I suggest searching Nerd Immersion on YouTube and watching their video on this topic to get a better idea of why that's not a reasonable answer.
I have watched the video. Most of it is just wild speculation based-off very few actual sources. In general, it is not advisable to trust someone who says they have high-up sources giving them information and then refuses to name any of those sources. And yes, D&D is under-monetized, because Wizards of the Coast isn't making nearly as much money off it as they could. And maybe the email Wizards (is supposed to have) sent to producers is a bit suspicious, but that doesn't mean that the world is suddenly ending and that the sky is suddenly falling.
Anyways, you did inspire me to make a thread about the many flaws in Nerd Immersion's video.
It’s been almost a month now, do you still believe this? If so then you’re of the same thinking as the higher ups at WOTC
I like Nerd Immersion a lot, but I think he's done a disservice with this video. There is no cause for fretting over this. As many above have pointed out.
The OGL will always work for 5e, and by extension pretty much all of 1DnD. No one can stop you from making fan content for anything if you don't sell it (or try to pretend it's official and cause consumer confusion.) Third party creators aren't making a dent in WotC profits. They are more likely to help increase sales. Which is the reason the OGL exists in the first place. To let other people take the publishing burden.
Honestly there are some changes they might possibly make that would actually be beneficial to creators. If they created tools to let third party designers upload their creations to DDB and sell them on this platform for a cut, that would be massive. A creator could start making profit immediately. Players could browse for content that's fully integrated into their DDB experience. There would be much greater visibility and likelihood of someone buying a new class, monster, or entire sourcebook.
Well, if someone is going around looking for my old posts to point at and laugh, that's a pretty good one I guess. XD
In my half-hearted defense, we all thought the 1.0a OGL license was irreversible, and the courts might still agree eventually. Also I really didn't expect WotC to be so dumb as to shoot themselves in the foot this badly. They could have done something great with the new license if they had a clue. But no matter how it turns out in the final form, they've already blown it.
I'm not sad that I tried to urge caution and patience. I am sad that they've ruined my favorite game and a lot of people's plans with bad decisions. But I guess you got me, Head Protector. ¯\_(ツ)_/¯
Same here. Even though I love DnD to death, I know a lot of DnD-only players like myself have been itching for an excuse to get their table to try out a new system, and I think 1.1 is going to be that excuse for many people.
As for myself, I'm stuck between trying out Pathfinder or Cyberpunk next, which would y'all reccomend?
"Also it's interesting to bring up Cyberpunk, because this thing with WoTC and fighting corporate greed is kinda a significant and recurring theme in the world of Cyberpunk."
lmaoooo
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Same here. Even though I love DnD to death, I know a lot of DnD-only players like myself have been itching for an excuse to get their table to try out a new system, and I think 1.1 is going to be that excuse for many people.
As for myself, I'm stuck between trying out Pathfinder or Cyberpunk next, which would y'all reccomend?
I’d be hesitant to get too attached to pathfinder until we see how this will all shake out. It was developed under the ogl, after all.
good point.
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
It wont be the same feel but I think you were the one pushing for fighters who just felt like a dude with a sword. Hero Games 4e fantasy hero I think fits that pretty well. Most fighters will just be dudes with a sword with maybe a martial art style around sword swinging. You "can" build super powers with it, but its not set up for that to be the norm. Despite hero being tied with super hero games more than anything I think they handled normal fantasy really well in 4e. I like 4e for this the most as the magic systems feel pretty coherent and not over powered. It is based on ICE settings and magic so kind of role master like.
It’s been almost a month now, do you still believe this? If so then you’re of the same thinking as the higher ups at WOTC
Sort of. My belief is that the rumors about Open Game License 1.1 could still be false. That being said, Wizards' non-response to the matter is worrying. However, just because they didn't respond to the rumors doesn't automatically mean those rumors are true; It is possible that they don't want to reveal more classified business plans, think the concerns will blow off, or that they haven't had enough time to formulate a proper response (it is common for companies to take a while responding to those things).
Like the first time people got upset about the Open Game License, the new installment of concerns are largely based off panicking Twitter users and YouTubers exaggerating things. It doesn't help that people are repeating what Gizmodo wrote without adding anything that is actually new to the equation. Due to all of this, we have an influx of people talking about the same information over and over, and it tricks people into thinking that things are facts when they really aren't.
In other words, the new concerns about the Open Game License worry me more than the other times people were concerned over this. It is fully possible that the leaks are true, even if they are not verified, and that would be very bad for the D&D community. With all that being said, I am waiting to see what happens, because basically all of the evidence we have at this point is circumstantial, and I am honestly not sure whether or not it is true.
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The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
So you are saying you will wait for black flag? Also Pathfinder 2e is not crunchy at all honestly. The out of combat rules are all just as flexible as 5e and the in combat rules is basically the 3 action system other than that be as creative as you want. In fact, the 3 action system allows for more creativity. Pathfinder 2e has a lot of rules systems to make it easier to run, but as with all RPG's rule 0 still exists, and with Paizo annoucing their own ORC you can change it as you see fit. Basically the primary differences can be boiled down to 1. More customization options for characters and thus a broader amount of fantasy tropes available. 2. A more balanced game with actual tips for GM's and 3. The three action system. I really can't wait for people to do more than crack open the book and read a couple feats in 2e and give up.
Still ya, wizards just blew their own foot off. And I am both sad and happy about it. Sad because One DnD was looking pretty good, and happy because better systems are going to get more visibility with more players.
The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
It wont be the same feel but I think you were the one pushing for fighters who just felt like a dude with a sword. Hero Games 4e fantasy hero I think fits that pretty well. Most fighters will just be dudes with a sword with maybe a martial art style around sword swinging. You "can" build super powers with it, but its not set up for that to be the norm. Despite hero being tied with super hero games more than anything I think they handled normal fantasy really well in 4e. I like 4e for this the most as the magic systems feel pretty coherent and not over powered. It is based on ICE settings and magic so kind of role master like.
I was really just wondering if a normal mundane action hero or detective could also exist in the world with demigods, as just one of the options. Thank you for the tip! I'll go check out some reviews right now. Hopefully it's not as rules dense as the original Role Master haha. I remember all those charts... but character creation was a lot of fun.
Same here. Even though I love DnD to death, I know a lot of DnD-only players like myself have been itching for an excuse to get their table to try out a new system, and I think 1.1 is going to be that excuse for many people.
As for myself, I'm stuck between trying out Pathfinder or Cyberpunk next, which would y'all reccomend?
I’d be hesitant to get too attached to pathfinder until we see how this will all shake out. It was developed under the ogl, after all.
Fortunately this is not true for Pathfinder 2e. Paizo has slowly been taking out stuff from DnD's SRD for years. They only have the OGL 1.0a at the front of their books so OTHER people can use THEIR stuff. They are now in the process of creating a system agnostic Open RPG Creative Liscense and will be replacing the OGL 1.0a in front of their book with that. Many companies are already jumping on board with them. Wizards may be able to touch Pathfinder 1, but they can't touch 2e or starfinder.
The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
It wont be the same feel but I think you were the one pushing for fighters who just felt like a dude with a sword. Hero Games 4e fantasy hero I think fits that pretty well. Most fighters will just be dudes with a sword with maybe a martial art style around sword swinging. You "can" build super powers with it, but its not set up for that to be the norm. Despite hero being tied with super hero games more than anything I think they handled normal fantasy really well in 4e. I like 4e for this the most as the magic systems feel pretty coherent and not over powered. It is based on ICE settings and magic so kind of role master like.
I was really just wondering if a normal mundane action hero or detective could also exist in the world with demigods, as just one of the options. Thank you for the tip! I'll go check out some reviews right now. Hopefully it's not as rules dense as the original Role Master haha. I remember all those charts... but character creation was a lot of fun.
Character creation is maybe the most rules depth system out there, but for a basic fighter not so much. Buy up stats, buy some skills, maybe take a perk or two, get equipment. Once you start delving into powers and building your own it gets crazy and needs a firm DM. Its why in the fantasy hero game I let the players use the existing spells and if they wanted to make a new one it was a long spell research process, which I usually tied into an adventure or two. But I used the existing spells as solid guidelines for what was possible so people would not break the game.
Assuming you don't have players that abuse the rules one of the standard archetypes that was considered solid even at their super hero tier was just a martial artist.
The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
So you are saying you will wait for black flag? Also Pathfinder 2e is not crunchy at all honestly. The out of combat rules are all just as flexible as 5e and the in combat rules is basically the 3 action system other than that be as creative as you want. In fact, the 3 action system allows for more creativity. Pathfinder 2e has a lot of rules systems to make it easier to run, but as with all RPG's rule 0 still exists, and with Paizo annoucing their own ORC you can change it as you see fit. Basically the primary differences can be boiled down to 1. More customization options for characters and thus a broader amount of fantasy tropes available. 2. A more balanced game with actual tips for GM's and 3. The three action system. I really can't wait for people to do more than crack open the book and read a couple feats in 2e and give up.
Still ya, wizards just blew their own foot off. And I am both sad and happy about it. Sad because One DnD was looking pretty good, and happy because better systems are going to get more visibility with more players.
Yeah I'm curious what Kobold Press comes out with. I'm pretty skeptical about whether Pathfinder will be a good fit for my group. Based on my experiences with 3.5e, what my players like and don't like, and things I've read about it. I'm primarily a DM, so my players come first.
I've heard a lot of dissatisfaction over the 3 action turn from people saying that it leads to everyone standing still to get 3 attacks. Since it's usually optional even with penalties. And I just really personally prefer rules to be as elegant and unobtrusive as possible. I don't like tons of micromanaged abilities where a simple bonus and some creativity would have sufficed.
But that being said, I do respect your advice. So I'll give it a chance. The starter set is a good price. And the worst that can happen is I get some good ideas for other game out of it. So thank you. :)
The problem I'm finding is that no other game feels really like DnD 5e. Because of the OGL, no one felt a need to create anything similar in theme and feel because DnD was already there and being played by millions. It made more sense to write for it than make something like it.
Pathfinder is not 5e and it's never been the kind of game I wanted to play. Even when it was DnD 3.5. I can get the same theme there, but the rules are a big turn off. Every other game that has come out is a clone of an older edition, or a different genre entirely, or tries to have enough of its own feel apart from DnD that it is it's own thing. Which is great, but it can't replace 5e in the same way.
I've played so many wonderful games over the years and will probably revisit some of them. Shadowrun is a great example. But if my group wants high fantasy adventure with easy but customizable rules, I don't have many options.
I'm not giving up mind you. I know that Kobold Press and others will probably get there eventually. I've signed up to help them playtest. I've already purchased some of the old school DnD clone books to support those games. I'm sure I'll be buying more in the coming months. But it's a shame that the OGL we all came to enjoy also made a desert of DnD 5e type of games. I guess it's time to wait for the future.
It wont be the same feel but I think you were the one pushing for fighters who just felt like a dude with a sword. Hero Games 4e fantasy hero I think fits that pretty well. Most fighters will just be dudes with a sword with maybe a martial art style around sword swinging. You "can" build super powers with it, but its not set up for that to be the norm. Despite hero being tied with super hero games more than anything I think they handled normal fantasy really well in 4e. I like 4e for this the most as the magic systems feel pretty coherent and not over powered. It is based on ICE settings and magic so kind of role master like.
I was really just wondering if a normal mundane action hero or detective could also exist in the world with demigods, as just one of the options. Thank you for the tip! I'll go check out some reviews right now. Hopefully it's not as rules dense as the original Role Master haha. I remember all those charts... but character creation was a lot of fun.
Character creation is maybe the most rules depth system out there, but for a basic fighter not so much. Buy up stats, buy some skills, maybe take a perk or two, get equipment. Once you start delving into powers and building your own it gets crazy and needs a firm DM. Its why in the fantasy hero game I let the players use the existing spells and if they wanted to make a new one it was a long spell research process, which I usually tied into an adventure or two. But I used the existing spells as solid guidelines for what was possible so people would not break the game.
Assuming you don't have players that abuse the rules one of the standard archetypes that was considered solid even at their super hero tier was just a martial artist.
That sounds pretty fun! My players never look to exploit rules, so I'm pretty lucky there. They just want to be able to create the concepts they have in mind and get to roleplaying. They don't like really complex rules once the game starts though, so I'll have to check it out. Time to add another game to my cart haha.
Same here. Even though I love DnD to death, I know a lot of DnD-only players like myself have been itching for an excuse to get their table to try out a new system, and I think 1.1 is going to be that excuse for many people.
As for myself, I'm stuck between trying out Pathfinder or Cyberpunk next, which would y'all reccomend?
I’d be hesitant to get too attached to pathfinder until we see how this will all shake out. It was developed under the ogl, after all.
Fortunately this is not true for Pathfinder 2e. Paizo has slowly been taking out stuff from DnD's SRD for years. They only have the OGL 1.0a at the front of their books so OTHER people can use THEIR stuff. They are now in the process of creating a system agnostic Open RPG Creative Liscense and will be replacing the OGL 1.0a in front of their book with that. Many companies are already jumping on board with them. Wizards may be able to touch Pathfinder 1, but they can't touch 2e or starfinder.
Absolutely. But they might file a suit anyway. Just out of spite. I’ve been getting a real spite vibe the past couple weeks.
People think that WoTC is getting rid of 3rd party content. They aren't. What they're doing is worse. They are taxing the overly successful ones AND if they like your stuff too much, they have the right in the OGL to basically say, "Nice content you have there, I mean, nice content WE have there."
It's wrong. Flat out. It is such a slap in the face to 3rd party producers that only do what they do because they love the game.
Just an absolute disaster of PR. They literally just destroyed the trust of their customers and spawned multiple competitors who their userbase deeply love. And worse -- did so in a manner where all of those competitors absolutely know they can't accept an about-face from Wizards to be trustworthy. Even if they came out and said "Nevermind, we don't want to steal your IP and a huge chunk of your money lol that was so silly of us" isn't something you can hang the jobs of your designers and playtesters on
Everything from here on out will have to be system agnostic with suggested ways to adapt it to 5e or - worse - no suggestions for 5e because they all have their own ruleset to push after this. Once that third-party ecosystem dries up, there's almost no reason for players to be loyal to WotC. We've seen how uninspired their publications have become
This is what I was talking about before. This is why I decided to say F-it on waiting for a statement from wotc before boycotting and canceling my sub.
we customers are not beholden to WotC’s leadership. THEY ARE BEHOLDEN TO US. It is not THEIR MONEY, it is OUR MONEY and they, not the dev team or beyond team but the managerial and C Levels need to put on embarrassing outfits and do a little dance for us. That dance at a minimum being admitting what they tried, eating crow, and a few resignations before some of us are to ever even consider spending money on them again.
And I was bought in, ready to drop 150 bucks on the new core books next year. Locked and loaded in an envelope for the day I got to my FLGS for it; planning out how to budget for a completionism collection of 5e when I have an overwhelming majority of the hard covers already…and then this. Now I’m ready to buy at yardsales or decide to take an interest in owning a parrot as my long term financial expenditure. I still own my purchased reference content on the website unless some baby whining manager decides to ban or delete my account for calling for and participating in a consumer boycott and filing a complaint with the FTC for anti competitive behavior and deceptive business practices in the obfuscation of the unsubscribe interface; but I would spend money I would have spent on books for the next decade filing suit for such a ban from accessing content I paid for previously.
@gamephantomdm on twitter twitch.tv/gamephantomdm for me and some friends streaming D&D Wishing for the halcyon days of the WoTC D&D Board and hoping the DnDBeyond Forums can fill the hole in my heart left from the move to Gleemax and then dashing the lot of it for purely social media interaction.
The irony of it all is that this started with a shareholder meeting where they acknowledged that DMs were the ones that accounted for most of their sales. If they think they can wait for it to blow over, they're crazy. Because maybe the majority of players aren't reading DnD news daily and watching DnD YouTube. But all of the DMs are. The DMs are the ones that consume everything DnD. The DMs are the ones with the big subscriptions. The ones who are spending all their money on DnD are the most informed about it.
If this was a video game, like they wanted to model after, maybe they'd have a point. In a video game everyone is locked into the most current patch version. If you want to play the game, you play by their rules. And a lot of gamers just don't follow news. A game company could screw up, push a new update no one likes, and they might lose some players, but they'll gain others later.
TTRPGs just aren't like that. We don't need the latest patch. There are people that never stopped playing 1st edition. The books will always exist. We'll be able to play 5th edition for as long as we want without every buying another thing. We can play other games. We all have our own 'private servers' that we can patch and mod until the game is unrecognizable and still keep having fun. They screwed up with the people that spend all the money and run all the games. They can't ride it out. The best they could hope to do at this point is change management, put a truly irrevocable license in place, and hope for forgiveness in a few years. And by then everyone might will have moved on for good.
It’s been almost a month now, do you still believe this? If so then you’re of the same thinking as the higher ups at WOTC
This says it was a reply to one of my posts but I have no idea which one it was meant to be attached to.
Well, if someone is going around looking for my old posts to point at and laugh, that's a pretty good one I guess. XD
In my half-hearted defense, we all thought the 1.0a OGL license was irreversible, and the courts might still agree eventually. Also I really didn't expect WotC to be so dumb as to shoot themselves in the foot this badly. They could have done something great with the new license if they had a clue. But no matter how it turns out in the final form, they've already blown it.
I'm not sad that I tried to urge caution and patience. I am sad that they've ruined my favorite game and a lot of people's plans with bad decisions. But I guess you got me, Head Protector. ¯\_(ツ)_/¯
lmaoooo
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
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good point.
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
It wont be the same feel but I think you were the one pushing for fighters who just felt like a dude with a sword. Hero Games 4e fantasy hero I think fits that pretty well. Most fighters will just be dudes with a sword with maybe a martial art style around sword swinging. You "can" build super powers with it, but its not set up for that to be the norm. Despite hero being tied with super hero games more than anything I think they handled normal fantasy really well in 4e. I like 4e for this the most as the magic systems feel pretty coherent and not over powered. It is based on ICE settings and magic so kind of role master like.
Sort of. My belief is that the rumors about Open Game License 1.1 could still be false. That being said, Wizards' non-response to the matter is worrying. However, just because they didn't respond to the rumors doesn't automatically mean those rumors are true; It is possible that they don't want to reveal more classified business plans, think the concerns will blow off, or that they haven't had enough time to formulate a proper response (it is common for companies to take a while responding to those things).
Like the first time people got upset about the Open Game License, the new installment of concerns are largely based off panicking Twitter users and YouTubers exaggerating things. It doesn't help that people are repeating what Gizmodo wrote without adding anything that is actually new to the equation. Due to all of this, we have an influx of people talking about the same information over and over, and it tricks people into thinking that things are facts when they really aren't.
In other words, the new concerns about the Open Game License worry me more than the other times people were concerned over this. It is fully possible that the leaks are true, even if they are not verified, and that would be very bad for the D&D community. With all that being said, I am waiting to see what happens, because basically all of the evidence we have at this point is circumstantial, and I am honestly not sure whether or not it is true.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
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HERE.So you are saying you will wait for black flag? Also Pathfinder 2e is not crunchy at all honestly. The out of combat rules are all just as flexible as 5e and the in combat rules is basically the 3 action system other than that be as creative as you want. In fact, the 3 action system allows for more creativity. Pathfinder 2e has a lot of rules systems to make it easier to run, but as with all RPG's rule 0 still exists, and with Paizo annoucing their own ORC you can change it as you see fit. Basically the primary differences can be boiled down to 1. More customization options for characters and thus a broader amount of fantasy tropes available. 2. A more balanced game with actual tips for GM's and 3. The three action system. I really can't wait for people to do more than crack open the book and read a couple feats in 2e and give up.
Still ya, wizards just blew their own foot off. And I am both sad and happy about it. Sad because One DnD was looking pretty good, and happy because better systems are going to get more visibility with more players.
I was really just wondering if a normal mundane action hero or detective could also exist in the world with demigods, as just one of the options. Thank you for the tip! I'll go check out some reviews right now. Hopefully it's not as rules dense as the original Role Master haha. I remember all those charts... but character creation was a lot of fun.
Fortunately this is not true for Pathfinder 2e. Paizo has slowly been taking out stuff from DnD's SRD for years. They only have the OGL 1.0a at the front of their books so OTHER people can use THEIR stuff. They are now in the process of creating a system agnostic Open RPG Creative Liscense and will be replacing the OGL 1.0a in front of their book with that. Many companies are already jumping on board with them. Wizards may be able to touch Pathfinder 1, but they can't touch 2e or starfinder.
Character creation is maybe the most rules depth system out there, but for a basic fighter not so much. Buy up stats, buy some skills, maybe take a perk or two, get equipment. Once you start delving into powers and building your own it gets crazy and needs a firm DM. Its why in the fantasy hero game I let the players use the existing spells and if they wanted to make a new one it was a long spell research process, which I usually tied into an adventure or two. But I used the existing spells as solid guidelines for what was possible so people would not break the game.
Assuming you don't have players that abuse the rules one of the standard archetypes that was considered solid even at their super hero tier was just a martial artist.
Yeah I'm curious what Kobold Press comes out with. I'm pretty skeptical about whether Pathfinder will be a good fit for my group. Based on my experiences with 3.5e, what my players like and don't like, and things I've read about it. I'm primarily a DM, so my players come first.
I've heard a lot of dissatisfaction over the 3 action turn from people saying that it leads to everyone standing still to get 3 attacks. Since it's usually optional even with penalties. And I just really personally prefer rules to be as elegant and unobtrusive as possible. I don't like tons of micromanaged abilities where a simple bonus and some creativity would have sufficed.
But that being said, I do respect your advice. So I'll give it a chance. The starter set is a good price. And the worst that can happen is I get some good ideas for other game out of it. So thank you. :)
That sounds pretty fun! My players never look to exploit rules, so I'm pretty lucky there. They just want to be able to create the concepts they have in mind and get to roleplaying. They don't like really complex rules once the game starts though, so I'll have to check it out. Time to add another game to my cart haha.
Absolutely. But they might file a suit anyway. Just out of spite. I’ve been getting a real spite vibe the past couple weeks.
People think that WoTC is getting rid of 3rd party content. They aren't. What they're doing is worse. They are taxing the overly successful ones AND if they like your stuff too much, they have the right in the OGL to basically say, "Nice content you have there, I mean, nice content WE have there."
It's wrong. Flat out. It is such a slap in the face to 3rd party producers that only do what they do because they love the game.
Just an absolute disaster of PR. They literally just destroyed the trust of their customers and spawned multiple competitors who their userbase deeply love. And worse -- did so in a manner where all of those competitors absolutely know they can't accept an about-face from Wizards to be trustworthy. Even if they came out and said "Nevermind, we don't want to steal your IP and a huge chunk of your money lol that was so silly of us" isn't something you can hang the jobs of your designers and playtesters on
Everything from here on out will have to be system agnostic with suggested ways to adapt it to 5e or - worse - no suggestions for 5e because they all have their own ruleset to push after this. Once that third-party ecosystem dries up, there's almost no reason for players to be loyal to WotC. We've seen how uninspired their publications have become
#OpenDnD
A supposed inside from one of DnD-related youtube channels, in case anyone hasn't seen it yet:
This is what I was talking about before. This is why I decided to say F-it on waiting for a statement from wotc before boycotting and canceling my sub.
we customers are not beholden to WotC’s leadership. THEY ARE BEHOLDEN TO US. It is not THEIR MONEY, it is OUR MONEY and they, not the dev team or beyond team but the managerial and C Levels need to put on embarrassing outfits and do a little dance for us. That dance at a minimum being admitting what they tried, eating crow, and a few resignations before some of us are to ever even consider spending money on them again.
And I was bought in, ready to drop 150 bucks on the new core books next year. Locked and loaded in an envelope for the day I got to my FLGS for it; planning out how to budget for a completionism collection of 5e when I have an overwhelming majority of the hard covers already…and then this. Now I’m ready to buy at yardsales or decide to take an interest in owning a parrot as my long term financial expenditure. I still own my purchased reference content on the website unless some baby whining manager decides to ban or delete my account for calling for and participating in a consumer boycott and filing a complaint with the FTC for anti competitive behavior and deceptive business practices in the obfuscation of the unsubscribe interface; but I would spend money I would have spent on books for the next decade filing suit for such a ban from accessing content I paid for previously.
@gamephantomdm on twitter
twitch.tv/gamephantomdm for me and some friends streaming D&D
Wishing for the halcyon days of the WoTC D&D Board and hoping the DnDBeyond Forums can fill the hole in my heart left from the move to Gleemax and then dashing the lot of it for purely social media interaction.
The irony of it all is that this started with a shareholder meeting where they acknowledged that DMs were the ones that accounted for most of their sales. If they think they can wait for it to blow over, they're crazy. Because maybe the majority of players aren't reading DnD news daily and watching DnD YouTube. But all of the DMs are. The DMs are the ones that consume everything DnD. The DMs are the ones with the big subscriptions. The ones who are spending all their money on DnD are the most informed about it.
If this was a video game, like they wanted to model after, maybe they'd have a point. In a video game everyone is locked into the most current patch version. If you want to play the game, you play by their rules. And a lot of gamers just don't follow news. A game company could screw up, push a new update no one likes, and they might lose some players, but they'll gain others later.
TTRPGs just aren't like that. We don't need the latest patch. There are people that never stopped playing 1st edition. The books will always exist. We'll be able to play 5th edition for as long as we want without every buying another thing. We can play other games. We all have our own 'private servers' that we can patch and mod until the game is unrecognizable and still keep having fun. They screwed up with the people that spend all the money and run all the games. They can't ride it out. The best they could hope to do at this point is change management, put a truly irrevocable license in place, and hope for forgiveness in a few years. And by then everyone might will have moved on for good.
In more news:
Leaked OGL1.1/OGL2.0 FAQs suggests WotC is going to double down on destroying OGL1.0a : https://www.youtube.com/watch?v=HjbBuZafv4c