The first and most obvious thing should be to include more, but I think WotC is intending to do that. This is just a sample to get us acclimated, not the final product.
To prevent min maxing, if you pick a 1st level feat that gives an ASI, you do NOT get the ASI for that feat, just the other benefits. Alternatively, you just can't pick a feat that gives an ASI.
As an alternative to the above, feats no longer can give ASIs. I noticed that as 5e goes on, more and more feats give an ASI. I suspect that is so feats will be more attractive to people who would otherwise just increase their primary stat, especially since most campaigns don't go past level 10 (you usually cap your main stat at level 8 and can't get another ASI until level 12). If everyone gets a feat at 1st level, you don't need to choose between that one feat that would be really helpful for the build you want to make and maxing out your main stat.
Instead of suggesting Skilled for the human feat, may I suggest Prodigy?
In the video they had explaining the changes they specified that one of the indicators of a 1st level feat is that it doesn't give an ASI, so that isn't something you really have to worry about.
With the proposed changes to eliminating natural 20 crit roles to monsters how exactly is the last part of this feat an advantage, any attack that hits makes more sense doesn't it? Or maybe a rethink of the whole concept?
LUCKY 1st-Level Feat Prerequisite: None Repeatable: No You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: Luck Points. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.* Advantage. Immediately after you roll a d20 for a d20 Test,* you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
This feat makes me a little leery because it begins to give any PC class an ability that I feel is part of what makes a bard A BARD. As a class that plays a supporting role most of the time, I am not sure I am crazy about giving high-power spell blasters and sword swingers the flash and glory of game-changing attacks, the inspiration a bard can bestow to them too.
MUSICIAN 1st-Level Feat Prerequisite: None Repeatable: No You are a practiced musician, granting you the following benefits: Instrument Training. You gain Tool Proficiency* with three Musical Instruments* of your choice. Inspiring Song. As you finish a Short Rest or a Long Rest, you can play a song on a Musical Instrument with which you have Tool Proficiency and give Inspiration* to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
In the video they had explaining the changes they specified that one of the indicators of a 1st level feat is that it doesn't give an ASI, so that isn't something you really have to worry about.
With the proposed changes to eliminating natural 20 crit roles to monsters how exactly is the last part of this feat an advantage, any attack that hits makes more sense doesn't it? Or maybe a rethink of the whole concept?
LUCKY 1st-Level Feat Prerequisite: None Repeatable: No You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: Luck Points. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.* Advantage. Immediately after you roll a d20 for a d20 Test,* you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
This feat makes me a little leery because it begins to give any PC class an ability that I feel is part of what makes a bard A BARD. As a class that plays a supporting role most of the time, I am not sure I am crazy about giving high-power spell blasters and sword swingers the flash and glory of game-changing attacks, the inspiration a bard can bestow to them too.
MUSICIAN 1st-Level Feat Prerequisite: None Repeatable: No You are a practiced musician, granting you the following benefits: Instrument Training. You gain Tool Proficiency* with three Musical Instruments* of your choice. Inspiring Song. As you finish a Short Rest or a Long Rest, you can play a song on a Musical Instrument with which you have Tool Proficiency and give Inspiration* to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Isn’t that inspiration just a one time reroll though? Bardic Inspiration is *soo* much better
edit: correction, it’s advantage which I assume you have to declare before the roll
It wouldn't really be the first time they did something like this if they 'did' make a bardic inspiration based feat.
Sorcerers have unique access to metamagic? Here's a feat so any spellcaster can get a taste of it!
Manuevers a cool battlemaster thing? Hey here's a feat and fighting style so others can do that too!
Here's a ritual caster feat if your class doesn't let you ritual cast already!
Hey warlocks, you want to smite like a paladin? Have an invocation!
So it wouldn't really be breaking precedent much if they 'did' eventually give BI out as a feat, though no they're not doing that here.