other threads out of the Throwdowns, this is meant to be a friendly competition and GoodBovine has done nothing but point out that your build as is neither matches the rules nor the spirit of this particular Throwdown (as I would have had they not done it first).
Now your changing the rules. Is it OK to attack with cantrips or not? Also, it was GB who said that you had to use ""unarmed spell attack", which Shocking Grasp is. I just pointed out that there not really such a thing but if it was, it would follow the rules. But can you then please update the rules to show exactly how often it is allowed to attack with spells and which spells we are allowed to use to attack?
And I agree, it would be nice if GB could keep his personal feelings out of this Throwdown. It would have been much nicer if he had posted his own build instead of finding this thread simply to criticize. Well said.
oh please . this is nothing to do with my feelings. I just pointed out that this is not a Gish. it is a tanky spell caster. you are focusing on range with an occasional shocking grasp. shocking grasp is not an unarmed strike. it is a melee spell attack. OP's words not mine "Your focus must be on melee combat using a weapon/unarmed strikes and your character must be able to cast spells to be eligible.".
just switch to BB or GFB, and use an infused weapon. I am not doing anything wrong.
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I have changed no rules. Your focus must be on melee using weapons or unarmed strikes, that is in the OP and Shocking Grasp does not satify that condition. The whole purpose of the Gish is to augment martial might with magic, if you need help with conceptualising that, then please look over the other submitted builds or the Githyanki Gish monster stat block.
Please do not twist my words, this thread is for builds, discussion of builds and voting, please respect that.
Dunno Matt's Guild to WIldmount is official DnD material, wich makes his Other "CR" material also kinda official.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
From what I've heard it's mostly a copyright issue. A lot of the content he's known for was in the first critrole book, which wasn't endorsed by wotc, but the group that actually published it has rights to everything described overtly in that book... But I'm speaking from hearsay so there might be details I'm misunderstanding or presenting inaccurately
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My understanding was the same.
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It's also strange because Blood Hunters are shown on DDB as if it it were an official class if you find it via the embedded Search widget.
Well at least i know that i don't need to waste my time on doing a character, since he was gonna be Paladin/Hexblade/BH.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
OK, here's my try. Slight revisions as per OP's requests.
Artificer Battlesmith all the way.
Race: Variant Human. Bonus feat Lucky.
Stats: Str 8 Dex 14 Con 14 Int 16 Wis 12 Cha 10
Background: Criminal/Spy (doesn't really matter but government contacts can be used to get supplies)
Starting level: Artificer
Starts with crossbow and Scale maille. Buy a shield. At level two infuse shield and armor for an easy AC 20. Use the shield as spellcasting focus. Since this is actually quite a weak build before level 3, use Shocking Grasp, back away, repeat. Use Magical Tinkering to create tiny light sources that you can throw around you as to not be blinded.
At 5th level:
Infuse a rod as spellcasting focus. Take the Great Weapon Master feat and infuse a Longsword, Greatsword or Halberd (for the reach). Smash twice while your Steel Defender distracts your opponent. You can also cast invisibility on yourself or a Web at your opponent. Faerie Fire can also be helpful.
At 11th level:
Big one of this guy. By now he should have an infused Half Plate so his base AC is now 23. With the Tough feat he now has about a 100 HP and he knows Haste, Fly and Blink. Not that he needs Fly since he will now Infuse some Winged Boots so we'll take Dispel Magic instead. His Spell Storing Item holds all the invisibility spells he'll ever need. A Cloak of Protection and a Periapt of Wound Closure will help him stay alive for a while longer.
Using Haste he can use Shocking Grasp to shut down any of his opponents reactions spells and then go in for the GWM attacks. When needed he can retreat, heal up, go invisible and strike unseen while the Steel Defender distracts his opponent.
At 17th level:
Use the last two ASI:s to max out your Intelligence. Your infused Magic items are now a Half Plate, Shield, an Enhanced Focus Rod, Winged Boots, Amulet of Health, a Cloak of Protection and a Ring of Free Action. Also make sure you have Googles of the Night (because Artificer). Use Mordenkainen's Faitful hound and Animate Objects to make a bunch of arrows attack your enemies.
At 20th level and final thoughts:
Use your last ASI to get the Mobile or Alert Feat (or just boost your Dex if you feel like it). Infuse a Ring of Protection for the following abilities. AC 21/25 (without the Shield spell and depending on if you use an actual infused shield or not), +8 to all Saving throws, Concentration checks are done at +16 and your Int based attacks are at +11, +13 for spell attacks or Infused weapon attacks. You can see in the dark, you can have a bunch of minions that do your bidding (Steel Defender, Mordenkainen's Faithful Hound and Animate Object) while you smash away with two to four GWM attacks per turn. When mobility is needed you can fly away. You have a bunch of ways to restrain your enemies (Web, Otiluke's Resilient sphere), any reactions can be shut down using Shocking Grasp (at +13 to hit) you can hurt them up close and at a distance (Conjure barrage, Banishing Smite) and you are quite tough with between 227 (if you take the average) and 280 hitpoints. You have Luck for a few critical rolls and if you should go down you can always start sacrificing your infusions, of which you have 12.
What do you think? B)
pretty sure the rules state that you have to attack with melee.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Nope. It also doesn't state that you can't be good at other things besides melee fighting. Also, it'd be a pretty weird and worthless gish if it was forced to only use melee attacks.
This build is good at both melee and ranged fighting. :)
You can be good at other things, but your build must focus on melee combat using a weapon/unarmed strikes as per the OP, there's nothing weird about a melee focus as Gishes are usually melee focused as their name sakes are. There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable.
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DDB had to implement the Blood Hunter Class and Gunslinger Subclass because they Sponsored Critical Role and the party were using those. In order for the players to be able to use DDB on camera to run their games, those had to be implemented. They are basically just Matt Mercer’s homebrews, but DDB allows us fans to use them because they know it will bring them business. And WotC allows DDB to do it because they know the more business DDB gets, the more money WotC will make.
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Excellent, that means that my build is perfectly valid. Hit and run tactics with the Mobile feat/Shocking Grasp is very valid tactic. Especially when you can fly. Move in, shocking grasp, move away from the enemy. Let the Steel Defender (and later on the Faithful Hound and animated objects) keep the enemy in place, hit and run as you please.
shocking grasp is a spell. not a weapon/unarmed spell attack. you need to change your build or it is invalid.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Lol. What are you talking about? Shocking grasp is literally an "unarmed spell attack". :D
Are you still sore because I showed how little you knew about Norse mythology? Because if so, let it go, dude. The build is perfectly viable according to the stated rules. Just because it is also good at distances doesn't mean that it's not good up close as well. Like OP said "There's no restriction on only being in melee, but it should be the focus, ranged when melee isn't possible is perfectly acceptable."
No, it isn't literally an "unarmed spell attack," it is literally a "melee spell attack" and that is neither a melee attack with a weapon or unarmed strike. If you want to rely on cantrips as a core to your build then I'd advise you look at the melee cantrips presented in the SCAG. As currently written your build is clearly relying on ranged attacks and shifting to Shocking Grasp in melee, all you have to do to correct it is switch to an infused melee weapon.
Please keep any disagreements with other posters from other threads out of the Throwdowns, this is meant to be a friendly competition and GoodBovine has done nothing but point out that your build as is neither matches the rules nor the spirit of this particular Throwdown (as I would have had they not done it first).
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Interested in Tasha's Cauldron of Everything? Check out our playlist on Youtube
Please feel free to message us with any requests or build challenges!
[REDACTED]
anyway shocking grasp clearly states a melee spell attack. this means it is neither a weapon nor an unarmed attack. it is a spell attack by RAW. I am just informing you what the OP said
[REDACTED]
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Lol. Whatever you say. Again, OP has mentioned that the build is perfectly fine, even by your own made up rule where you said I had to use a "weapon/unarmed spell attack".
Hey, why don't you make your own build instead of making nonsense complains about other people's builds? You know, actually contributing to the competition?
Now your changing the rules. Is it OK to attack with cantrips or not? Also, it was GB who said that you had to use ""unarmed spell attack", which Shocking Grasp is. I just pointed out that there not really such a thing but if it was, it would follow the rules. But can you then please update the rules to show exactly how often it is allowed to attack with spells and which spells we are allowed to use to attack?
And I agree, it would be nice if GB could keep his personal feelings out of this Throwdown. It would have been much nicer if he had posted his own build instead of finding this thread simply to criticize. Well said.
Calm, Lost. Calm. There's nothing riding on the competition. It's just a way to have some funzies in the forum. Nobody is backsassing your build, people are simply stating it doesn't quite fit the intent as given.
The Blade cantrips from SCAG require the user to attack with their melee weapon, using their attacking stat/modifier rather than their casting ability, and basically apend magical effects onto a bog-standard sword stroke. That's why they work for gishy characters. A character that can choose between their blade and their Shocking Grasp is fine as well; in this thread the character simply needs to favor the blade save when the situation warrants otherwise. A Battlesmith using their sword on lightly armored or swarming targets while saving Shocking Grasp for heavily (metal) armored foes or for when they need to retreat would be perfectly acceptable. The weapon simply needs to be there, and as more than a token.
Almost entered a Battlesmith myself, but I had Aine already built and ready, it was easier to refit her for the purpose than to spit out an entirely new character. The subclass does make for good spellblades, it just requires a different approach than most.
Please do not contact or message me.
oh please . this is nothing to do with my feelings. I just pointed out that this is not a Gish. it is a tanky spell caster. you are focusing on range with an occasional shocking grasp. shocking grasp is not an unarmed strike. it is a melee spell attack. OP's words not mine "Your focus must be on melee combat using a weapon/unarmed strikes and your character must be able to cast spells to be eligible.".
just switch to BB or GFB, and use an infused weapon. I am not doing anything wrong.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I have changed no rules. Your focus must be on melee using weapons or unarmed strikes, that is in the OP and Shocking Grasp does not satify that condition. The whole purpose of the Gish is to augment martial might with magic, if you need help with conceptualising that, then please look over the other submitted builds or the Githyanki Gish monster stat block.
Please do not twist my words, this thread is for builds, discussion of builds and voting, please respect that.
Subscribe to our channel for character builds, roleplay and DM tips: www.youtube.com/c/dorkforge
Interested in Tasha's Cauldron of Everything? Check out our playlist on Youtube
Please feel free to message us with any requests or build challenges!