The end result of a Create spell is also still Arcane (i.e. legal for Scribe) and lasts only for 10 minutes after the hour you spent concentrating. If you fail to scribe it in that time, you need to start over. It is only after you scribe it that it becomes Wizard rather than Arcane.
Ah so it does, thanks for clearing that up!
That would be a reasonable work around ... but that's not what is RAW in 1DD. Create Spell creates a Wizard spell, and not an Arcane spell. Scribe Spell only works on (and produces) Arcane Spells.
I didn't see any language that explicitly says that Class-Specific Spells are just a restricted subset of that class's larger spell type (it would make sense that they are, but i don't see it stated anywhere).
I think RAI is pretty clear: the result of Create Spell should qualify for Scribe Spell. It kind of has to. But according to RAW, it doesn't (unless you can tell me which preview PDF that clarification is in, and the page/etc.). And WOTC needs to make their RAI into RAW. IMO: the easiest way is for Scribe spell to also work on Wizard Spells, and it doesn't change the spell's class type (so an Arcane spell stays an Arcane spell when you scribe it, a Wizard Spell stays a Wizard Spell when you scribe it). Another clarification would be that Class-Specific spells are still of the larger type (so anything you can do to an Arcane Spell a Wizard can do to a Wizard spell, a Warlock can do to a Warlock spell, etc.), they're just restricted to that class.
1) Create Spell doesn't create a Wizard spell on its own; it creates an Arcane spell that you then have 10 minutes to Scribe before it's wasted. Scribing the Created Arcane spell is what creates a Wizard spell.
I see that True Strike is still in the Arcane cantrip list. I wonder if they're going to do what they did with Guidance and Resistance: Make it a Reaction cantrip, that you can cast immediately after missing an attack roll.
The good news: it becomes a very compelling spell. (IMO: the "reaction" change is a very compelling make-over for Guidance and Resistance -- they effectively make up for having a stat that is slightly lacking)
The bad news: it burns your reaction, keeping you from using Shield or things like that.
Lets see if those spells survive the playtest in the first place. It might work for guidance, but resistance and true strike it might become too much of a must have cantrip.
I wont be surprised if that's the case. (Same with Blade Ward)
But, the thing is: that could make Four "Must Have" cantrips. Which means it would take a lot of effort for a low level character to have all of them .. and then what else do they have for do-it-all-day cantrips?
Celestial Human Pact of the Tome Warlock who takes all three Magic Initiate feats via its race/background and the Lessons of the First Ones invocation gets 13 cantrips (plus Eldritch Blast and Book of Shadows, at level 4. You can easily fit Guidance, Resistance, Blade Ward, and True Strike in there and still have plenty available.
Which is a very specialized build that didn't get any of several other things in order to get there. Once you count in Feats, it goes back to: you have to give up something (a Feat you could spend elsewhere) to get that. You've got 13 Cantrips... and don't get me wrong, I've done builds that try to get tons of cantrips (especially Druid ones)... but .. you haven't got any other Feat abilities at that point. Not War Caster, not Spell Sniper, not Metamagic Adept, etc.
By the way, it would be nice to remove the wizard's level two trait: "ACADEMIC" and replace it with "Magic Specialty"? which makes you choose between the different schools and you choose one, the cost and time spent on spells from that school will be cut in half. (In Evoker if you chose the same school you will end up spending a quarter of the original value)
I mean, it would stand to reason that all wizards, regardless of their subclass have that bonus, maybe they would have an advantage when researching/searching libraries for spells from that school. but advantage in any study with intelligence, although it has logic, it already makes it almost infallible.
By the way, it would be nice to remove the wizard's level two trait: "ACADEMIC" and replace it with "Magic Specialty"? which makes you choose between the different schools and you choose one, the cost and time spent on spells from that school will be cut in half. (In Evoker if you chose the same school you will end up spending a quarter of the original value)
I mean, it would stand to reason that all wizards, regardless of their subclass have that bonus, maybe they would have an advantage when researching/searching libraries for spells from that school. but advantage in any study with intelligence, although it has logic, it already makes it almost infallible.
I like the Academic trait. It reflects that Wizards are studious by nature, even though Bards are the ones associated with schools/colleges. It gives Wizards their academic advantage over someone who is equally Intelligent, but not necessarily studious by nature.
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1) Create Spell doesn't create a Wizard spell on its own; it creates an Arcane spell that you then have 10 minutes to Scribe before it's wasted. Scribing the Created Arcane spell is what creates a Wizard spell.
2) The rules for Create Spell are on page 9.
Which is a very specialized build that didn't get any of several other things in order to get there. Once you count in Feats, it goes back to: you have to give up something (a Feat you could spend elsewhere) to get that. You've got 13 Cantrips... and don't get me wrong, I've done builds that try to get tons of cantrips (especially Druid ones)... but .. you haven't got any other Feat abilities at that point. Not War Caster, not Spell Sniper, not Metamagic Adept, etc.
By the way, it would be nice to remove the wizard's level two trait: "ACADEMIC" and replace it with "Magic Specialty"? which makes you choose between the different schools and you choose one, the cost and time spent on spells from that school will be cut in half. (In Evoker if you chose the same school you will end up spending a quarter of the original value)
I mean, it would stand to reason that all wizards, regardless of their subclass have that bonus, maybe they would have an advantage when researching/searching libraries for spells from that school. but advantage in any study with intelligence, although it has logic, it already makes it almost infallible.
I like the Academic trait. It reflects that Wizards are studious by nature, even though Bards are the ones associated with schools/colleges. It gives Wizards their academic advantage over someone who is equally Intelligent, but not necessarily studious by nature.