I'm generally not an artificer fan myself. Most of the abilities seem to be built around steam-punky magitech stuff that I abhor. I think there's some potential there for something cool, but I don't see an archetype that I like yet.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Hmm, I really like that magitech stuff, but my current character is completely different. He is a re-flavoured artillerist spellslinger. Absolute blast to play.
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Does this mean that you refuse to play a character that is a member of the Lord's Alliance, the Harpers, the Zhentarim, or the Emerald Enclave?
Yes. Because that would require playing in the Forgotten Realms. ;P Seriously though, I don't have a problem with them. They are still Human(oid) centered organizations. It's not about power. It's that I care more about human(oid)s than cosmic struggles. It's why I prefer settings with distant or absent gods. I also would not enjoy playing a blind loyalist of a king or country either. Unless the character arc was to get rid of that. Again, it's the worshiping I have a problem with. The blind loyalty or adherence to dogma I do not enjoy. For example, I wouldn't necessarily mind playing a Celestial Warlock who works for Avandra because they broadly agree with her. But I wouldn't want to play a cleric who worships her unless it's in the bedroom.
I don't mind others playing clerics, though. It's just not a mindset I enjoy myself. Same as with Dwarves or evil characters. It's not wrong but definitely not for me.
Do you refuse to play a Druid because that would devalue people too much when compared to the importance of nature and maintaining the ecosystem?
If they follow a false dichotomy between nature and human(oid)s, I do indeed not care for that. But if I'm allowed to play with a more holistic approach to nature that includes humanoids, then I don't mind. Especially the new Star Druid!
I'm generally not an artificer fan myself. Most of the abilities seem to be built around steam-punky magitech stuff that I abhor. I think there's some potential there for something cool, but I don't see an archetype that I like yet.
Artificers are just casters that use magic through items. Doesn't have to be magitech or steampunk. A Battle Smith could also be a shaman from a stone age tribe, who forms a clay golem as her "Steel" Defender and carves runes into items to make them magical. All the artisans tools can be your spellcasting focus. You could be a granny who knits magical, ugly Christmas sweaters using Weaver's tools. Or an artist who makes even Bards jealous by painting his magic into existence by using Painter's supplies.
My Armorer artificer is just a dwarven smith who forges magic items. The campaign focuses on Norse mythology and she fits in fine. Magic items exist in every D&D setting. Most of them have minor ones that probably did not descend from the heavens on a ray of sunshine but were rather forged by an honest, hardworking smith. Or jeweler or weaver or whatever. That's what artificers are to me. The steampunk vibe is all from Eberron association.
The only problem(s) I have with a warlock are; 1) want to spam Eldritch blast. makes me kinda upset that i both have to to be effective, or not have t and feel lacking, and 2) not feel very gish-y. I like some melee at least, and would rather not go path of blade or hexblade every time. Ik there's probably some ways other than those 2, but I just lean into gishes a bit too much.
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
make a celestial archer warlock. No eldritch blast, and since you're dex focused you can pick up a rapier via a racial and get your melee on. Take greenflame balde as one of or cantrips; celestial will let you add your cha mod to damage since it's fire. Plus you have armor of agathys to act as a damage shield while you're in melee.
Alernatively, you can go tome, and hit up melee town with a staff and shillelagh.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The only problem(s) I have with a warlock are; 1) want to spam Eldritch blast. makes me kinda upset that i both have to to be effective, or not have t and feel lacking, and 2) not feel very gish-y. I like some melee at least, and would rather not go path of blade or hexblade every time. Ik there's probably some ways other than those 2, but I just lean into gishes a bit too much.
I've got a Fighter 1 Pact of the Chain Celestial Warlock 12. Second Wind + Healing Light with the Gift of the Ever-Living Ones invocation is great. Shadow of Moil is such a great spell when you've got over 20 AC. If you're in dim light and facing enemies without dark vision, then any of your allies standing within 10ft of you can't be seen by your enemies.
It sucks that you can't do Shadow Blade with Green Flame Blade anymore, though. I really enjoyed that combo from levels 4 through 7.
The only problem(s) I have with a warlock are; 1) want to spam Eldritch blast. makes me kinda upset that i both have to to be effective, or not have t and feel lacking, and 2) not feel very gish-y. I like some melee at least, and would rather not go path of blade or hexblade every time. Ik there's probably some ways other than those 2, but I just lean into gishes a bit too much.
I've got a Fighter 1 Pact of the Chain Celestial Warlock 12. Second Wind + Healing Light with the Gift of the Ever-Living Ones invocation is great. Shadow of Moil is such a great spell when you've got over 20 AC. If you're in dim light and facing enemies without dark vision, then any of your allies standing within 10ft of you can't be seen by your enemies.
It sucks that you can't do Shadow Blade with Green Flame Blade anymore, though. I really enjoyed that combo from levels 4 through 7.
I've got a concept for a similar character except mine is a barbarian|celestial that casts AoA then rages to help keep AoA up longer. I don't have to worry about being MAD because I don't try to cast spells while raging. I'm not super interested in martials anymore so I'd likely never play it in a campaign, but I might run it in a oneshot. I might be tempted to use my focus staff as my weapon too
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The only problem(s) I have with a warlock are; 1) want to spam Eldritch blast. makes me kinda upset that i both have to to be effective, or not have t and feel lacking, and 2) not feel very gish-y. I like some melee at least, and would rather not go path of blade or hexblade every time. Ik there's probably some ways other than those 2, but I just lean into gishes a bit too much.
I've got a Fighter 1 Pact of the Chain Celestial Warlock 12. Second Wind + Healing Light with the Gift of the Ever-Living Ones invocation is great. Shadow of Moil is such a great spell when you've got over 20 AC. If you're in dim light and facing enemies without dark vision, then any of your allies standing within 10ft of you can't be seen by your enemies.
It sucks that you can't do Shadow Blade with Green Flame Blade anymore, though. I really enjoyed that combo from levels 4 through 7.
I've got a concept for a similar character except mine is a barbarian|celestial that casts AoA then rages to help keep AoA up longer. I don't have to worry about being MAD because I don't try to cast spells while raging. I'm not super interested in martials anymore so I'd likely never play it in a campaign, but I might run it in a oneshot. I might be tempted to use my focus staff as my weapon too
I'm not quite a MAD character because I didn't take any of the spells that rely on Charisma. Ironically, two of my five characters have been Clerics, but my Warlock has done more of the Cleric healing and buffing type stuff than either of my Clerics have. My Warlock does the stereotypical Cleric play style better than either of my Clerics have.
I have now played every character class in the game with the exception of blood hunter, and will be playing that for the first time Friday. There are a few that I don't find much fun other than for tier 1 such as Ranger, Barbarian and Paladin, but the only hard limit I have is being a healbot - or people expecting me to be a healbot if I am playing a class that can heal. There are still a surprising number of people that get annoyed about casting spells such as bless / bane / shield of faith instead of saving spell slots to cast cure wounds on them during a fight.
They're stupid. In the game I run several of the players BEG for Bless and the game I play in my Cleric throws Aid around all the time.
yeah they are. I'd much rather have my clerics blessing than wasting time on heals. You can't really out heal damage.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
make a celestial archer warlock. No eldritch blast, and since you're dex focused you can pick up a rapier via a racial and get your melee on. Take greenflame balde as one of or cantrips; celestial will let you add your cha mod to damage since it's fire. Plus you have armor of agathys to act as a damage shield while you're in melee.
Alernatively, you can go tome, and hit up melee town with a staff and shillelagh.
I like the sound of the 1st one. I've already tried the second, it's ok but kinda annoying that it takes your BA every first round, causing some other things to take longer.
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I don't like Cleric and Bard. No, it's not because I don't like to heal, but rather the character themes. Paladin is nice, but the only subclass I'd play (at least until I happen to play a paladin again, which isn't likely) is Oath of Redemption. I wish Ranger were good. I like the theme a lot but he's just underwhelming. At least until I play some of the other characters. Same goes for berserker Barbarian - coolest name, worst option.
Other than that, I'm fine with all.
My initial reaction to the berserker was also that it would be rough to play, but the more I thought about it, the more I realized that going berserk is obviously intended as a once-a-day (maybe twice in extreme cases) ability, and it has brought me around to possibly playing one in the future. You don't have to berserk when you rage, its just a boost to your rage, which is pretty nice actually.
That said, I'm really not interested in playing a druid or paladin, I've made builds for both but their abilities and stuff just don't strike me as all that fun. I will need to make myself play them some day to know for sure (I was never interested in barbarian for a long time until I played in a game that had no armor available to the players, so I made a barbarian in order to tank and realized it was a blast to play) so never say never, but as of now I have little interest in those classes.
Warlocks. I doubt I will ever play one, for a few reasons.
I dislike classes that impose a roleplaying arc, and signing a pact with a stronger being mandates that. If I want that flavor in my life, I'll go read Faust or any number of its knockoffs, thanks.
They are the default class for multiclassing. I like multiclassing, but the fun of it is in coming up with weird combos that work - not in getting the highest DPR or following someone else's guide.
They are very common, at least in my play group. Every campaign I was in had at least one or two. And most of the time they sit back and sling eldritch blast. Boring. And numerically, you'd think that warlockism as a phenomenon would be *incredibly* rare, but seeing them on every street corner breaks immersion.
I would never play a vanilla barbarian because the dumb brute stereotype annoys me, and they seem very one-dimensional mechanically. But I can see something like an Echo Knight / Ancestral Guardian as a lot of fun with a good reskin of rage.
Reflecting a bit, I’ve switched my position in that I would play a Rogue, but it’s the Wizard that I would most likely never play unless it was the UA Psionic Wizard (Bladesinger is interesting though). I just don’t find the class interesting for me to play usually and seem to gravitate to Sorcerer or Warlock for arcane casters.
That being said I would play any role but seem to gravitate towards more towards tanky or skill monkey characters that give a plethora of utility options.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Warlocks. I doubt I will ever play one, for a few reasons.
I dislike classes that impose a roleplaying arc, and signing a pact with a stronger being mandates that. If I want that flavor in my life, I'll go read Faust or any number of its knockoffs, thanks.
They are the default class for multiclassing. I like multiclassing, but the fun of it is in coming up with weird combos that work - not in getting the highest DPR or following someone else's guide.
They are very common, at least in my play group. Every campaign I was in had at least one or two. And most of the time they sit back and sling eldritch blast. Boring. And numerically, you'd think that warlockism as a phenomenon would be *incredibly* rare, but seeing them on every street corner breaks immersion.
i don't really see how any of these would hurt the enjoyment of the class, like nobody is forcing your patron to have a significant role in the campaign if you do not want to, unlike a cleric your warlock does not have to bow down and kiss the feet of their god every time they cast a spell or use a class feature.
And like so what if some mook on the internet made an fancy sorclockadin with the potential to spend all their limited class features at once to deal some huge amount of damage at some level, nobody is forcing you to multiclass or adhere to the words of somebody else ether? So what if some people think warlock dips are great, is that really going to alter how muh you like the class?
And like with the amount of customizabillity an warlock can have with your choice of pact, pact boon and eldrich invocations the only real problems warlocks have with diversity is that every character who does not focus on weapons will pick eldrich blast and use only that in combat, having more than one warlock should not be that much of an issue
(other than the rarity point, if you want it so only one out of every such and such parties have a warlock in them since that would make sense that is fine, but that of course is not saying you would never play the class, just that you would not in the group you are playing in)
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't like the Artificer. It's weird, and even just introducing it says something about the world. It's not super science because it's all still magic. They can be countered, dispelled, and warded against. If a "spell" has a verbal component, then you're either reciting an incantation or spouting technobabble straight out of Star Trek. I like the idea of them, but the execution is just so dang weird.
I've allowed one into my games. Never again. Not until I can make it make sense.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For a moment I misread that as "canon" and was wondering what established lore about the class was problematic...
There are subclasses other than the artillerist FYI
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I'm generally not an artificer fan myself. Most of the abilities seem to be built around steam-punky magitech stuff that I abhor. I think there's some potential there for something cool, but I don't see an archetype that I like yet.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Hmm, I really like that magitech stuff, but my current character is completely different. He is a re-flavoured artillerist spellslinger. Absolute blast to play.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Yes. Because that would require playing in the Forgotten Realms. ;P Seriously though, I don't have a problem with them. They are still Human(oid) centered organizations. It's not about power. It's that I care more about human(oid)s than cosmic struggles. It's why I prefer settings with distant or absent gods. I also would not enjoy playing a blind loyalist of a king or country either. Unless the character arc was to get rid of that. Again, it's the worshiping I have a problem with. The blind loyalty or adherence to dogma I do not enjoy. For example, I wouldn't necessarily mind playing a Celestial Warlock who works for Avandra because they broadly agree with her. But I wouldn't want to play a cleric who worships her
unless it's in the bedroom.I don't mind others playing clerics, though. It's just not a mindset I enjoy myself. Same as with Dwarves or evil characters. It's not wrong but definitely not for me.
If they follow a false dichotomy between nature and human(oid)s, I do indeed not care for that. But if I'm allowed to play with a more holistic approach to nature that includes humanoids, then I don't mind. Especially the new Star Druid!
Artificers are just casters that use magic through items. Doesn't have to be magitech or steampunk. A Battle Smith could also be a shaman from a stone age tribe, who forms a clay golem as her "Steel" Defender and carves runes into items to make them magical. All the artisans tools can be your spellcasting focus. You could be a granny who knits magical, ugly Christmas sweaters using Weaver's tools. Or an artist who makes even Bards jealous by painting his magic into existence by using Painter's supplies.
My Armorer artificer is just a dwarven smith who forges magic items. The campaign focuses on Norse mythology and she fits in fine. Magic items exist in every D&D setting. Most of them have minor ones that probably did not descend from the heavens on a ray of sunshine but were rather forged by an honest, hardworking smith. Or jeweler or weaver or whatever. That's what artificers are to me. The steampunk vibe is all from Eberron association.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Although I like nature themed campaigns and even actually have sympathy for Rangers, I don’t like Druids at all.
Mechanically speaking, I don’t like Warlocks so much, but I actually like the flavor of the class.
The only problem(s) I have with a warlock are; 1) want to spam Eldritch blast. makes me kinda upset that i both have to to be effective, or not have t and feel lacking, and 2) not feel very gish-y. I like some melee at least, and would rather not go path of blade or hexblade every time. Ik there's probably some ways other than those 2, but I just lean into gishes a bit too much.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
make a celestial archer warlock. No eldritch blast, and since you're dex focused you can pick up a rapier via a racial and get your melee on. Take greenflame balde as one of or cantrips; celestial will let you add your cha mod to damage since it's fire. Plus you have armor of agathys to act as a damage shield while you're in melee.
Alernatively, you can go tome, and hit up melee town with a staff and shillelagh.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I've got a Fighter 1 Pact of the Chain Celestial Warlock 12. Second Wind + Healing Light with the Gift of the Ever-Living Ones invocation is great. Shadow of Moil is such a great spell when you've got over 20 AC. If you're in dim light and facing enemies without dark vision, then any of your allies standing within 10ft of you can't be seen by your enemies.
It sucks that you can't do Shadow Blade with Green Flame Blade anymore, though. I really enjoyed that combo from levels 4 through 7.
I've got a concept for a similar character except mine is a barbarian|celestial that casts AoA then rages to help keep AoA up longer. I don't have to worry about being MAD because I don't try to cast spells while raging. I'm not super interested in martials anymore so I'd likely never play it in a campaign, but I might run it in a oneshot. I might be tempted to use my focus staff as my weapon too
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I'm not quite a MAD character because I didn't take any of the spells that rely on Charisma. Ironically, two of my five characters have been Clerics, but my Warlock has done more of the Cleric healing and buffing type stuff than either of my Clerics have. My Warlock does the stereotypical Cleric play style better than either of my Clerics have.
They're stupid. In the game I run several of the players BEG for Bless and the game I play in my Cleric throws Aid around all the time.
yeah they are. I'd much rather have my clerics blessing than wasting time on heals. You can't really out heal damage.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I like the sound of the 1st one. I've already tried the second, it's ok but kinda annoying that it takes your BA every first round, causing some other things to take longer.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
My initial reaction to the berserker was also that it would be rough to play, but the more I thought about it, the more I realized that going berserk is obviously intended as a once-a-day (maybe twice in extreme cases) ability, and it has brought me around to possibly playing one in the future. You don't have to berserk when you rage, its just a boost to your rage, which is pretty nice actually.
That said, I'm really not interested in playing a druid or paladin, I've made builds for both but their abilities and stuff just don't strike me as all that fun. I will need to make myself play them some day to know for sure (I was never interested in barbarian for a long time until I played in a game that had no armor available to the players, so I made a barbarian in order to tank and realized it was a blast to play) so never say never, but as of now I have little interest in those classes.
Warlocks. I doubt I will ever play one, for a few reasons.
I would never play a vanilla barbarian because the dumb brute stereotype annoys me, and they seem very one-dimensional mechanically. But I can see something like an Echo Knight / Ancestral Guardian as a lot of fun with a good reskin of rage.
Reflecting a bit, I’ve switched my position in that I would play a Rogue, but it’s the Wizard that I would most likely never play unless it was the UA Psionic Wizard (Bladesinger is interesting though). I just don’t find the class interesting for me to play usually and seem to gravitate to Sorcerer or Warlock for arcane casters.
That being said I would play any role but seem to gravitate towards more towards tanky or skill monkey characters that give a plethora of utility options.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
i don't really see how any of these would hurt the enjoyment of the class, like nobody is forcing your patron to have a significant role in the campaign if you do not want to, unlike a cleric your warlock does not have to bow down and kiss the feet of their god every time they cast a spell or use a class feature.
And like so what if some mook on the internet made an fancy sorclockadin with the potential to spend all their limited class features at once to deal some huge amount of damage at some level, nobody is forcing you to multiclass or adhere to the words of somebody else ether? So what if some people think warlock dips are great, is that really going to alter how muh you like the class?
And like with the amount of customizabillity an warlock can have with your choice of pact, pact boon and eldrich invocations the only real problems warlocks have with diversity is that every character who does not focus on weapons will pick eldrich blast and use only that in combat, having more than one warlock should not be that much of an issue
(other than the rarity point, if you want it so only one out of every such and such parties have a warlock in them since that would make sense that is fine, but that of course is not saying you would never play the class, just that you would not in the group you are playing in)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't like the Artificer. It's weird, and even just introducing it says something about the world. It's not super science because it's all still magic. They can be countered, dispelled, and warded against. If a "spell" has a verbal component, then you're either reciting an incantation or spouting technobabble straight out of Star Trek. I like the idea of them, but the execution is just so dang weird.
I've allowed one into my games. Never again. Not until I can make it make sense.