The truth is that different people play sorcerers for different reasons.
This is true, but all sorcerers play sorcerer not all sorcerers play divine soul, or dragon, or wild magic. You may play a class for the subclass, but the base class is first the subclass should be second.
That’s your opinion, and it’s perfectly valid. However, if someone else plays a Divine Soul first and a Sorcerer second, who are we to say they’re wrong for doing so. It’s a matter of mechanics Vs flavor. Some folks genuinely don’t play for the game mechanics the class provides, they play for the narrative flavor their subclass invokes for them. There’s nothing wrong with that.
That's fair, but this isn't about what people do, it is about how the game is built, and you don't build a game that way.
If you are playing a class because it has a really cool subclass you like that is your reason, but when building the game the developers should be thinking class first subclass second. Because everyone playing a sorcerer is playing a sorcerer, not everyone playing a sorcerer is playing x subclass of sorcerer, unless the game is designed poorly.
Edit: this is the case for every class. I want to play a psychic character, I pick fighter, I have to wait till level 3 to become psychic. I want an eldritch knight... level 3. I am playing this class for the subclass fantasy, but I acknowledge that the game is going to give me my class before it gives me my subclass.
Why though? Why should a class take priority over a subclass? Subclasses give much more diversity of flavour and fantasy than the base class, whereas base classes exist mainly for simplicity's sake. One could easily turn every subclass into its own class to have even more flavour and uniqueness and diversity of characters, but doing so would increase the amount players, and DMs would have to read and learn in order to play. And to be honest many full classes could be squashed into Subclasses (as they were in OG D&D). Rogues, monks, and rangers could all be simply Subclasses of Fighters, Druid a subclass of cleric, and sorcerers, warlocks, merely subclasses of Wizard.
This sounds both utterly insane and like someone is trying to min-max without saying that they're trying to min-max. I don't see any reason why this should be the case or done. Moving the flavor aspect of the class to be later than the mechanical aspect of the class (and not even really the mechanical aspect of the class TBH) is pretty ass-backwards.
The truth is that different people play sorcerers for different reasons.
This is true, but all sorcerers play sorcerer not all sorcerers play divine soul, or dragon, or wild magic. You may play a class for the subclass, but the base class is first the subclass should be second.
That’s your opinion, and it’s perfectly valid. However, if someone else plays a Divine Soul first and a Sorcerer second, who are we to say they’re wrong for doing so. It’s a matter of mechanics Vs flavor. Some folks genuinely don’t play for the game mechanics the class provides, they play for the narrative flavor their subclass invokes for them. There’s nothing wrong with that.
That's fair, but this isn't about what people do, it is about how the game is built, and you don't build a game that way.
If you are playing a class because it has a really cool subclass you like that is your reason, but when building the game the developers should be thinking class first subclass second. Because everyone playing a sorcerer is playing a sorcerer, not everyone playing a sorcerer is playing x subclass of sorcerer, unless the game is designed poorly.
Edit: this is the case for every class. I want to play a psychic character, I pick fighter, I have to wait till level 3 to become psychic. I want an eldritch knight... level 3. I am playing this class for the subclass fantasy, but I acknowledge that the game is going to give me my class before it gives me my subclass.
Why though? Why should a class take priority over a subclass? Subclasses give much more diversity of flavour and fantasy than the base class, whereas base classes exist mainly for simplicity's sake. One could easily turn every subclass into its own class to have even more flavour and uniqueness and diversity of characters, but doing so would increase the amount players, and DMs would have to read and learn in order to play. And to be honest many full classes could be squashed into Subclasses (as they were in OG D&D). Rogues, monks, and rangers could all be simply Subclasses of Fighters, Druid a subclass of cleric, and sorcerers, warlocks, merely subclasses of Wizard.
Ok so, which subclass should take top priority. What is the one subclass we are going to design the entire sorcerer class around?
How about rogue? Which subclass takes priority over all other things.
The flavor of sorcerer, as a whole, is an innate magic caster. Each of the subclasses is an extension of that. Having something that embodies this can show up first and then the source of your magic manifest later is standard by innate magic tropes.
This isn't hard, again they did it with paladin. Paladins get their powers from a divine oath. That they do not get till level 3.
There is no reason your sorcerer powers manifest before your specific bloodline powers should be considered wierd. This is what they have shown they are doing with subclasses so far. I don't get why people would think it would be different anywhere.
Edit: we are about to find out tomorrow with the cleric. If they push the domain power to level 3 then they are definitely going to push the sorc bloodline power to level 3.
Why though? Why should a class take priority over a subclass? Subclasses give much more diversity of flavour and fantasy than the base class, whereas base classes exist mainly for simplicity's sake. One could easily turn every subclass into its own class to have even more flavour and uniqueness and diversity of characters, but doing so would increase the amount players, and DMs would have to read and learn in order to play. And to be honest many full classes could be squashed into Subclasses (as they were in OG D&D). Rogues, monks, and rangers could all be simply Subclasses of Fighters, Druid a subclass of cleric, and sorcerers, warlocks, merely subclasses of Wizard.
This sounds both utterly insane and like someone is trying to min-max without saying that they're trying to min-max. I don't see any reason why this should be the case or done. Moving the flavor aspect of the class to be later than the mechanical aspect of the class (and not even really the mechanical aspect of the class TBH) is pretty ass-backwards.
Ok so, which subclass should take top priority. What is the one subclass we are going to design the entire sorcerer class around?
How about rogue? Which subclass takes priority over all other things.
The flavor of sorcerer, as a whole, is an innate magic caster. Each of the subclasses is an extension of that. Having something that embodies this can show up first and then the source of your magic manifest later is standard by innate magic tropes.
This isn't hard, again they did it with paladin. Paladins get their powers from a divine oath. That they do not get till level 3.
There is no reason your sorcerer powers manifest before your specific bloodline powers should be considered wierd. This is what they have shown they are doing with subclasses so far. I don't get why people would think it would be different anywhere.
Edit: we are about to find out tomorrow with the cleric. If they push the domain power to level 3 then they are definitely going to push the sorc bloodline power to level 3.
Clearly Swollcerer/Sorcereous Origin - Gym.
:D
https://www.youtube.com/watch?v=HsqmU3v0hVA