I sat down to do the survey for the Experts on One D&D and I just don't have the willpower to do it. It's too much all at once. I wish One D&D would release one class at a time 3 times as often, instead of three classes all at once along with a ton of feats and a ton of other rule changes all in one survey. I want to give feedback, but I don't have time to sit down for an hour and a half and rate and explain every single thing in a 37-page PDF.
Does anyone else feel this way? I would love to just receive One D&D stuff more often, and then have all the surveys be separate at the end of the month. That way, if you only playtest one of the aspects of it, you can fill that survey out. I'd rather do that at my own pace than just mark "Don't Know / Unsure" for everything in this entire survey.
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Check out my blog for homebrew D&D stuff and other projects!
You do not have to leave write-in comments on everything. Frankly, you do not have to leave write-in comments on anything, and Wizards would prefer it if you didn't. The Comment sections are enticements to get the most vocal and involved players to participate, they are not the primary feedback Wizards is looking for. Wizards is primarily concerned with satisfaction levels. If all you do is fill out the "Satisfaction Level" checkboxes, you will have done your job.
I sat down to do the survey for the Experts on One D&D and I just don't have the willpower to do it. It's too much all at once. I wish One D&D would release one class at a time 3 times as often, instead of three classes all at once along with a ton of feats and a ton of other rule changes all in one survey. I want to give feedback, but I don't have time to sit down for an hour and a half and rate and explain every single thing in a 37-page PDF.
Does anyone else feel this way? I would love to just receive One D&D stuff more often, and then have all the surveys be separate at the end of the month. That way, if you only playtest one of the aspects of it, you can fill that survey out. I'd rather do that at my own pace than just mark "Don't Know / Unsure" for everything in this entire survey.
Releasing a class every week or so? That would be too much for anyone to respond to properly. Better to just get it out in one dump, and let people playtest the material that interests them, than them trying to get multiple sessions in, only to get distracted by next week's release. You can't review everything...but at least you can review something.
Why do you feel that you have to comment on everything in each release?
You have a month to consider the material. You don't have to review it all in one sitting.
This is very true, but it's likely better to take the survey early as it's unlikely every single response is going to be looked at 1st
I think the best idea is to accumulate your thoughts over time on a google doc which you can copy/paste when the survey releases
They won't look at your survey regardless. They'll just have a program sift through all the responses and identify common comments. Thenrpogrsm will be smart enough to pick out what garnered positive reviews and what got negative. If there is something that got a surprising amount of feedback (ie much more positive or negative than expected) then they may review some. There's just too many responses to review feedback the old fashioned way. it doesn't really matter when you submit it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have solo played the full document and yes it took a long time, swapping out different feats/classes and on and on. I found that I liked it and that some feats were weak compared to what they were and the new ranger when it comes to combat is awesome. I really enjoyed not having to pay the crossbow expert tax for ranged combat while in melee. Speaking on that both sharpshooter needs the bonus damage from great weapon feat, I don not miss the -5 to hit +10 damage cheese that we all do and abuse.
D&D is a complicated game and it will take many pages to reflect that. Having one class per UA would mean it would take 1 year just to get through the classes; that doen’t even include feats, races, or backgrounds. Wizards wouldn’t be able to take, use, or test, any of the feedback fans gave if they had no time to implement it.
As for the survey, a skip question button might make sense, but it would honestly take about as long to press as the “Don’t Know/Not Sure” option. If you want to skip whole pages of the survey, then I’d advise not to take it. Unless you are picking and repicking your options over and over again, the survey should not take an hour and a half. The last one took me 10 minutes.
You don’t need to “rate and explain every single thing in a 37-page PDF.” If you do that, then of course filling out the PDF will take a while.
The first one took me quite some time. I was doing on my phone though, so that didn't help. This one is much bigger in scope.
It is definitely a lot to go through, and I felt very overwhelmed just looking at it.
But some people here gave me good advice. If I could remember what thread it was in, I would give better credit. You deserve it. They said don't try to do it all. Playtest what you can. Comment on the things you feel strongly about, and don't worry about the rest. Leave a rating where you can at least. And 'I don't know' is a totally okay answer. If everyone tests just a portion of it, they will still get lots of feedback.
I actually think most people should skip to the content they care about or the stuff they specifically played.
a lot of people are saying they would prefer more because context matters. One example is the halfling lucky feat. with the new heroic inspiration I feel halflings get shorted where I thought they were fine before. I actually had to change my previous stance( and commented as such). Too much relies on relative position among the whole content.
so at least with the current amount of content, we have found a middle ground.
It feels weird to hear about how this is flying by too fast for everyone, because my group has a grasp on everything by 2 weeks and is frustrated by the pre-inevitable-delay survey end date, let alone the mysterious unlabeled drop date. Then again, we stay in communication on discord through the week, so that's probably skewing our time invested by a lot.
Honestly, I don't think they release enough material and they don't do it quickly enough. It's tough to get any really solid playtesting when you're doing just bits and pieces. You can get some, but it's possible that some areas of confusion or balance might be cleared up under a full rule set. (Similarly, unknown problems might be found that way too.)
And waiting until after a survey closes before they release the next bout of info is a bit silly: they've already established that they're not using the notes to influence the next release.
Our group is participating, but man, they're making it tough to do by being so slow and putting out so little at a time.
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I sat down to do the survey for the Experts on One D&D and I just don't have the willpower to do it. It's too much all at once. I wish One D&D would release one class at a time 3 times as often, instead of three classes all at once along with a ton of feats and a ton of other rule changes all in one survey. I want to give feedback, but I don't have time to sit down for an hour and a half and rate and explain every single thing in a 37-page PDF.
Does anyone else feel this way? I would love to just receive One D&D stuff more often, and then have all the surveys be separate at the end of the month. That way, if you only playtest one of the aspects of it, you can fill that survey out. I'd rather do that at my own pace than just mark "Don't Know / Unsure" for everything in this entire survey.
Check out my blog for homebrew D&D stuff and other projects!
Why do you feel that you have to comment on everything in each release?
You have a month to consider the material. You don't have to review it all in one sitting.
This is very true, but it's likely better to take the survey early as it's unlikely every single response is going to be looked at 1st
I think the best idea is to accumulate your thoughts over time on a google doc which you can copy/paste when the survey releases
You do not have to leave write-in comments on everything. Frankly, you do not have to leave write-in comments on anything, and Wizards would prefer it if you didn't. The Comment sections are enticements to get the most vocal and involved players to participate, they are not the primary feedback Wizards is looking for. Wizards is primarily concerned with satisfaction levels. If all you do is fill out the "Satisfaction Level" checkboxes, you will have done your job.
Please do not contact or message me.
Releasing a class every week or so? That would be too much for anyone to respond to properly. Better to just get it out in one dump, and let people playtest the material that interests them, than them trying to get multiple sessions in, only to get distracted by next week's release. You can't review everything...but at least you can review something.
They won't look at your survey regardless. They'll just have a program sift through all the responses and identify common comments. Thenrpogrsm will be smart enough to pick out what garnered positive reviews and what got negative. If there is something that got a surprising amount of feedback (ie much more positive or negative than expected) then they may review some. There's just too many responses to review feedback the old fashioned way. it doesn't really matter when you submit it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have solo played the full document and yes it took a long time, swapping out different feats/classes and on and on. I found that I liked it and that some feats were weak compared to what they were and the new ranger when it comes to combat is awesome. I really enjoyed not having to pay the crossbow expert tax for ranged combat while in melee. Speaking on that both sharpshooter needs the bonus damage from great weapon feat, I don not miss the -5 to hit +10 damage cheese that we all do and abuse.
D&D is a complicated game and it will take many pages to reflect that. Having one class per UA would mean it would take 1 year just to get through the classes; that doen’t even include feats, races, or backgrounds. Wizards wouldn’t be able to take, use, or test, any of the feedback fans gave if they had no time to implement it.
As for the survey, a skip question button might make sense, but it would honestly take about as long to press as the “Don’t Know/Not Sure” option. If you want to skip whole pages of the survey, then I’d advise not to take it. Unless you are picking and repicking your options over and over again, the survey should not take an hour and a half. The last one took me 10 minutes.
You don’t need to “rate and explain every single thing in a 37-page PDF.” If you do that, then of course filling out the PDF will take a while.
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HERE.The first one took me quite some time. I was doing on my phone though, so that didn't help. This one is much bigger in scope.
It is definitely a lot to go through, and I felt very overwhelmed just looking at it.
But some people here gave me good advice. If I could remember what thread it was in, I would give better credit. You deserve it. They said don't try to do it all. Playtest what you can. Comment on the things you feel strongly about, and don't worry about the rest. Leave a rating where you can at least. And 'I don't know' is a totally okay answer. If everyone tests just a portion of it, they will still get lots of feedback.
I actually think most people should skip to the content they care about or the stuff they specifically played.
a lot of people are saying they would prefer more because context matters. One example is the halfling lucky feat. with the new heroic inspiration I feel halflings get shorted where I thought they were fine before. I actually had to change my previous stance( and commented as such). Too much relies on relative position among the whole content.
so at least with the current amount of content, we have found a middle ground.
It feels weird to hear about how this is flying by too fast for everyone, because my group has a grasp on everything by 2 weeks and is frustrated by the pre-inevitable-delay survey end date, let alone the mysterious unlabeled drop date. Then again, we stay in communication on discord through the week, so that's probably skewing our time invested by a lot.
Honestly, I don't think they release enough material and they don't do it quickly enough. It's tough to get any really solid playtesting when you're doing just bits and pieces. You can get some, but it's possible that some areas of confusion or balance might be cleared up under a full rule set. (Similarly, unknown problems might be found that way too.)
And waiting until after a survey closes before they release the next bout of info is a bit silly: they've already established that they're not using the notes to influence the next release.
Our group is participating, but man, they're making it tough to do by being so slow and putting out so little at a time.