When you see a mighty stone golem guarding a yuan-ti temple, does that require concentration? Does the animated armor guarding an npc wizard's tower years after the wizard passed away require concentration? What about the animated dead controlled by a cleric who cast animate dead? Does the +1 longsword your fighter found in a dusty tomb require concentration? Of course not! There is such a thing as permanent magic, the process for casting a spell with a 1-action cast time temporarily altering reality is extremely different from the permanent magical creations that take days or weeks to make.
Solution: Start a training academy for Artificers. Get them to be able to make two dozen steel defenders instead of one golem. An artificer can only ever have one steel defender at any time; if an artificer creates a newhem all heavily indebted to you. Each Artificer only gets one Steel Defender? Okay, but it's still probably cheaper to get a dozen desperate people to sign contracts of indentured servitude to you and train them up to become Artificers than to pay 50,000 gp for a Flesh Golem that has a chance of going completely ballistic and murdering you and/or destroying all lab stuff.
Also, isn't it pretty arbitrary that one Artificer gets one Steel Defender? What is this, a modern marriage contract? Where would Remington be today, if every gunsmith could only manufacture 1 gun?
Everything about Dungeons and Dragons is arbitrary and nonsensical; it is fundamentally a game of make believe. Why is a fireball 8d6 damage? Why do druid prepare spells instead of knowing them? Why do rangers get light and medium armour proficiency? Why is base speed 30’? Why is an artificer limited to one steel defender? Because, that’s why. That is literally the reason.
You don’t have to like or agree with them but the notion that there is any reason for the rules aside from some developer deciding that’s the way they are is utter folly. As 6thLyranGuard mentioned, all that is needed is internal consistency. Your protestations indicate a flawed understanding of the system rather than a flaw in the system itself.
And finally, we have someone willing to admit the truth: that the magic system in 5E is a cobbled together mess with little to no consistency.
Not a big fan of rogues. If I am playing a martial class, I want to be attacking 2-4 times per turn. The one attack with lots of damage playstyle just isnt for me.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Wont play rogues because of already discussed reasons.
Wont play bards because they are all evil and I want to choose my character’s alignment.
Wont play chaotic good characters because too hard to identify with.
Wont play high elves because their existence irritates me.
Wont play unrevised ranger because it sucks.
So many people hate rangers. Yes their base class is kind of bad, no it is not super circumstantial, yes beastmaster is the worst. Hunter is good and there are probably many other good ranger subclasses I haven't played. The thing is analyzing the base ranger template is a bad idea because they are a subclass oriented class where all their best abilities are unique among other ranger subclasses.
I absolutely refuse to play a Wizard under any circumstances just because it seems that a fair amount of people (since 2003) can't pluck their noggins from deep within the underside of their bowels long enough to realize that there is in fact some D&D to be played before hitting level 20 and you can't literally be prepared for everything ALL of the time... but good for them.
I absolutely refuse to play a Wizard under any circumstances just because it seems that a fair amount of people (since 2003) can't pluck their noggins from deep within the underside of their bowels long enough to realize that there is in fact some D&D to be played before hitting level 20 and you can't literally be prepared for everything ALL of the time... but good for them.
stupid people on the internet are split 50/50 between people who think that all wizards are pun-pun that can cast all spells on the spell list at will and people who think that it is somehow a good idea to only ever cast fireball and that wizards are the best at that one spell even though you should just play a sorcerer for that.
That said i feel the exact opposite way about wizards, i yearn for the day in the future where i get to play a wizard and engage in Wizard Logistics. Just something about permanently affecting the game world, or at least affecting the game world for a period of days as well as the idea of combining several spells to create stuff greater than the sum of their parts just fascinates me. Sure a fireball works in the moment, but with a few castings of wall of stone you can create permanent stone structures, and with shape stone you can reshape them into whatever you want, magic circle + summon greater demon + planar binding + possibly a hallow spell cast via wish or a friendly cleric to give yourself a demonic minion that if a Dybbuk or Maurhezi can synnergize with the undead horde of an necromancer, a finger of death per day to let the number of zombies in your army slowly rise, scrying + detect magic + contingency to cast detect magic across a continent, using continual flame, arcane lock, Guards and Wards and similar magic to pimp up your wizard lair and all this other nonsense. Plus each of the 6th level wizard subclass features, or well specifically the ones for diviners, necromancers and transmuters are really inspiring. But then again this is not about what classes we like so i'll quiet down
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Wont play rogues because of already discussed reasons.
Wont play bards because they are all evil and I want to choose my character’s alignment.
Wont play chaotic good characters because too hard to identify with.
Wont play high elves because their existence irritates me.
Wont play unrevised ranger because it sucks.
So many people hate rangers. Yes their base class is kind of bad, no it is not super circumstantial, yes beastmaster is the worst. Hunter is good and there are probably many other good ranger subclasses I haven't played. The thing is analyzing the base ranger template is a bad idea because they are a subclass oriented class where all their best abilities are unique among other ranger subclasses.
I refuse to play bards
The Gloomstalker Ranger is hell on wheels if played right. Depending on how you like to play (ranged striker or up-close striker), take the Longbow and the Archery fighting style or the Defense or Two-handed fighting style. At lvl 3 you get your subclass and all other strikers in the party become jealous. If you take the Attack action on your first round of combat you get an extra 10' of movement, an additional Attack, and if THAT attack hits it does an extra D8 damage. You ALSO get Darkvision AND if an enemy has to use Darkvision to see you, you're invisible (so most situations at night...and MOST of the various Undead critters use Darkvision...). If you take a V Human (take Sharpshooter Feat at lvl 1), start with a 16 Dex and take Archery at lvl 2, then at lvl 3 on the start of combat you get an extra 10' of movement, an extra attack, an extra D8 damage on that attack if it hits, PLUS the bonus Sharpshooter damage. If you hedge your bets you can take the extra attack without the Sharpshooter penalty for the D8 damage bonus and then use Sharpshooter for your normal attack.
My fiance started as a Rogue assassin in a Curse of Strahd game and then MC'd into GS Ranger. Now she hunts Undead at night and they're TERRIFIED of her! Most of them can't see her in the dark, she has +12 on Stealth, an additional attack from being 5th level Ranger AND Sneak Attack. If she gets Hunter's Mark on the boss that's even more damage.
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For the record, I said nothing of the sort.
Not a big fan of rogues. If I am playing a martial class, I want to be attacking 2-4 times per turn. The one attack with lots of damage playstyle just isnt for me.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
So many people hate rangers. Yes their base class is kind of bad, no it is not super circumstantial, yes beastmaster is the worst. Hunter is good and there are probably many other good ranger subclasses I haven't played. The thing is analyzing the base ranger template is a bad idea because they are a subclass oriented class where all their best abilities are unique among other ranger subclasses.
I refuse to play bards
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
I absolutely refuse to play a Wizard under any circumstances just because it seems that a fair amount of people (since 2003) can't pluck their noggins from deep within the underside of their bowels long enough to realize that there is in fact some D&D to be played before hitting level 20 and you can't literally be prepared for everything ALL of the time... but good for them.
stupid people on the internet are split 50/50 between people who think that all wizards are pun-pun that can cast all spells on the spell list at will and people who think that it is somehow a good idea to only ever cast fireball and that wizards are the best at that one spell even though you should just play a sorcerer for that.
That said i feel the exact opposite way about wizards, i yearn for the day in the future where i get to play a wizard and engage in Wizard Logistics. Just something about permanently affecting the game world, or at least affecting the game world for a period of days as well as the idea of combining several spells to create stuff greater than the sum of their parts just fascinates me. Sure a fireball works in the moment, but with a few castings of wall of stone you can create permanent stone structures, and with shape stone you can reshape them into whatever you want, magic circle + summon greater demon + planar binding + possibly a hallow spell cast via wish or a friendly cleric to give yourself a demonic minion that if a Dybbuk or Maurhezi can synnergize with the undead horde of an necromancer, a finger of death per day to let the number of zombies in your army slowly rise, scrying + detect magic + contingency to cast detect magic across a continent, using continual flame, arcane lock, Guards and Wards and similar magic to pimp up your wizard lair and all this other nonsense. Plus each of the 6th level wizard subclass features, or well specifically the ones for diviners, necromancers and transmuters are really inspiring. But then again this is not about what classes we like so i'll quiet down
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The Gloomstalker Ranger is hell on wheels if played right. Depending on how you like to play (ranged striker or up-close striker), take the Longbow and the Archery fighting style or the Defense or Two-handed fighting style. At lvl 3 you get your subclass and all other strikers in the party become jealous. If you take the Attack action on your first round of combat you get an extra 10' of movement, an additional Attack, and if THAT attack hits it does an extra D8 damage. You ALSO get Darkvision AND if an enemy has to use Darkvision to see you, you're invisible (so most situations at night...and MOST of the various Undead critters use Darkvision...). If you take a V Human (take Sharpshooter Feat at lvl 1), start with a 16 Dex and take Archery at lvl 2, then at lvl 3 on the start of combat you get an extra 10' of movement, an extra attack, an extra D8 damage on that attack if it hits, PLUS the bonus Sharpshooter damage. If you hedge your bets you can take the extra attack without the Sharpshooter penalty for the D8 damage bonus and then use Sharpshooter for your normal attack.
My fiance started as a Rogue assassin in a Curse of Strahd game and then MC'd into GS Ranger. Now she hunts Undead at night and they're TERRIFIED of her! Most of them can't see her in the dark, she has +12 on Stealth, an additional attack from being 5th level Ranger AND Sneak Attack. If she gets Hunter's Mark on the boss that's even more damage.